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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Dark RevenantX on March 28, 2005, 10:51:47 pm

Title: 100 poly cruiser contest
Post by: Dark RevenantX on March 28, 2005, 10:51:47 pm
-{[The One Hundred Polygon Cruiser Constest]}-
In this contest, you have to make a cruiser with 100 polygons or less.  After one week, I will call a vote, and the winner will be the proud maker of the most fps-friendly capital ship in the game, while still looking good.

READYSETGO!!!!!
Title: 100 poly cruiser contest
Post by: Jake101 on March 28, 2005, 10:56:50 pm
I would enter this one, but it's too high poly.:ha:
http://www.hard-light.net/forums/index.php/topic,31639.0.html
Title: 100 poly cruiser contest
Post by: Taristin on March 28, 2005, 11:02:10 pm
Here.


Oh wait. It's actually at 1300 polies currently.  Silly me. :rolleyes:
Title: 100 poly cruiser contest
Post by: Dark RevenantX on March 28, 2005, 11:19:10 pm
how bout you dont use rounded edges. like that awful utility frieghter, except with 100 polys not 20.
Title: 100 poly cruiser contest
Post by: Taristin on March 28, 2005, 11:28:18 pm
Why, though? When 1300 polies has little effect on the FPS as it is.
Title: 100 poly cruiser contest
Post by: StratComm on March 29, 2005, 12:12:02 am
Raa, please tell me that's Vasudan ;7
Title: 100 poly cruiser contest
Post by: FireCrack on March 29, 2005, 12:44:26 am
Raa's looks like a terran moloch.
Title: 100 poly cruiser contest
Post by: Trivial Psychic on March 29, 2005, 12:43:31 am
I don't think its about making something good, its about seeing who can make the best looking model with that little amount of polies.
Title: 100 poly cruiser contest
Post by: StratComm on March 29, 2005, 12:56:54 am
I can't even flesh out a general hull shape in 100 polys.  300, sure.  But 100's just too few.  I mean, I use turrets with more polys than that and don't think a thing about it.
Title: 100 poly cruiser contest
Post by: Carl on March 29, 2005, 01:59:25 am
you can always make a really highly detailed ship out of tens of thousands of polyons, render it, save the render as a .jpg, and use it as a texture map on a 2 polygon plane. Bam. 2 polygon cruiser.
Title: 100 poly cruiser contest
Post by: Grug on March 29, 2005, 04:07:33 am
:lol: @ Carl, but thats cheating. :p

I might take a poke at this. Does it have to be textured? Or just the kewlest looking model?
Title: 100 poly cruiser contest
Post by: aldo_14 on March 29, 2005, 04:17:33 am
Why in the name of steve would you want to make a 100 poly cruiser in the first place?
Title: 100 poly cruiser contest
Post by: Grug on March 29, 2005, 04:45:15 am
For fun. And to take my mind off the constant pain in my gut.
Title: 100 poly cruiser contest
Post by: Omniscaper on March 29, 2005, 06:25:42 am
Quote
Originally posted by Carl
you can always make a really highly detailed ship out of tens of thousands of polyons, render it, save the render as a .jpg, and use it as a texture map on a 2 polygon plane. Bam. 2 polygon cruiser.


I thought about using that method for extreme distance lod's. Using 2 planes would be better though. Get a plane for X and Y axis intersecting.
Title: 100 poly cruiser contest
Post by: DaBrain on March 29, 2005, 08:43:30 am
Here is mine:
(http://img10.exs.cx/img10/4049/juggxen15jx.png)

(http://img10.exs.cx/img10/579/juggxen22hv.png)

(http://img10.exs.cx/img10/1063/juggxen31oa.png)

Wait, that would be 6k polies. ;) :rolleyes:

I think I'll take part in this contest. (Although I'm sure I will not win.)
Title: 100 poly cruiser contest
Post by: Singh on March 29, 2005, 08:53:12 am
huh. If you're going to throw that in, then I'm putting this in:

(http://img.photobucket.com/albums/v107/anandraj/TriestDest2.jpg)
Title: 100 poly cruiser contest
Post by: DaBrain on March 29, 2005, 09:27:17 am
Ok, here is my 'real' first try:

(http://img195.exs.cx/img195/9154/cruiseer9fk.png) (93 polygons, so I've 7 polies left for the turrets, duh :nervous: )

I think 100 polies is a bad limit. Well, it is a challange. ;)
Title: 100 poly cruiser contest
Post by: Luigi30 on March 29, 2005, 09:31:32 am
Exactly 100 polys.

(http://www.luigi30.com/cruiser1.jpg)

(http://www.luigi30.com/cruiser2.jpg)

I'm a shoo-in because nobody else has made one in 100 or less!
Title: 100 poly cruiser contest
Post by: DaBrain on March 29, 2005, 09:37:26 am
:confused:

Are you sure? I'm not able to make them out.


Anyway, looks like I won one cometition :drevil: .


@Singh This model looks a bit like a boss in StarFox 1... ;)
I think I should use this similey again: :drevil:
Title: 100 poly cruiser contest
Post by: Thrilla on March 29, 2005, 09:48:42 am
that box is 100?  Kinda wasteful.
Title: 100 poly cruiser contest
Post by: Dark RevenantX on March 29, 2005, 09:51:36 am
the flat hollow boxy thing looks better...  Try modifying each vertex you have to make it the most detailed you can get it while still having 100 or less polys.
Title: 100 poly cruiser contest
Post by: WeatherOp on March 29, 2005, 11:40:39 am
This is my entry, and it has three turrets, the cruiser is at 98 polys.:D  Not very pretty tho.

(http://www.fattonys.com/images/upload/cr1.jpg)
Title: 100 poly cruiser contest
Post by: Luigi30 on March 29, 2005, 12:09:20 pm
Looks like an arrow.
Title: 100 poly cruiser contest
Post by: i90r on March 29, 2005, 12:30:56 pm
flat boxy thing is it triangolated???
becouse box in max = 12 poly
in ts = 6 poly
Title: 100 poly cruiser contest
Post by: Unknown Target on March 29, 2005, 01:22:49 pm
An excersize in making a very clean mesh :) 100 polies exactly.

(http://img.photobucket.com/albums/v56/UnknownTarget/blah.jpg)
Title: 100 poly cruiser contest
Post by: Luigi30 on March 29, 2005, 01:50:58 pm
Looks like a very low-budget Deimos.
Title: 100 poly cruiser contest
Post by: StratComm on March 29, 2005, 02:02:10 pm
Quote
Originally posted by i90r
flat boxy thing is it triangolated???
becouse box in max = 12 poly
in ts = 6 poly


That depends on how you use Max.  As a polygon, a box has six faces/polys externally.  (yes, I know it's still internally triangulated.  Yes, I still count that.  But if you're going to, especially for Freespace conversion, you should count it in TS too.)
Title: 100 poly cruiser contest
Post by: c914 on March 29, 2005, 02:05:07 pm
here is mine 98 polys with three turrets:)

(http://freespace.pl/hosted/c914/obrazki01/100a.jpg)
(http://freespace.pl/hosted/c914/obrazki01/100b.jpg)

now gona textre it:D
Title: 100 poly cruiser contest
Post by: DaBrain on March 29, 2005, 02:57:38 pm
I don't get this poly - face stuff.

Is my model under 100 polies?

(http://img171.exs.cx/img171/6567/c32wy.png)

(http://img171.exs.cx/img171/5161/cruiser18rt.png)

(http://img171.exs.cx/img171/2369/cruiser26rr.png)
Title: 100 poly cruiser contest
Post by: Luigi30 on March 29, 2005, 02:58:13 pm
No, it's way over.
Title: 100 poly cruiser contest
Post by: 1-Off on March 29, 2005, 03:06:46 pm
Meh:

(http://www.penguinbomb.com/images/100poly.jpg)

It's got around 136 Faces - **** knows how many Polys.....
Title: 100 poly cruiser contest
Post by: WeatherOp on March 29, 2005, 03:23:14 pm
Quote
Originally posted by Luigi30
No, it's way over.



Nonsense, it looks like it has 96 polys, it just makes good use of e'm.:yes:


Did a test, a cube in Wing3D is 6 polys, same as a cube from truespace 3.2.
Title: 100 poly cruiser contest
Post by: Luigi30 on March 29, 2005, 03:58:59 pm
780 polys.

(http://www.luigi30.com/100polys.jpg)
Title: 100 poly cruiser contest
Post by: WeatherOp on March 29, 2005, 03:59:29 pm
Hmmm, I think something is wrong with your model program, cause I don't know how that is 780 polys. What are you using?
Title: 100 poly cruiser contest
Post by: Unknown Target on March 29, 2005, 04:06:39 pm
He's got two cylinders, that's where it's coming from
Title: 100 poly cruiser contest
Post by: Luigi30 on March 29, 2005, 04:08:17 pm
Yeah, the cylinders are >300 each.
Title: 100 poly cruiser contest
Post by: WeatherOp on March 29, 2005, 04:07:14 pm
Are they higher in other programs than TS, cause their only 20 polys.in TS 3.2
Title: 100 poly cruiser contest
Post by: Gregster2k on March 29, 2005, 04:47:34 pm
Anyone here ever consder converting some Descent 3 ships (the robots, not the fighters, although the Player Flyable Magnum-AHT at a larger size would be great)------- They're all reallllly low poly, LOL ;7 :drevil:
Title: 100 poly cruiser contest
Post by: Axem on March 29, 2005, 05:55:42 pm
DaBrain, that thing ain't triangulated, that's why your poly count is low. A polygon is just a closed path of lines, but FS2 counts polys as triangles. To see your real count, select all the faces, right click, go down to tesselate, and go triangulate. After you see how many you have, you may want to go undo. I find it much easier to work with untri'ed models.
Title: 100 poly cruiser contest
Post by: DaBrain on March 29, 2005, 06:09:04 pm
:( Now it's almost 300 polies...

Looks like I have to start again.
Title: 100 poly cruiser contest
Post by: StratComm on March 29, 2005, 06:15:54 pm
Christ, my new Carrier is 1950 polys (tris) and all I've got so far are the engine blocks.  Why bother with this archane limit?  Are you planning on using it as LOD8 or something?
Title: 100 poly cruiser contest
Post by: DaBrain on March 29, 2005, 06:18:45 pm
I think it's just for fun. (Or perhaps for a gigantic mass-battle scene... ;7 )


BTW the model I posted first has nearly 13k polies now... damn.
Title: 100 poly cruiser contest
Post by: Taristin on March 29, 2005, 06:20:06 pm
Quote
Originally posted by StratComm
Raa, please tell me that's Vasudan ;7


I've not decided yet. ;)
Title: 100 poly cruiser contest
Post by: Dark RevenantX on March 29, 2005, 06:54:27 pm
Ok- looking good.

USE NON-TRIANGULATED COUNTING- THE BOX COUNTS AND THE LODDED DEIMOS COUNTS.
Title: 100 poly cruiser contest
Post by: phreak on March 29, 2005, 08:03:17 pm
im surprised nobody has posted the GTD Cube

...and what happened to the Array? Every time i click a link it does nothing.
Title: 100 poly cruiser contest
Post by: Luigi30 on March 29, 2005, 08:06:25 pm
My cruiser made from 2 boxes, that's 98 polys?
Title: 100 poly cruiser contest
Post by: Blitzerland on March 29, 2005, 08:53:08 pm
(http://www.freewebs.com/blitzerland/blah.jpg)

The Winchester Tabby-powered Cruiser, GTPDC Blitzerwhatever.

Urm, how do I count polies in Gmax? Kinda a n00b to modeling...don't even have the slightest idea how to assign textures yet.
Title: 100 poly cruiser contest
Post by: StratComm on March 29, 2005, 09:04:44 pm
Try the properties dialogue.  (Edit->Object Properties).  That's where it is in Max, at least.
Title: 100 poly cruiser contest
Post by: Blitzerland on March 29, 2005, 09:23:07 pm
Found it. Thanks, Stratcom. It's looking really spiffy, actually. Now I just have to find some way of converting it to a format Fs2 can tolerate...bloody Gmax.

Right, I'll stop spamming this thread.

*runs off to try to find a convertor*
Title: 100 poly cruiser contest
Post by: Luigi30 on March 29, 2005, 09:31:15 pm
POF!
Title: 100 poly cruiser contest
Post by: Corsair on March 29, 2005, 09:39:28 pm
Quote
Originally posted by PhReAk
im surprised nobody has posted the GTD Cube

...and what happened to the Array? Every time i click a link it does nothing.
It's gone AWOL for a bit I think. If I had the picture of the cube saved somewhere I would've posted it. Maybe run a search of the forums? That sometimes works. :p
Title: 100 poly cruiser contest
Post by: StratComm on March 29, 2005, 09:56:45 pm
This isn't the real cube, it's a mockup.  But it gets the point across.  20 verts, 16 polys.
(http://www.duke.edu/~cek6/cube.jpg)
Title: 100 poly cruiser contest
Post by: Black Wolf on March 29, 2005, 10:34:23 pm
This is about as efficient as I can get. Max says 192 faces, and a manual count (as I went along, rather than all at the end) gives me 97 polies.
Title: 100 poly cruiser contest
Post by: GenocidalMonkey on March 30, 2005, 01:15:11 am
(http://www.3dap.com/hlp/staff/setekh/gtd.jpg)
Title: 100 poly cruiser contest
Post by: StratComm on March 30, 2005, 01:31:23 am
Wow, it's been ages since I saw that last.  My cube is horridly out of proportion.
Title: 100 poly cruiser contest
Post by: GenocidalMonkey on March 30, 2005, 01:39:21 am
Steak's isn't even all that cube-ish. It's more of a GTD Box really.
Title: 100 poly cruiser contest
Post by: GenocidalMonkey on March 30, 2005, 01:39:55 am
Incidentally, I remembered about my Chocolith:

(http://www.penguinbomb.com/images/chocolith.jpg)
Title: 100 poly cruiser contest
Post by: Trivial Psychic on March 30, 2005, 02:37:26 am
:lol: :lol: :lol:

How about the GTD Remote Control? :D
Title: 100 poly cruiser contest
Post by: i90r on March 30, 2005, 04:19:57 am
(http://img226.exs.cx/img226/9801/1008vs.jpg)
 (http://img226.exs.cx/img226/8849/10018ny.jpg)

196 faces in max
it's probobly around 100 non triangulated
Title: 100 poly cruiser contest
Post by: karajorma on March 30, 2005, 05:07:08 am
Since we're requesting cubes. :D

(http://homepage.ntlworld.com/karajorma/freespace/FAQ-Images/Modding-Tutorial/Modding-Pic1.jpg)

:D I might have a go at something a little more serious in a bit :D
Title: 100 poly cruiser contest
Post by: Dark RevenantX on March 30, 2005, 09:43:55 am
Quote
Originally posted by GenocidalMonkey
Incidentally, I remembered about my Chocolith:

(http://www.penguinbomb.com/images/chocolith.jpg)


LOL!!!  That is hard to best-well done!
Title: 100 poly cruiser contest
Post by: TopAce on March 30, 2005, 11:39:56 am
Not exactly below 101 polies, but it does look low-poly.

#1
Title: 100 poly cruiser contest
Post by: TopAce on March 30, 2005, 11:40:44 am
And from behind, trying to whisper that it was intended not to be low-poly when finished.
Title: 100 poly cruiser contest
Post by: Luigi30 on March 30, 2005, 11:49:37 am
I've made the GTD Doomcube.

(http://www.luigi30.com/doomcube.jpg)
Title: 100 poly cruiser contest
Post by: karajorma on March 30, 2005, 12:03:14 pm
Thief! That's my GTC Great Big Cube with a texture on it! :lol:
Title: 100 poly cruiser contest
Post by: Luigi30 on March 30, 2005, 12:07:01 pm
Read it! It's the GTD Doomcube!
Title: 100 poly cruiser contest
Post by: Dark RevenantX on March 30, 2005, 06:46:07 pm
How bout GTD FLAT PLANE
Title: 100 poly cruiser contest
Post by: NGTM-1R on March 31, 2005, 05:54:06 am
GTD Flat Triangle. Only three vertices!
Title: 100 poly cruiser contest
Post by: aldo_14 on March 31, 2005, 06:27:11 am
GTD Edge.

2 vertices & one line.
Title: 100 poly cruiser contest
Post by: DaBrain on March 31, 2005, 06:35:49 am
Ok second try:

GTC Invisible    Advanced stealth recon crusier
(http://img59.exs.cx/img59/5140/gtcinv3wm.png)
0 polygons, 0 faces, no turrets (It's a recon cruiser!)


Hehe I win in polycont and you can't say it looks bad. :p
Title: 100 poly cruiser contest
Post by: Luigi30 on March 31, 2005, 09:07:20 am
The GTD Vertex. It's a dot.
Title: 100 poly cruiser contest
Post by: aldo_14 on March 31, 2005, 09:34:16 am
GTD Antimatter
-infinity polygons

Unfortunately, I don't have a picture as it would cause the universe to sponteneously combust and disassemble.  Annoying, that.
Title: 100 poly cruiser contest
Post by: Swamp_Thing on March 31, 2005, 09:59:36 am
I´m surprised no one has entered the GTD Gonads into the competition. It was low poly enough. :p
Title: 100 poly cruiser contest
Post by: Luigi30 on March 31, 2005, 10:11:41 am
The GTD Suck My Balls?
Title: 100 poly cruiser contest
Post by: WeatherOp on March 31, 2005, 10:34:38 am
Why is this thread drifting toward all spam?
Title: 100 poly cruiser contest
Post by: Luigi30 on March 31, 2005, 10:41:59 am
The GTD Spam! Now with more meat!
Title: 100 poly cruiser contest
Post by: Charismatic on March 31, 2005, 10:43:49 am
Im surprised no one made the GTC Death Star  (Big circle with a dent).
Title: 100 poly cruiser contest
Post by: StratComm on March 31, 2005, 10:46:56 am
I'm not.  A 14-sided sphere (that's 14 segments, all the way around) is 98 polys.  And it doesn't look at all spherical.
Title: 100 poly cruiser contest
Post by: aldo_14 on March 31, 2005, 11:31:51 am
Quote
Originally posted by WeatherOp
Why is this thread drifting toward all spam?


Because it's a fairly pointless 'contest' - who would ever actually use a completed 100 poly cruiser?  And why?
Title: 100 poly cruiser contest
Post by: TopAce on March 31, 2005, 12:15:14 pm
Those who are not interesting in numbers - like me.
Title: 100 poly cruiser contest
Post by: NGTM-1R on March 31, 2005, 01:42:48 pm
Quote
Originally posted by aldo_14


Because it's a fairly pointless 'contest' - who would ever actually use a completed 100 poly cruiser?  And why?


Polycount means nothing if it still manages to look good.
Title: 100 poly cruiser contest
Post by: StratComm on March 31, 2005, 02:06:07 pm
Polycount means something if it prevents something from ever looking good.  100 polys for a turret, or a bomb, or even a small drone fighter; fine.  100 polys for anything larger is a waste of time; you'll never get enough shape out of that to make it look distinctive.  That's what aldo's implying, not that it's below anyone's talent to try but that the limit makes detail of any kind absolutely impossible.
Title: 100 poly cruiser contest
Post by: TopAce on March 31, 2005, 03:11:25 pm
With good textures, even a cruiser of 100 polies can look good. Just imagine X-wing Alliance(If you have played with it). The textures make a ship look good, with minimal number of polies in the model.
Title: 100 poly cruiser contest
Post by: StratComm on March 31, 2005, 03:22:24 pm
I don't buy that.  Not for Freespace anyway.  If you either have really primitive lighting, or you aren't going to get close to the ship you're looking at, then sure, I'll buy that argument.  But with a lighting scheme as complex as that in FS, and being able to literally get on top of whatever you are looking at, and those 100 polys get ugly fast.  Normal maps would offset that a little bit, but you're talking about mapping detail beyond plating onto a shape, and once you're in close that is not only problematic but it looks horrible. Especially with spec.
Title: 100 poly cruiser contest
Post by: aldo_14 on March 31, 2005, 03:44:30 pm
Quote
Originally posted by TopAce
With good textures, even a cruiser of 100 polies can look good. Just imagine X-wing Alliance(If you have played with it). The textures make a ship look good, with minimal number of polies in the model.


Not by modern standards.
Title: 100 poly cruiser contest
Post by: WeatherOp on March 31, 2005, 05:27:43 pm
Quote
Originally posted by aldo_14


Because it's a fairly pointless 'contest' - who would ever actually use a completed 100 poly cruiser?  And why?


You mean it's ok to spam a thread just because it maybe pointless? If you don't like the contest, don't post in it. And you would'nt want your thread spamed if someone else thought it was pointless.
Title: 100 poly cruiser contest
Post by: Taristin on March 31, 2005, 05:33:01 pm
Well, there's no moderator in this forum, yet. So this is what you get.
Title: 100 poly cruiser contest
Post by: TopAce on April 01, 2005, 12:31:17 pm
Quote
Originally posted by aldo_14

Not by modern standards.


I knew this o' my post would attract attention. :)
Still, I keep me opinion. You certainly know how persistance I am.
Let's not discuss this, at least not here.
If ye want t'discuss, just open a new thread an' point me at it.