Hmm. Well the missions seemed kinda awkward to me, the main thing being huge waits all over the place with nothing to fill it. Though I did experience some funky sexp turbulence in the first mission where the Ravana got destroyed before the escort cruisers, and then everything went downhill from there as the pilots started screaming about how the Ravana's powering up its beam cannons and it's tearing them apart. The mission concepts themselves though were pretty cool.
The story, on the other hand, was very cool. However I do think there were some problems with its execution, for instance the mind-controlling Shivans, while an interesting concept, would have worked better if the Vasudans didn't do the whole 60's scifi act, maybe if they'd just gone silent and cut off their communications or something before warping out. Also I think whatever happened onboard the derelict in Betelgeuse could have been handled better - their screams were kinda unconvincing, again sudden silence would perhaps have a more eerie effect... but it's your story of course, just some suggestions.
The only other gripe I have is the whole humour thing (Lampshades? :ick: ). With a bit of polish this could turn out to be an awesome campaign. :yes:
In short, pretty much what Goober said.
Yes Yes, I know. The lame humor will definatley be corrected before final release.
As for th'whole mind control thing, th'GTVA needs t'know that th'Vasudans were abducted with mind control. It be very cruicial later in th'story.
Thanks for th'idea about th'Equnox. Their screams shall be silenced!
I probably will make only minor changes t'the first four, but I will keep these balance issues in mind while designin' th'rest o' th'campaign. When ye say 'balance' do ye mean that some missions were too easy/hard? Or that thar were simply too many wings? I will fix th'mission 1 SEXP problem with a ship-guardian on th'Ravana, but how th'heck did ye manage t'destroy th'Ravana before th'Warspite got into position?
The whole point o' that part o' th'mission was that ye were supposed t'be fendin' off waves o' Shivans while th'bombers take out th'cruisers, then th'Warspite eventually completes it's waypoints. When that happens, th'Ravana beams it. Then when all hope be lost, th'Vasudans jump in t'save th'day. If th'Ravana be destroyed before th'warspite, th'whole mission be broken.
What is the Fred Academy? I've seen people talk about it before but I don't know what it is.
Arr! Ye [V] pirates have boarded th'forums! :arr: Any more feedback will be greatly appreciated! Yarr!
Originally posted by KappaWing
Arr! Ye [V] pirates have boarded th'forums! :arr: Any more feedback will be greatly appreciated! Yarr! [/B]
I thought th'pirate crap was th'April Fools thing only. Guess I was th'wrong. (http://img.photobucket.com/albums/v86/annorax/jackoffsmiley.gif)
I'll play th'demo sometime later today. I'm a horrid pilot, so if I take out th'Ravana, something's seriously th'wrong.
Originally posted by Annorax
I thought th'pirate crap was th'April Fools thing only. Guess I was th'wrong. (http://img.photobucket.com/albums/v86/annorax/jackoffsmiley.gif)
I'll play th'demo sometime later today. I'm a horrid pilot, so if I take out th'Ravana, something's seriously th'wrong.
[/B]
The pirate thing... It was... a joke. :rolleyes:
Acually, I have no idea how RA took out the Ravana unless he set every single wingman to bombers, loaded them up with cyclopses, and ordered them all at the Ravana.
Or he just ~k'ed it to death.
Oh, and btw, in the final version, the 'w' key will automatically self destruct you. Mwahahaha!!! :lol: It shouldent be too much of a problem, cause If I can beat it on Medium, anyone can. And besides, if you get stuck you can just jump out five times.