Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: starfox on March 30, 2005, 05:48:49 am

Title: Question about skyboxes
Post by: starfox on March 30, 2005, 05:48:49 am
Hi there ! I played with skyboxes last night, and noticed that the stars were actually seen trough the skybox. As far I remember I used Earth and Mars POF's and one other (Can't remember what). That brings up today's question: Can the skyboxes be mad "solid" (Cant' really describe it better), so that you cant see trought them. I know its small annoyance, and I could maybe do myself if somebody would post some directions...

If this has been discussed somewhere already, then I apologize.
Title: Question about skyboxes
Post by: kasperl on March 30, 2005, 11:03:37 am
IIRC you have to turn of the stars and use a tex on the skybox. I'm not sure though. Try doing a search for posts by Omniscaper containing the word skybox.
Title: Question about skyboxes
Post by: phreak on March 30, 2005, 11:45:55 am
The stars were made visible to give a sense of motion.  i guess we can use alpha channels in our textures now to only have the stars appear where approiate