Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Singh on March 30, 2005, 06:55:01 am
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Begun work on the Triest's main hangar and repair bays - I went overboard and started making everything hi-poly. I was even tempted to open up a seperate object/model file for each component of the repair bay, but decided the graphics card will be strained too much as it is.
Edit: ignore the rendering error on the hangarbay. It's been bugging me a while and I think I may have to re-install DoGA to get it fixed. But otherwise, yes, it is the general idea of the hangar....
(http://img.photobucket.com/albums/v107/anandraj/repair1.jpg)
(http://img.photobucket.com/albums/v107/anandraj/repair2.jpg)
(http://img.photobucket.com/albums/v107/anandraj/repair3.jpg)
The hangar bay itself is still incomplete, but the main runway(s) have been finished along with the repair bays in the corners.
(http://img.photobucket.com/albums/v107/anandraj/hangar1.jpg)
(http://img.photobucket.com/albums/v107/anandraj/hangar2.jpg)
(http://img.photobucket.com/albums/v107/anandraj/hangar3.jpg)
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Cool.
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I think all the arrows and lines and labels and whatnot should be worn down a bit... still legible, but they've seen alot of use.
Where are you planning to put this?
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Wow - I didn't realize DOGA could do this sort of thing - sooner or later I may have to look into it. Is anyone else thinking new custom mainhalls?
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Dammit Singh you're getting good with that program :D
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yeah, in fact in Origins we have Carl woirking on one...maybe i can bribe singh into making another......
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Originally posted by Ghost
I think all the arrows and lines and labels and whatnot should be worn down a bit... still legible, but they've seen alot of use.
Where are you planning to put this?
On the rear end of this, on the black platform near the engines.
(http://img.photobucket.com/albums/v107/anandraj/Triestu2.jpg)
Karajoma - thanks. I'm still amatuer in comparision to some of the stuff posted in these forums though ;)
As for custom mainhalls...errr....guess not - although I can go pretty high poly with this, it's still nothing compared to what is possible in TS/3DS Max - or hell, even the half life level editors :P
Still, wonder what the repair bay would like with a Herc (albiet untextured) or a Medusa in there :drevil:
*gonna try when he gets home :D
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Funny thing is that there was a time when I was the only modeller on the MG team. Now it seems like everyone is learning to model :D
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Originally posted by Black Wolf
Wow - I didn't realize DOGA could do this sort of thing - sooner or later I may have to look into it. Is anyone else thinking new custom mainhalls?
Maybe.
But not a 'hall' per se.
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Main lift lobby has been completed. Hangarbay has also been changed to fix the render errors. The entire thing now stands at 30k polies, and sadly, i dont think i'll be able to continue it till I can get a new graphics card that can keep up.
Ignore the background; its a lot better than the other one :P
The lobby's entrance:
(http://img.photobucket.com/albums/v107/anandraj/Liftentrance.jpg)
Overall view:
(http://img.photobucket.com/albums/v107/anandraj/liftlobby1.jpg)
Machinery:
(http://img.photobucket.com/albums/v107/anandraj/liftmachine.jpg)
Power generator:
(http://img.photobucket.com/albums/v107/anandraj/liftpower.jpg)
Eris Mk1 entering the lift lobby:
(http://img.photobucket.com/albums/v107/anandraj/liftship.jpg)
A shot of the lift in the hangerbay with a cieling, but, sadly, no walls:
(http://img.photobucket.com/albums/v107/anandraj/Lifttriest.jpg)
Gratious shot of an Eris Mk 2 getting ready for launch:
(http://img.photobucket.com/albums/v107/anandraj/triesthanger1.jpg)
Shot of the hanger overall, without the cieling.
(http://img.photobucket.com/albums/v107/anandraj/Triesthanger2.jpg)
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Frikkin' awesome...
You know you wanna stick one of these in an Orion. :D
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Very good... but for the love of god go easy on those yellow warning/direction signs...
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Agreed. From the looks of it, whatever pilots comming out of that hanger have to be severely mentally handicapped.
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Awesome work! But I don't like the yellow arrows and exits. They remind me of modern day parking lots or something like that. :)
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thanks. The yellow signs are there as an inherent safety feature of sorts; if you think they are too much, then i'll tone them down or remove a few of the signs then.
It was originally meant to caters for pilots that are careening into and out of the hangar bay at maximum velocity - there isn't much time in either case to really squint for an entry or an exit marker.....
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Originally posted by Singh
thanks. The yellow signs are there as an inherent safety feature of sorts; if you think they are too much, then i'll tone them down or remove a few of the signs then.
It was originally meant to caters for pilots that are careening into and out of the hangar bay at maximum velocity - there isn't much time in either case to really squint for an entry or an exit marker.....
That's why they train pilots :p
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pffft....point.
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ok, refresh the images. is that any better?
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Better. Something to consider is that when you actually plop this down in your little ship is to make a custom texture with your writings on it (just put it over whatever tiling you decide to use). Also to increase performance, it might be good to make those truss-thingies a single transparent texture.