Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Setekh on June 18, 2001, 06:24:00 am
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The Demon class Eva destroyer, taken out of commision before it could reach the Vasuda system and join the assault on the Vasudan homeworld.
(http://www.3dap.com/hlp/staff/setekh/eva-boom.jpg)
Enjoy. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
(Max... if you're reading this, I'm still having problems with your render - it's just too damn dark. If you disagree... do it yourself. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Yep. Bloody cool (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Great! Wonderful! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Philippe "Skippy" Villiers - ICQ: 103116541
The future isn't known
Member of the Machina Terra Project ("http://terra.sourceforge.net")
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Constructive stuff? the forward explosions look a little...weird, I'm just not sure how.
Suffice to say it's the best I've seen yet so well done (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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- ICQ: 57179504
Co-Creator: Hard Light Productions ("http://www.3dap.com/hlp/")
Webmaster: Sounds of Thunder ("http://www.3dap.com/hlp/sot/")
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Yeah...is that curve supposed to be a shockwave? Also, the back end of the demon looks a bit overblurred, and the fighter could do with being closer to the camera- right now, it's kind of a picture with no foreground.
Otherwise, though, looks good, as usual. The explosions are for the most part very well done.
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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I'm kinda surprised... none of you picked it as a screenshot... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) f00led! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Pardon my possible lack of knowledge, but... "Evangelist"?
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
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Éva'ngel|ist (-nj) n. Writer of one of the 4 Gospels; preacher of the gospel; layman doing missionary work;
IIRC, it was the name of the mission in which Alpha wing in MEDUSAS destroyed the oh-so-un-scary-&-un-dangerous Eva (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
(Setekh, notice my subtle hint-drop in that paragraph)
Clash of the Titans would be sooooo easy were it not for the bugs & their megabombs...
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Temporal Mechanics ("http://www.fs2temp-mech.co.uk")
[This message has been edited by Griffon UK (edited 06-19-2001).]
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Sweet
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"I will bury you"-Nikita Kruschev
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Originally posted by Griffon UK:
(Setekh, notice my subtle hint-drop in that paragraph)
*shrugs* I was flying a Herc. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Real pilots fly Apollos (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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- ICQ: 57179504
Co-Creator: Hard Light Productions ("http://www.3dap.com/hlp/")
Webmaster: Sounds of Thunder ("http://www.3dap.com/hlp/sot/")
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I STILL think it doesn't look like a screenshot. I'm looking at it now, and it still doesn't look right! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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It was a FS1 shot, explaining the plain shockwave. I played around with focused lighting and contrast, and changed the tonal map so that darker bits were darker and lighter bits lighter (the explosions were under-exposed in the original). Rendered a starscape (albeit just stars, but better than the FS1 backdrop) and weaved it in, also added some flares on the main explosions and blurred them out accordingly (since I was running in software mode - *curses Win2k's lack of support for my gfx card - and the explosions looked way too sharp). Made the shockwave redder, because it looked wrong in that ring of fire, and sharpened up the focus around the Herc so that you could tell that it wasn't so close to the explosion. Finally, hand-painted the warm glows around the edges of the Herc that happen when there is a trong light source behind you, because, well - FS doesn't. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Quite nice, really. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)