Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Wanderer on April 01, 2005, 06:16:22 am

Title: Capships shooting
Post by: Wanderer on April 01, 2005, 06:16:22 am
Perhaps goes t'wrong place but...

Sometimes i see capships firin' straight through themselves. Is thar a way t'prevent this? Its very common an' annoyin' with antifighter beams an' occurs occasionally with other weapons.

The modviews an' pcs fov option limits this quite nicely (lot o' work though - thanks t'lazy modellers) with primaries but in some models (like th'older Raynor that i have) secondaries can still fly an' t'port through th'firin' model. Are thar any ways o' preventin' this? It would be great that ships wouldn't fire through their own hulls even an th'fov settin' would be too high. Or missiles that would impact on th'firin' ship when tryin' t'fly through it...

EDIT t'port = h-o-m-e
Title: Capships shooting
Post by: aldo_14 on April 01, 2005, 06:26:45 am
IIRC; the SCP did add in a check to stop this, but I think it was a bit buggy and/or resource intensive.  It may still be in the code; I'm not sure.  Either way it's a known issue with FS2 1.2.

Any reasonably postioned turret with a sensibe fov shouldn't do this (i.e. on a flat surface, no obstructions, fov 180 at the very extreme maximum)...I'm not sure on secondaries; I think fov applies to firing, but the missile code after being fired allows for that problem.

Anyways, there is a fix done, I'm not sure if it's formally part of the SCP codebase.  Probably not, if you have the problem and aren't using (I assume) retail.
Title: Capships shooting
Post by: Black Wolf on April 01, 2005, 09:58:48 am
Quote
Originally posted by aldo_14
IIRC; th'SCP did add in a check t'stop this, but I think it was a bit buggy and/or resource intensive.  It may still be in th'code; I'm not sure.  Either way it's a known issue with FS2 1.2.

Any reasonably postioned turret with a sensibe fov shouldn't do this (i.e. on a flat surface, nay obstructions, fov 180 at th'very extreme maximum)...I'm not sure on secondaries; I think fov applies t'firing, but th'missile code after bein' fired allows for that problem.

Anyways, thar be a fix done, I'm not sure an it's formally part o' th'SCP codebase.  Probably not, an ye have th'problem an' ain't usin' (I assume) retail.


It was removed because it messed with balance on a few ships, most noticably the Collossus IIRC.