Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Bobboau on June 15, 2001, 02:48:00 am
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bow down before me (//"http://members.aol.com/Bobboau/Headz.zip")
that should be my Vasudan model in FS2 pof format (I figured everyone here would have the veiwer for it). I'm gona have to improve the textures a bit and I have no experience with animation what so ever let alone IK skelital deformations so I'll probly try to get someone else to do it. if anyone sees any anitomical errors I made please tell me. I do also have a Shivan, but he isn't in such good shape.
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Bobboau, bringing you products that work.............. in theory
[This message has been edited by Bobboau (edited 06-15-2001).]
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!!!
Sweet! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
(http://www.3dap.com/hlp/staff/setekh/vasudan.jpg)
Sweet (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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damn that was quick, were you waiting for this or something
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Bobboau, bringing you products that work.............. in theory
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All my life. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Excellent work.
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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Originally posted by Bobboau:
damn that was quick, were you waiting for this or something
Not really, just bored... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Bloody heck!
Great model, Bobboau. Keep up the good work.
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hehehe, I'm gonna put engines on his feet, and guns on his fingers and fly this puppy (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Over 1k polys, though (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
I'm just gonna stick a pair of BFReds on the arms and loads of flak cannons on the legs (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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I don't think he'll do well in FS, he's got too many polys
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Bobboau, bringing you products that work.............. in theory
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No... looks like I have to get rid of something and retexture it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Or I could not put that in FS2 at all. Yeah, that's what I'll not do.
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well the poly max is 750-800, and he is way over that.
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Bobboau, bringing you products that work.............. in theory
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I could probably bring it down to reasonable size if I knocked off the legs. But the whole point is sort of lost there...
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Awesome.
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Distortion
http://www.3dactionplanet.com/redfaction/mf/
The Perfect Storm
http://www.3dap.com/hlp/tps/
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AWESOME DUDE. Now submit the Shivan and then my evil plan shall begin and no one will be able to stop me BUWAHAHAHAHAHAH!! Oops Im thinking out loud again I gotta stop doing that!
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[This message has been edited by Scorpius (edited 06-15-2001).]
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I have a vertion of the cob with a skelital system in place, for those whom may wish to try animating, or for thouse who may want to make this into other games.
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Bobboau, bringing you products that work.............. in theory
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UT, anyone? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Setekh:
Not really, just bored... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
BORED?! Do my Macross Render! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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-Max
(http://robotechlan.com/freespace2/direpenguin.gif) PH33R the Dire Penguin! ("http://aow.heavengames.com")
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Nice work dude, did you use single tex planar mapping for the skin?
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put it in Quake 3!
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Originally posted by Carl:
put it in Quake 3!
Not to be a pessimist but theres a lot of extra work required to get a non standard biped into Quake or any FPS. The entire range of animations would require a rehash as would any of the weapon views where you see the arms of your character holding the gun.
Not to mention the fact that if it is put in a game with accurate height it'd make an awfully big target.
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I think this could be treated as a standard biped, not the shivan, that is another story,
but this is my goal
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Bobboau, bringing you products that work.............. in theory
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I'm just glad you can have quatropeds and more in RF. I guess the Shivans have five legs, and I don't know what peds they are (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
[This message has been edited by Jabu (edited 06-18-2001).]
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Pentapods? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
[This message has been edited by Shrike (edited 06-18-2001).]
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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Temporal Mechanics ("http://www.fs2temp-mech.co.uk")
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To knock down the polys:
Cut off the head, add some blood to the heads textures and viola. BFred's in the eyes and Flaks in the nostrils. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by Bobboau:
bow down before me ("http://members.aol.com/Bobboau/Headz.zip")
that should be my Vasudan model in FS2 pof format (I figured everyone here would have the veiwer for it). I'm gona have to improve the textures a bit and I have no experience with animation what so ever let alone IK skelital deformations so I'll probly try to get someone else to do it. if anyone sees any anitomical errors I made please tell me. I do also have a Shivan, but he isn't in such good shape.
I love it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) but what about the Athens station. Can I use it in a campaign I doing (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Calvin (Calvin & Hobbes):
YAAH! DEATH TO OATMEAL!
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Head Campaign Writer in Knossos Campaign ("http://www.vidavision.com/entertainment/drzer0/index.html")
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(http://www.vidavision.com/entertainment/drzer0/AntiLOL_Nuke.gif)
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if you want to, but it has some stanility problems.
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Bobboau, bringing you products that work.............. in theory