Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Gortef on April 03, 2005, 12:40:26 pm

Title: Cruiser WIP
Post by: Gortef on April 03, 2005, 12:40:26 pm
I began modeling a cruiser of some sort a while ago. This is how far I've managed to come so far.

(http://koti.mbnet.fi/gortef/cruiser_wip2.jpg)
Title: Cruiser WIP
Post by: NGTM-1R on April 03, 2005, 03:49:36 pm
You use Cinema 4D.

Perhaps you could tell me how the hell to get my texturing to stay put when I export it to .3ds?

That aside though, this looks vaguely Shivan, but it's too flat on the other hand...
Title: Cruiser WIP
Post by: Gortef on April 04, 2005, 07:31:47 am
I'm not sure about the texturing and exporting...

I vaguely remember that some years ago when I tried to model an island for the FS2 it screwed up the normals or something like that when exporting and I used DeepExplorer to correct things up... but as I said I'm not 100% sure though.

I rarely export anything

Actually it's meant to be an human cruiser ^^;
Title: Cruiser WIP
Post by: Corhellion on April 05, 2005, 04:20:19 pm
High Five Gortef!

C4D rules, but I use it the same way a newb would use it...lots of primatives...I hardly do poly-work...too time consuming...
Title: Cruiser WIP
Post by: Gortef on April 06, 2005, 02:59:33 am
*High Fives*

You should start working with poly-work ^^
After a while it's much more fun and interesting than just adding more and more primitives. Sure it's time consuming I won't deny it

But extrude, knife and bridge can make miracles :p