Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: WMCoolmon on April 03, 2005, 10:47:56 pm
-
mv_core (http://fs2source.warpcore.org/mvp366/mv_core.rar) - The core effects, vital if you want to take advantage of fs2_open's new features
mv_music (http://fs2source.warpcore.org/mvp366/mv_music.rar) - High-quality versions of the default FS2 music
-----
mv_textures (http://fs2source.warpcore.org/mvp366/mv_textures.rar) - Shine, glow, and high-quality textures for Freespace 2 ships
mv_models (http://fs2source.warpcore.org/mvp366/mv_models.rar) - High-poly and/or glowpointed models
mv_effects (http://fs2source.warpcore.org/mvp366/mv_effects.rar) - High-res and 32-bit versions of the original Freespace 2 effects
mv_adveffects (http://fs2source.warpcore.org/mvp366/mv_adveffects.rar) - High-resolution effects - may result in severe performance loss
-----
mv_cell (http://fs2source.warpcore.org/mvp366/mv_cell.rar) - Cell-shaded (cartoon) textures to be used with the command-line option.
Should not be used with any other package except mv_core and mv_music.
-----
mv_zpack (http://fs2source.warpcore.org/mvp366/mv_zpack.exe) - mv_core, mv_effects, mv_models, mv_music, and mv_textures.
Readme (http://fs2source.warpcore.org/mvp366/readme.txt) - the readme
Note that I've removed aseffects and merged loplanets with mv_effects. Also, everything but the readme and the zpack are in RAR format, for multiplatform compatibility.
-
Zpack link should be mv_zpack (http://fs2source.warpcore.org/mvp366/mv_zpack.exe). Will test, but I'm probably going to need a clean install to do so.
EDIT: Warpcore doesn't seem to like me downloading tonight. Especially when the file in question is 130MB.
EDIT2: Who did make the HTL Myrmidon, anyway?
-
The current vp downloads on the website will be updated this week.
-
Didn't Fractux do the HTL myrmidon or am I making stuff up in my head...?
-
I dunno. The thread must have been in the SCP forum, because I can't find any mention of it anywhere in the remaining forums.
-
Are the animated Shivan glowmaps in AdvEffects this time?
-
Fixed the zpack link. Yes, the animated glowmaps are in adveffects.
I didn't think Fractux did the Myrmidon, but of course, IIRC, the thread is in the SCP forum. So... :doubt:
-
Wow, a cell package.
I may have some more stuff to add soon. :drevil:
-
That new title screen is horrible.
*goes to eat some grapes. Maybe they're a bit sour*
-
D/Ling them right now...going to try them.
Anything I have to consider before replacing the "old" MediaVPs?
-
I'd back them up to a sub folder for a few days first if you can afford the space. If you have no issues by then it's probably safe to delete them then.
-
Originally posted by kietotheworld
That new title screen is horrible.
You've got something to look forward to for 3.6.7/3.7, then. ;)
I did post a new title screen thread, but everyone was more interested in arguing whether you could get a better picture than the 3.6.5 one than actually posting pictures. :doubt:
-
*remembers dozens of superior pictures in the title screen thread.*
:wtf:
-
I happen to like the new title screen :p
-
Ugh... who's idea was that? There were so many better ones... I say a beam battle would've been a good title screen.
-
Originally posted by Deepblue
Didn't Fractux do the HTL myrmidon or am I making stuff up in my head...?
No. He didn't.
It was made by a f1gment, tweaked by JarC, and converted to a pof by me.
-
Say... what is the ambient factor command? I forgot it...
-
-ambient_factor x
So obvious, it's easy to overlook :rolleyes:
-
Originally posted by Ghost
Ugh... who's idea was that? There were so many better ones... I say a beam battle would've been a good title screen.
You mean like this one?:D (http://img.photobucket.com/albums/v517/kietotheworld/CvsS.jpg)
-
Unfortunately, with ships looking as good as they do, the beams look cheap :p
-
Inferno beams Rock though. That BFRed = Phear!
-
Psh.. I'm rather partial to the old school Vanilla beams. But meh... That one you posted, Kie, would be better if the Colossus were firing that one closest to the 'camera'.. and if it wasn't the Colossus. I'd like a Clash of the Titans style battle, with an Orion vs. Demon... but eh... not my decision.
-
I did have an alternate version of the same screen:
(http://fs2source.warpcore.org/wmcscreenies/derelict/sobekfighter.jpg) (http://fs2source.warpcore.org/wmcscreenies/derelict/sobekfighter.png)
Looking at that one (http://img.photobucket.com/albums/v517/kietotheworld/CvsS.jpg), I dislike. The colors/lighting on the Colossus are horrible; it doesn't look realistic at all, and half the Colossus is glaringly bright while the other half is completely black. It's not clear what it's fighting and there's a huge amount of empty space in the picture that doesn't contribute to anything. The planet doesn't look so great and the Sathanas is undefined (although that may be because of JPG compression) not to mention there's a huge triangular bright spot on the Colossus that doesn't belong.
Granted, all of that's an extrapolation of my feeling of 'The picture isn't good'. I've taken probably somewhere around 1500 screenies and narrowed it down to 300 that I think are decent quality; not necessarily something that would inspire awe, but is simply good 'photography'; it's hard to explain because it's mostly intuitive. It may well simply be a matter of taste.
One thing I remember that a lot of the pics in the other thread suffered from was the dotted line syndrome, which you can see in this pic you took: http://img.photobucket.com/albums/v517/kietotheworld/HideandSeek.jpg
Note the square on the Orion...it's jagged and broken up and looks altogether very unnice. It occurs other places as well. Sometimes it's not that evident in a pic, other times it just looks horrible. The solution is usually a good dose of AA. ;)
If you had a different angle for the Colossus/Sathanas pic, it probably could actually be pretty good. Although the Orion pic you'd have to enable AA get rid of the ugly-ass Typhon...it simply has too much tiling and not enough polies. Which is too bad, because I liked that part of Homesick. It'd make a great picture. Hmm, maybe a different angle on the Typhon...
-
Since I like to assemble my own effects groupings, and therefore don't have the mediaVP's... what is the current title screen?
-
The thumbnail of what he put there. Sobek and planet thing.
-
It's that one? Tis a beautiful shot.
Although I may be biased.
-
Just a few questions:
Why do you have set two ships.tbl files in the zpack? (in mv_effects and mv_textures) Though they seem to of same size...
Do i need some additional textures for the decal effects or do i need improved exe file (using 3.6)? I just didn't seem to notice any textures, or is this one just another one of the bugs related to ati cards.
And why have you removed all the showoffs like abtrails and ballistic primaries from the table files? i nearly deleted the older 3.6.5s before i found that out.
Wanderer
-
Hmm, there shouldn't be two ship tables...
I'm not sure what the deal with decals is. Will have to check on that.
I removed aseffects because it was more trouble than it was worth, and was technically a mo, and the table was hacked up so that descriptions were tweaked, guns on ships and fighters were replaced, etc. One of the most common complaints was "Tables not working, fs2netd says they're hacked", and it was usually because of aseffects.
The one I went through and updated is the one in mv_effects, which will override the mv_textures one, so it should work properly. Actually, come to think of it, the one in mv_textures is probably set up to use the special Lilith/Leviathan texturees in case mv_effects is removed.
-
The cain is already in mv_effects so you'll be okay there. You're going to have problems cause you're missing cruiser01x.pof though.
DON'T put the high poly one in. Use the one in here (http://homepage.ntlworld.com/karajorma/freespace/Downloads/Kara_Low_Poly_Models.rar) instead. It's the standard FS2 one and thus uses less textures than the hi-poly one but has been remapped to use the leviathan textures. :)
-
BTW, just so everyone knows, mv_music should still crash 3.6.5 and anything but later builds.
It will probably break some of the music under 3.6, too.
-
was the High Poly Cain ever finished?
-
No, cruiser3x is low poly, but has different textures. All the truely finished high-poly models are in there already.
-
Where's the highlight for this?
I almost missed it. =o
-
Wait until it's in the right forum first. However, I can think of three things released in the past two weeks that should have been highlights, yet aren't. I think that part of the forum is temporarily FUBAR'd, and not because of this April Fool's mess.
-
Well, this seems to include half of my beam changes, as did 3.6.5 if anything i wrong with my table please tell me so i can fix it, becasue nowthe beams simply look differernt, but not nescesairly better.
I have updated my table here (members.shaw.ca/FireCrack/weapons.tbl) by re-merging it with this table.
Edit, might wanna do a "Save target as" on that link.
-
One question: should the cell-shaded graphics be showing up in-game even with the command-line option off? I threw all of the new VPs in my FS2 folder, and while using the F3 option on the main menu to look at a few of the new HTL models, I noticed that the cell-shaded textures were showing up, even though the command line was off.
P.S. Speaking of the F3 option, is there any way to scroll down through the ships list? It trails off the bottom of the screen, and I haven't yet figured out how to scroll through it.
-
I love love LOVE the orion now! It's got the runway lighted and flashing, just like in the ani. There's all these little details in the model now, it just looks much more...formidable, now. TY, SCP!
-
Originally posted by Mongoose
One question: should the cell-shaded graphics be showing up in-game even with the command-line option off? I threw all of the new VPs in my FS2 folder, and while using the F3 option on the main menu to look at a few of the new HTL models, I noticed that the cell-shaded textures were showing up, even though the command line was off.
If you didn't put them in a mod folder and instead put them in \Data or directly in your FreeSpace2\ folder then yes. You should expect to see them all the time.
Next time put them in a mod folder. :)
-
Originally posted by Mongoose
P.S. Speaking of the F3 option, is there any way to scroll down through the ships list? It trails off the bottom of the screen, and I haven't yet figured out how to scroll through it.
Scrolling hasn't been implimented in that interface yet. So no. Switch to a higher resolution, that will let you display more onscreen at once.
-
Yeah, sorry, I've been at odds with myself whether to hardcode that in (somewhat faster) or make it more modular (make a 'scrollbar' class and have the text class add it as an internal child).
I'm probably being paranoid, though. I can open up something like 20 fully-skinned ships lists without any slowdown, and that's because of all the bitmaps being draw. :p
-
sweet!
now i'm starting to see what i've been missing. :)
-
FS crashes after I use F3 to view 4-5 ships. Screen goes black, no response, needs hardware reset, all that jazz.
-
So if i want to test the cell.vp package i have to delete or move all the others vp files except the music.vp , right ?
-
uhm, i think all you do is put the cell textures in the "maps" section of the data folder.
-
Originally posted by MetalDestroyer
So if i want to test the cell.vp package i have to delete or move all the others vp files except the music.vp , right ?
mv_core and mv_music.vp, actually. I added some stuff to the readme FAQ about it.