Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: WMCoolmon on April 03, 2005, 10:47:56 pm

Title: RELEASE: MediaVP 3.6.6
Post by: WMCoolmon on April 03, 2005, 10:47:56 pm
mv_core (http://fs2source.warpcore.org/mvp366/mv_core.rar)   - The core effects, vital if you want to take advantage of fs2_open's new features
mv_music (http://fs2source.warpcore.org/mvp366/mv_music.rar)   - High-quality versions of the default FS2 music
-----
mv_textures (http://fs2source.warpcore.org/mvp366/mv_textures.rar)   - Shine, glow, and high-quality textures for Freespace 2 ships
mv_models (http://fs2source.warpcore.org/mvp366/mv_models.rar)   - High-poly and/or glowpointed models
mv_effects (http://fs2source.warpcore.org/mvp366/mv_effects.rar)   - High-res and 32-bit versions of the original Freespace 2 effects
mv_adveffects (http://fs2source.warpcore.org/mvp366/mv_adveffects.rar)   - High-resolution effects - may result in severe performance loss
-----
mv_cell (http://fs2source.warpcore.org/mvp366/mv_cell.rar)   - Cell-shaded (cartoon) textures to be used with the command-line option.
        Should not be used with any other package except mv_core and mv_music.
-----
mv_zpack (http://fs2source.warpcore.org/mvp366/mv_zpack.exe)   - mv_core, mv_effects, mv_models, mv_music, and mv_textures.
Readme (http://fs2source.warpcore.org/mvp366/readme.txt) - the readme

Note that I've removed aseffects and merged loplanets with mv_effects. Also, everything but the readme and the zpack are in RAR format, for multiplatform compatibility.
Title: RELEASE: MediaVP 3.6.6
Post by: StratComm on April 04, 2005, 12:04:39 am
Zpack link should be mv_zpack (http://fs2source.warpcore.org/mvp366/mv_zpack.exe).  Will test, but I'm probably going to need a clean install to do so.

EDIT: Warpcore doesn't seem to like me downloading tonight.  Especially when the file in question is 130MB.

EDIT2: Who did make the HTL Myrmidon, anyway?
Title: RELEASE: MediaVP 3.6.6
Post by: redmenace on April 04, 2005, 12:53:34 am
The current vp downloads on the website will be updated this week.
Title: RELEASE: MediaVP 3.6.6
Post by: Deepblue on April 04, 2005, 02:02:19 am
Didn't Fractux do the HTL myrmidon or am I making stuff up in my head...?
Title: RELEASE: MediaVP 3.6.6
Post by: StratComm on April 04, 2005, 02:04:01 am
I dunno.  The thread must have been in the SCP forum, because I can't find any mention of it anywhere in the remaining forums.
Title: RELEASE: MediaVP 3.6.6
Post by: Black Wolf on April 04, 2005, 02:57:08 am
Are the animated Shivan glowmaps in AdvEffects this time?
Title: RELEASE: MediaVP 3.6.6
Post by: WMCoolmon on April 04, 2005, 03:19:04 am
Fixed the zpack link. Yes, the animated glowmaps are in adveffects.

I didn't think Fractux did the Myrmidon, but of course, IIRC, the thread is in the SCP forum. So... :doubt:
Title: RELEASE: MediaVP 3.6.6
Post by: DaBrain on April 04, 2005, 07:21:31 am
Wow, a cell package.

I may have some more stuff to add soon. :drevil:
Title: RELEASE: MediaVP 3.6.6
Post by: Kie99 on April 04, 2005, 08:13:12 am
That new title screen is horrible.

*goes to eat some grapes.  Maybe they're a bit sour*
Title: RELEASE: MediaVP 3.6.6
Post by: n00by on April 04, 2005, 11:05:51 am
D/Ling them right now...going to try them.

Anything I have to consider before replacing the "old" MediaVPs?
Title: RELEASE: MediaVP 3.6.6
Post by: karajorma on April 04, 2005, 02:20:41 pm
I'd back them up to a sub folder for a few days first if you can afford the space. If you have no issues by then it's probably safe to delete them then.
Title: RELEASE: MediaVP 3.6.6
Post by: WMCoolmon on April 04, 2005, 02:26:09 pm
Quote
Originally posted by kietotheworld
That new title screen is horrible.


You've got something to look forward to for 3.6.7/3.7, then. ;)

I did post a new title screen thread, but everyone was more interested in arguing whether you could get a better picture than the 3.6.5 one than actually posting pictures. :doubt:
Title: RELEASE: MediaVP 3.6.6
Post by: Kie99 on April 04, 2005, 03:04:27 pm
*remembers dozens of superior pictures in the title screen thread.*

:wtf:
Title: RELEASE: MediaVP 3.6.6
Post by: StratComm on April 04, 2005, 03:02:05 pm
I happen to like the new title screen :p
Title: RELEASE: MediaVP 3.6.6
Post by: Ghost on April 04, 2005, 03:47:25 pm
Ugh... who's idea was that? There were so many better ones... I say a beam battle would've been a good title screen.
Title: RELEASE: MediaVP 3.6.6
Post by: Taristin on April 04, 2005, 03:54:19 pm
Quote
Originally posted by Deepblue
Didn't Fractux do the HTL myrmidon or am I making stuff up in my head...?


No. He didn't.

It was made by a f1gment, tweaked by JarC, and converted to a pof by me.
Title: RELEASE: MediaVP 3.6.6
Post by: Ghost on April 04, 2005, 04:19:20 pm
Say... what is the ambient factor command? I forgot it...
Title: RELEASE: MediaVP 3.6.6
Post by: StratComm on April 04, 2005, 04:35:34 pm
-ambient_factor x

So obvious, it's easy to overlook :rolleyes:
Title: RELEASE: MediaVP 3.6.6
Post by: Kie99 on April 04, 2005, 04:54:47 pm
Quote
Originally posted by Ghost
Ugh... who's idea was that? There were so many better ones... I say a beam battle would've been a good title screen.


You mean like this one?:D (http://img.photobucket.com/albums/v517/kietotheworld/CvsS.jpg)
Title: RELEASE: MediaVP 3.6.6
Post by: Taristin on April 04, 2005, 04:55:34 pm
Unfortunately, with ships looking as good as they do, the beams look cheap :p
Title: RELEASE: MediaVP 3.6.6
Post by: Kie99 on April 04, 2005, 05:29:42 pm
Inferno beams Rock though.  That BFRed = Phear!
Title: RELEASE: MediaVP 3.6.6
Post by: Ghost on April 04, 2005, 05:58:55 pm
Psh.. I'm rather partial to the old school Vanilla beams. But meh... That one you posted, Kie, would be better if the Colossus were firing that one closest to the 'camera'.. and if it wasn't the Colossus. I'd like a Clash of the Titans style battle, with an Orion vs. Demon... but eh... not my decision.
Title: RELEASE: MediaVP 3.6.6
Post by: WMCoolmon on April 04, 2005, 06:24:51 pm
I did have an alternate version of the same screen:

(http://fs2source.warpcore.org/wmcscreenies/derelict/sobekfighter.jpg) (http://fs2source.warpcore.org/wmcscreenies/derelict/sobekfighter.png)

Looking at that one (http://img.photobucket.com/albums/v517/kietotheworld/CvsS.jpg), I dislike. The colors/lighting on the Colossus are horrible; it doesn't look realistic at all, and half the Colossus is glaringly bright while the other half is completely black. It's not clear what it's fighting and there's a huge amount of empty space in the picture that doesn't contribute to anything. The planet doesn't look so great and the Sathanas is undefined (although that may be because of JPG compression) not to mention there's a huge triangular bright spot on the Colossus that doesn't belong.

Granted, all of that's an extrapolation of my feeling of 'The picture isn't good'. I've taken probably somewhere around 1500 screenies and narrowed it down to 300 that I think are decent quality; not necessarily something that would inspire awe, but is simply good 'photography'; it's hard to explain because it's mostly intuitive. It may well simply be a matter of taste.

One thing I remember that a lot of the pics in the other thread suffered from was the dotted line syndrome, which you can see in this pic you took: http://img.photobucket.com/albums/v517/kietotheworld/HideandSeek.jpg

Note the square on the Orion...it's jagged and broken up and looks altogether very unnice. It occurs other places as well. Sometimes it's not that evident in a pic, other times it just looks horrible. The solution is usually a good dose of AA. ;)

If you had a different angle for the Colossus/Sathanas pic, it probably could actually be pretty good. Although the Orion pic you'd have to enable AA get rid of the ugly-ass Typhon...it simply has too much tiling and not enough polies. Which is too bad, because I liked that part of Homesick. It'd make a great picture. Hmm, maybe a different angle on the Typhon...
Title: RELEASE: MediaVP 3.6.6
Post by: Taristin on April 04, 2005, 07:00:54 pm
Since I like to assemble my own effects groupings, and therefore don't have the mediaVP's... what is the current title screen?
Title: RELEASE: MediaVP 3.6.6
Post by: BlackDove on April 04, 2005, 07:41:06 pm
The thumbnail of what he put there. Sobek and planet thing.
Title: RELEASE: MediaVP 3.6.6
Post by: Taristin on April 04, 2005, 08:07:01 pm
It's that one? Tis a beautiful shot.


Although I may be biased.
Title: RELEASE: MediaVP 3.6.6
Post by: Wanderer on April 05, 2005, 01:18:17 pm
Just a few questions:

Why do you have set two ships.tbl files in the zpack? (in mv_effects and mv_textures) Though they seem to of same size...

Do i need some additional textures for the decal effects or do i need improved exe file (using 3.6)? I just didn't seem to notice any textures, or is this one just another one of the bugs related to ati cards.

And why have you removed all the showoffs like abtrails and ballistic primaries from the table files? i nearly deleted the older 3.6.5s before i found that out.

Wanderer
Title: RELEASE: MediaVP 3.6.6
Post by: WMCoolmon on April 05, 2005, 02:47:58 pm
Hmm, there shouldn't be two ship tables...

I'm not sure what the deal with decals is. Will have to check on that.

I removed aseffects because it was more trouble than it was worth, and was technically a mo, and the table was hacked up so that descriptions were tweaked, guns on ships and fighters were replaced, etc. One of the most common complaints was "Tables not working, fs2netd says they're hacked", and it was usually because of aseffects.

The one I went through and updated is the one in mv_effects, which will override the mv_textures one, so it should work properly. Actually, come to think of it, the one in mv_textures is probably set up to use the special Lilith/Leviathan texturees in case mv_effects is removed.
Title: RELEASE: MediaVP 3.6.6
Post by: karajorma on April 05, 2005, 03:16:31 pm
The cain is already in mv_effects so you'll be okay there. You're going to have problems cause you're missing cruiser01x.pof though.

DON'T put the high poly one in. Use the one in here (http://homepage.ntlworld.com/karajorma/freespace/Downloads/Kara_Low_Poly_Models.rar) instead. It's the standard FS2 one and thus uses less textures than the hi-poly one but has been remapped to use the leviathan textures. :)
Title: RELEASE: MediaVP 3.6.6
Post by: WMCoolmon on April 05, 2005, 03:23:49 pm
BTW, just so everyone knows, mv_music should still crash 3.6.5 and anything but later builds.

It will probably break some of the music under 3.6, too.
Title: RELEASE: MediaVP 3.6.6
Post by: redmenace on April 05, 2005, 03:35:25 pm
was the High Poly Cain ever finished?
Title: RELEASE: MediaVP 3.6.6
Post by: StratComm on April 05, 2005, 04:43:36 pm
No, cruiser3x is low poly, but has different textures.  All the truely finished high-poly models are in there already.
Title: RELEASE: MediaVP 3.6.6
Post by: Grug on April 05, 2005, 05:56:27 pm
Where's the highlight for this?

I almost missed it. =o
Title: RELEASE: MediaVP 3.6.6
Post by: StratComm on April 05, 2005, 06:04:14 pm
Wait until it's in the right forum first.  However, I can think of three things released in the past two weeks that should have been highlights, yet aren't.  I think that part of the forum is temporarily FUBAR'd, and not because of this April Fool's mess.
Title: RELEASE: MediaVP 3.6.6
Post by: FireCrack on April 05, 2005, 09:06:17 pm
Well, this seems to include half of my beam changes, as did 3.6.5 if anything i wrong with my table please tell me so i can fix it, becasue nowthe beams simply look differernt, but not nescesairly better.

I have updated my table here (members.shaw.ca/FireCrack/weapons.tbl) by re-merging it with this table.


Edit, might wanna do a "Save target as" on that link.
Title: RELEASE: MediaVP 3.6.6
Post by: Mongoose on April 07, 2005, 12:59:24 pm
One question:  should the cell-shaded graphics be showing up in-game even with the command-line option off?  I threw all of the new VPs in my FS2 folder, and while using the F3 option on the main menu to look at a few of the new HTL models, I noticed that the cell-shaded textures were showing up, even though the command line was off.

P.S.  Speaking of the F3 option, is there any way to scroll down through the ships list?  It trails off the bottom of the screen, and I haven't yet figured out how to scroll through it.
Title: RELEASE: MediaVP 3.6.6
Post by: Lukeskywalkie on April 07, 2005, 01:35:06 pm
I love love LOVE the orion now! It's got the runway lighted and flashing, just like in the ani. There's all these little details in the model now, it just looks much more...formidable, now. TY, SCP!
Title: RELEASE: MediaVP 3.6.6
Post by: karajorma on April 07, 2005, 01:41:44 pm
Quote
Originally posted by Mongoose
One question:  should the cell-shaded graphics be showing up in-game even with the command-line option off?  I threw all of the new VPs in my FS2 folder, and while using the F3 option on the main menu to look at a few of the new HTL models, I noticed that the cell-shaded textures were showing up, even though the command line was off.


If you didn't put them in a mod folder and instead put them in \Data or directly in your FreeSpace2\ folder then yes. You should expect to see them all the time.

Next time put them in a mod folder. :)
Title: RELEASE: MediaVP 3.6.6
Post by: StratComm on April 07, 2005, 02:12:06 pm
Quote
Originally posted by Mongoose
P.S.  Speaking of the F3 option, is there any way to scroll down through the ships list?  It trails off the bottom of the screen, and I haven't yet figured out how to scroll through it.


Scrolling hasn't been implimented in that interface yet.  So no.  Switch to a higher resolution, that will let you display more onscreen at once.
Title: RELEASE: MediaVP 3.6.6
Post by: WMCoolmon on April 07, 2005, 03:06:10 pm
Yeah, sorry, I've been at odds with myself whether to hardcode that in (somewhat faster) or make it more modular (make a 'scrollbar' class and have the text class add it as an internal child).

I'm probably being paranoid, though. I can open up something like 20 fully-skinned ships lists without any slowdown, and that's because of all the bitmaps being draw. :p
Title: RELEASE: MediaVP 3.6.6
Post by: Cobra on April 07, 2005, 05:25:34 pm
sweet!

now i'm starting to see what i've been missing. :)
Title: RELEASE: MediaVP 3.6.6
Post by: Pnakotus on April 08, 2005, 02:20:33 am
FS crashes after I use F3 to view 4-5 ships.  Screen goes black, no response, needs hardware reset, all that jazz.
Title: RELEASE: MediaVP 3.6.6
Post by: MetalDestroyer on April 13, 2005, 11:58:31 pm
So if i want to test the cell.vp package i have to delete or move all the others vp files except the music.vp , right ?
Title: RELEASE: MediaVP 3.6.6
Post by: Cobra on April 14, 2005, 12:04:53 am
uhm, i think all you do is put the cell textures in the "maps" section of the data folder.
Title: RELEASE: MediaVP 3.6.6
Post by: WMCoolmon on April 14, 2005, 12:37:31 am
Quote
Originally posted by MetalDestroyer
So if i want to test the cell.vp package i have to delete or move all the others vp files except the music.vp , right ?


mv_core and mv_music.vp, actually. I added some stuff to the readme FAQ about it.