Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Swamp_Thing on April 04, 2005, 07:33:39 am
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What would you think of a shooter played in the Freespace universe, with levels like the inside on a Orion destroyer, a base on Vasuda Prime, and a shivan freighter? And where you get to fly a fighter , man turrets, ride tanks and vehicles, and fight vasudans on foot? Imagine, for example, a hypotetical plot where you have to defend an Orion from a vasudan bording party, and after you kill them all, you jump in a fighter and go blast vasudan bombers into oblivion.
Or how about you jumping in the back seat of an Ursa bomber and control the Ursa´s turret, protecting it from incoming shivan Maras?
What would you think of such a thing? Just wondering...
:drevil:
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I'd like it, especially if I could play as a Shivan!
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i think that dudes over at VolitionWatch were working on a FPSmod for freespace until they shut the site down
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you mean FSFPS? I think it died. a long time ago.
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[q]What would you think of such a thing? Just wondering...[/q]
I think you should be learning how to mod the Source engine.
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Originally posted by vyper
[q]What would you think of such a thing? Just wondering...[/q]
I think you should be learning how to mod the Source engine.
No, using the Unreal Engine.
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Unless you have a dedicated team of talented coders and artists, then its not likely to get off the ground. And since people are too busy working on SCP.....
(by the way, any mod started now should probably be geared towards the Unreal engine 3 for maximum eyecandy, or Source for usability and ease)
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Originally posted by Rictor
Unless you have a dedicated team of talented coders and artists, then its not likely to get off the ground.
Well, maybe. But what´s so great about using the enreal engine is that all the support features are already present in the engine, you don´t need to add to the existing code. Take UT2004, for example. You can fight on foot (with the best performance i´ve seen to date yet), you can fly, and you can enter tanks, turrets, and whatnot. And what´s even better, it comes with a dedicated level editor that works like a charm. I know, because i used to design levels in it. So basically, all you need is to port the ship models into UT, and make the players skins and just adapt to the existing skeletal meshes. The rest is just creative level designing.
And since the editor is so good, you can just import the audio tracks you need from FS. It has great AI path work, for the AI bots, so you don´t need to fiddle with the code either.
I´d venture that a couple of level designers, one guy to model the weapons and model skins, and another guy to port the models and do the HUD work, could pull this off in a relative shorter time than what it takes to build a good FS mod campaign.
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I dont know...look at the existing mods out there and you'll notice that they almost all have 10+ member teams, working very hard to create a polished product. There's no way around it: if you want quality, you have to invest lots of time and talent.
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Heh, hand held Maxim cannons!
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Some people believe you don't have to do anything. (http://www.game-warden.com/forum/showthread.php?t=629)
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Yeah, Ace and Plasma and co were once working on a Red Faction MOD with FreeSpace as the setting. Came up with a really neat story too. But it was alot of work and not enough talent to jump onboard.
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Making games is a non-tivial excercise.
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tivial ?
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The fact that FSFPS was based on the anemic Red Faction engine doomed it from the start.
/
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Originally posted by IceFire
Yeah, Ace and Plasma and co were once working on a Red Faction MOD with FreeSpace as the setting. Came up with a really neat story too. But it was alot of work and not enough talent to jump onboard.
The source code project was also its death knell. Everyone hopped over to code for that. The various modelers were also busy with their own projects. (BWO, Machina Terra, etc.)
Quite a bit of impressive (for 2000) art was done. Including various Vasudans, Shivan hybrids (GTI experiments), a VTOL transport (the Xanthas), and some weapons.
If such a project was do be done again the old art assets would be useless, but the plot would still work. Some of the Volition peeps who visited the internal forum seemed to like our take on the V-T war.
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Originally posted by ZylonBane
The fact that FSFPS was based on the anemic Red Faction engine doomed it from the start.
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yup. I think it was a bit too much V fanboy-ism to use the Red Faction engine other, more userfriendly ones.
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Originally posted by Ace
Quite a bit of impressive (for 2000) art was done. Including various Vasudans, Shivan hybrids (GTI experiments), a VTOL transport (the Xanthas), and some weapons.
Are these "assets" still around? Any chance of converting them to POF format?
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Originally posted by Goober5000
Are these "assets" still around? Any chance of converting them to POF format?
You're weren't actually serious were you?
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Originally posted by Black Wolf
You're weren't actually serious were you?
He's probably thinking of the Xanthas VTOL Ace mentioned (TVWP perhaps).
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no, he wants to use bobboau's vasudan model as debris.
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Actually I was thinking of the Vasudans and the Shivan hybrids. Because it's theoretically possible to turn the SCP into a first-person shooter as it currently stands.
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Really? I'd think adding gravity and all would take some effort.
EDIT: Time warp. This post goes after Goober's.
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Originally posted by Grey Wolf
Really? I'd think adding gravity and all would take some effort.
The "as it stands" version would be extremely hackish, but it would work. Gravity would certainly require considerable effort, and it would benefit the FPS immensely, but it is not strictly required.
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Well, I suppose you could set it in a derelict ship which has lost internal gravity.
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If I recall correctly, a dude was making a Doom 3 FS mod. He never did anything with it... Anyway, I sure as hell would play it. **** you, Vasudans!
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Originally posted by Grey Wolf
Well, I suppose you could set it in a derelict ship which has lost internal gravity.
That's not what I mean. It would be a strictly 2D FPS. You'd see it from a FPS perspective, in 3D, but nothing would be able to move vertically or bank.
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UNREAL ENGINE 3 - GET IT TODAY! (http://www.unrealtechnology.com/flash/technology/ue30.shtml)
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idly curious, how would one model a shivan moving, afaik, only V did that with Hallfight, but that was more leaping than actual walking.
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Originally posted by Turnsky
idly curious, how would one model a shivan moving, afaik, only V did that with Hallfight, but that was more leaping than actual walking.
Bobboau's submodel animation, of course. :) It'd take a heck of a lot of work to figure out the table entry, though.
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Originally posted by Goober5000
Bobboau's submodel animation, of course. :) It'd take a heck of a lot of work to figure out the table entry, though.
point
it'd be interesting to see if one could get actual FPS'in introduced into the SCP, such as the general movement in first person shooters..
altho, the idea posted before gives me an idea for "on rails" levels, like turret fighting and the like... or a rather neat sequence of a ship going through the launch routine whilst the destroyer is under heavy attack....
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I, for one, am wating for the Freespace MMORPG.
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Get to work on that, then.
EDIT: Time warp. This was directed at Ford Prefect.
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Hey guys... You might want to check out the ~+O cheat. It turns it into regular old Descent physics, which works more like a person walking. That might be a decent basis for walking around.
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If this get's going, please keep us constantly updated. I have been wishing for this for such a long time. I've always wanted to play as a GTVA Marine or such things like that :D
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Actually, i´ve been working this idea around for a while. I have some plotline and mission sketching done already. I´m starting experimenting with level design now. Time to dig up my old stuff.
I started cooking the idea when i began making a 3D Galatea´s hallway. I thought "why settle for just a hallway?" Why not make a full FPS mod of it?
Using the :V: engine is pretty much out of the question, though. It runs well on space fighting, but to make it work FPS would take way too much code fiddling. And level design would be a major pain. I don´t think you can make it using FRED.
:doubt:
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Unless someone with the necessary knowledge is willing to work on it (read: Bobb) you'd be far better off into looking into modding some other FPS...there are plenty to go around. HL2, of course, possibly the T2 engine if it's still being licensed out.
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Originally posted by Goober5000
That's not what I mean. It would be a strictly 2D FPS. You'd see it from a FPS perspective, in 3D, but nothing would be able to move vertically or bank.
Why not? The Maras move vertically.
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Moving vertically would involve adding gravity.
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Oh..yeah.. good point, WM. Anyway, is anyone going to definitely start working on this for some engine or other?
EDIT: Oh crapshakes! You guys remember that star wars game that really wasn't too good? Battlegrounds or something? That was an FPS where you could fly as well... Mod that, perhaps?
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Originally posted by WMCoolmon
Unless someone with the necessary knowledge is willing to work on it (read: Bobb) you'd be far better off into looking into modding some other FPS...there are plenty to go around. HL2, of course, possibly the T2 engine if it's still being licensed out.
It is, but there's also that Tanebrae OS thingybob; I think the second version is completely new code (the first was a massively improved Quake engine with IIRC specular, bumb, per-pixel lighting & shading, etc).
http://www.tenebrae2.com/
(http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_06.jpg)
(http://www.tenebrae2.com/screenshots/tenebrae2_tb-base_07.jpg)
The dates on their news posts suggest they might not be working on it, though..
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dude, that looks like a mix of Source and D3.
and considering the date of posting, that's pretty bloody advanced, too.
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Those screens look mighty fine to me, but as you pointed out and i checked, that project is all but dead. And screens can´t show you what the performance will be. Taking stills is one thing. Playing the game in it with a steady framerate is another.
And i don´t see anything in the screens that can´t be replicated by the Doom engine, the Unreal engine, the HL2 engine, or any high ranking engine out there.
If i had to choose an engine to play around with, i would choose the one wich gives the best results in spite of the PC used. Not many people have a system that can handle the load Doom 3 dumps on it. My system is medium to high performance, but i still had to play Doom on the lowest of settings. And everytime i got into a firefight it was like watching a slide show.
Anyway, is there anyone around from the FSFPS project? Is there a website, or something?
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Originally posted by Swamp_Thing
Those screens look mighty fine to me, but as you pointed out and i checked, that project is all but dead. And screens can´t show you what the performance will be. Taking stills is one thing. Playing the game in it with a steady framerate is another.
And i don´t see anything in the screens that can´t be replicated by the Doom engine, the Unreal engine, the HL2 engine, or any high ranking engine out there.
Actually, the point was that the above screens are from an open-source, free-to-use-and-modify engine which doesn't require anyone buying anything..... and it was specifically with regards to the Tribes 2 engine (IIRc it's called 'Torque', isn't it?), which is available for a dirt cheap licence (primarily for indy game development, I believe).
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Originally posted by Swamp_Thing
Those screens look mighty fine to me, but as you pointed out and i checked, that project is all but dead. And screens can´t show you what the performance will be. Taking stills is one thing. Playing the game in it with a steady framerate is another.
And i don´t see anything in the screens that can´t be replicated by the Doom engine, the Unreal engine, the HL2 engine, or any high ranking engine out there.
If i had to choose an engine to play around with, i would choose the one wich gives the best results in spite of the PC used. Not many people have a system that can handle the load Doom 3 dumps on it. My system is medium to high performance, but i still had to play Doom on the lowest of settings. And everytime i got into a firefight it was like watching a slide show.
Anyway, is there anyone around from the FSFPS project? Is there a website, or something?
not really, the project itself is dead and buried..
as for the engine, i'd personally reccomend either the Source, or one of the latest unreal builds, as we know those engines can support large spaces, or open areas.. 'cuz as you all may well know, the hangar bays on various destoryers are cavernous
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Originally posted by Turnsky
as for the engine, i'd personally reccomend either the Source, or one of the latest unreal builds, as we know those engines can support large spaces, or open areas.. 'cuz as you all may well know, the hangar bays on various destoryers are cavernous
Not to mention open space, where the flying missions will take place. ;7
If i had to compare what i´m planning with a released game, i´d say it will be like Mace Griffin: Bounty Hunter, only with much better flying missions. MG:BH had some really nasty space missions...
:ick:
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Originally posted by Swamp_Thing
Not to mention open space, where the flying missions will take place. ;7
If i had to compare what i´m planning with a released game, i´d say it will be like Mace Griffin: Bounty Hunter, only with much better flying missions. MG:BH had some really nasty space missions...
:ick:
they were a tacked-on novelty.. but yeah, i get you..
it'd be nice to have a space mission, then dock at your home starship only to have it invaded, or vice versa, picture the very first level of halo, with the chief getting into a longsword and kicking ass instead of getting to a escape pod.. ;)