Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Mergatroid on April 06, 2005, 08:24:23 am

Title: Screenshots of specular lighting problem
Post by: Mergatroid on April 06, 2005, 08:24:23 am
Hey Kara,

I have those screenshots you wanted me to get of the lighting problem I was having, but I don't know where to upload them.  Any suggestions?

-Merg
Title: Screenshots of specular lighting problem
Post by: Kie99 on April 06, 2005, 09:19:06 am
http://www.photobucket.com  Upload JPGs, not BMPs
Title: Screenshots of specular lighting problem
Post by: Mergatroid on April 06, 2005, 09:44:40 am
Thanks Kie:

The problem I am having is that the shine maps are either all on or all off.  The third picture shows this the best.  The transport on the bottom is fully lit up, while the transport in the top middle isn't lit up at all:

(http://i4.photobucket.com/albums/y111/Xarus/screen00.jpg)
(http://i4.photobucket.com/albums/y111/Xarus/screen01.jpg)
(http://i4.photobucket.com/albums/y111/Xarus/screen02.jpg)
(http://i4.photobucket.com/albums/y111/Xarus/screen03.jpg)

This problem occurrs regardless of what settings I have specified for the various "-spec_****" parameters.  I've tried them all at the recommended settings in the docs, and all at .1.  Let me know if you need any more info.

-Merg
Title: Screenshots of specular lighting problem
Post by: kasperl on April 06, 2005, 10:10:26 am
Do you have the mediaVP's installed?
Title: Screenshots of specular lighting problem
Post by: Mergatroid on April 06, 2005, 10:14:39 am
Yep
Title: Screenshots of specular lighting problem
Post by: StratComm on April 06, 2005, 10:30:00 am
You've got some other issues going on as well.  It looks like the shinemapping is being rendered multiple times and without occlusion, but god knows what's actually happening.  What command lines are you using again?
Title: Screenshots of specular lighting problem
Post by: Mergatroid on April 06, 2005, 11:12:15 am
-spec -glow -pcx32 -jpgtga -nomotiondebris -targetinfo -3dwarp -tbpwarpeffects -ballistic_gauge -fov .39

plus:

-spec_point
-spec_exp
-spec_static
-spec_tube

all set at recomended values or .1--no difference.  

and -ambient_factor set from 4 to 21, which makes everything lighter or darker, but still has no effect on the "all or nothing" problem.

I am using a later build (I think its from 03/21) and the 3.6.6 media vp's.

-Merg
Title: Screenshots of specular lighting problem
Post by: karajorma on April 06, 2005, 12:55:04 pm
Try removing the -spec_point etc completely rather than just leaving them at default or any other figure. (I can't remember if you tried that previously).

Turn off -pc32 while you're at it cause it's a bit of a resource hog.
Title: Screenshots of specular lighting problem
Post by: Mergatroid on April 06, 2005, 01:08:49 pm
It's the same if I have the "-spec_*****" on or off.

-Merg
Title: Screenshots of specular lighting problem
Post by: karajorma on April 06, 2005, 02:29:06 pm
I seemed to vaguely remember you saying that but I wasn't certain. It really does look like you've been unfortunate enough to run into a bug.

The orginal report you made has been lost to a forum *cough* glitch *cough* so its probably best to restate your computers specs and which builds you tred etc again.
Title: Screenshots of specular lighting problem
Post by: WMCoolmon on April 06, 2005, 03:24:45 pm
Try this (newer) build and see if it fixes it as well:

http://fs2source.warpcore.org/exes/latest/fs2_open_ex.zip
Title: Screenshots of specular lighting problem
Post by: Kie99 on April 07, 2005, 08:45:35 am
Have you got the cell shading VP installed?
Title: Screenshots of specular lighting problem
Post by: Mergatroid on April 07, 2005, 09:17:20 am
The system is a gateway laptop:
256 mb ram
2.0 ghz processor
"Mobility" graphics card-not sure of the model

I have tried this with 3.6.5 and the 3.6.5 vp's, build C20050306 and the 3.6.6 vp's.  I did not download any specific cell shading vp.

I'll try the new build today or tomorrow.  Thanks for the help guys.

-Merg
Title: Screenshots of specular lighting problem
Post by: Kie99 on April 13, 2005, 02:36:49 pm
Minor :bump:

Did your problem get fixed?
Title: Screenshots of specular lighting problem
Post by: aldo_14 on April 13, 2005, 03:06:25 pm
I think 'Mobility' cards are made by ATi, if that helps.
Title: Screenshots of specular lighting problem
Post by: Mergatroid on April 21, 2005, 11:33:58 am
Sorry I haven't updated about this, but its kind of moot at this point.  My computer crashed.  Literally.  Into the ground.  I got another one, but I haven't tried freespace on it yet.  I'll let you guys know if I continue having problems.

-Merg
Title: Screenshots of specular lighting problem
Post by: Cobra on April 21, 2005, 12:41:47 pm
i get that with the HTL Deimos. only the shinemaps in the indentend parts do that, and the shine parts still show when it eneters a subspace portal/vortex/whatever.
Title: Screenshots of specular lighting problem
Post by: Mergatroid on April 22, 2005, 08:24:38 am
Ok, on my new computer, I 'think' everything is working ok.  The problem now, though, is that I have to set the values for all of the -spec_#### parameters way, way up for them to have any effect.  I had to set the -spec_point parameter to 10 (default is .1) for it to start having any noticable effect.  The ships also arent "shiny".  The lighting effect looks like its being applied to a surface covered in dullcoat.  I'll try to get some screenshots today sometime.

One other thing.  The game CTD's everytime the NTF deimos is destroyed by the vasudan cap ship in mission 4 (the first mission after the 3 training missions).  I think it has something to do with the new shockwave rings.

-Merg