Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Cobra on April 06, 2005, 04:48:33 pm
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i finally got SCP working (yay!), but i can't get the MOD function to work properly. i can get the Robotech and Inferno mods to work, but not the FSPort or Technological Superiority. help?
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Hehe, im not the only one with FS2 probs...
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lol.
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thank you for making the problem easy for us to fix :doubt: :blah:
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Did you extract them into their own mod directories and check the campaign list for them when you picked them in the Launcher?
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yeah.
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You mean they each have their own folder within the Freespace 2 folder?
And the FSPort isn't capatible with Inferno. At all. You can't have them both at once.
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:wtf: they're in separate folders... i don't see how that would mess it up...
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They still won't work together. Too many ship entries between the two of them, and Inferno "deletes" some ships to make room for the new ones.
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figures. :doubt:
i'm FREDing a Pathways mission right now, so test it when i can.
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Originally posted by Blitzerland
You mean they each have their own folder within the Freespace 2 folder?
And the FSPort isn't capatible with Inferno. At all. You can't have them both at once.
Not to be contrarian or difficult, but once I found out about the mod feature is SCP and the patch for inferno R1, I cleaned out my fs directory, reorganized all my mods, and now I have Inferno and fsport both installed, and running fine, when enabled individually. Now, they ARE incompatible in the sense that they can never both be enabled, or in the root directory at the same time. But it IS possible ot have them ,and to switch back and forth with the -mod feature.
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thanks luke for walloping blitzerland for me
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c'mon. Keep it civil...
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:wtf: half of that made no sense...
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i am being civil
we're telling blitzerland he's wrong
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we're telling blitzerland he's wrong
No, you aren't. Luke is. Kinda.
Quoth Luke: Now, they ARE incompatible in the sense that they can never both be enabled
True. But that's exactly what I said. How am I wrong? I said...
Quoth myself: You can't have them both at once.
Now, I know you still hate me from awhile back, but at least pretend to read my posts, first. Kazan fails. :p
Heh, that felt good. Makes up for that lousy Quadratic test-grade.
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Enough. Now.
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someone just help me with my problem and be over with it.
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@Raa: My apologies, but I felt compelled to point out the obvious. I don't take that kind of garbage.
@Cobra: We did. You can't have FSPort and Inferno operational at the same time. Luke's post explains the basics of switching between them. Gotta love SCP.
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which is why Luke should have re-written his post to where i could understand it.
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:wtf:
Click "mod" on the SCP launcher. Select the folder you installed Inferno in, or the one you installed FSPort in. You can use this to switch between the two mods. You can't use both at once.
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:sigh: that's what i did.
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Be clearer.
How is your FS2 folder set up? Is it:
Freespace2
Inferno Tech Sup FSPort Robotech
Or do you have ransom vp files scattered about?
Also, are you trying to use more than one mod at a time? Or are you selecting individual mods and having trouble?
Try not to have any spaces in the mod dir's names, either.
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I have it like this:
Freespace 2>>>Inferno
Freespace 2>>>FSPort
Freespace 2>>>Robotech
[EDIT]GAH! Timewarp!
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Cobra: When you say "they don't work", what do you mean exactly?
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Exactly what I said. Example: I choose FSport, and I get the FSPort interface but not the ships or anything.
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Ugghhh...c'mon guys, IM the n00b here.
You shouldn't have any extraneous vp's in your main freespace directory, except for the optional media vp's that make SCP look so great. For every campaign, there should be a file folder with all the downloaded files in it, see examples above. Don't have any spaces in the names, or the word 'mod' in the front of the folder name (not confirmed, but it seemed to give me some weird errors). Since the -mod feature hasn't been around forever, there are probably some older tbls and other mod/campaign files scattered in your main data directory. I would highly suggest doing a sqeaky clean install of Retail fs2, then installing SCP with all the bells and whistles, then taking the campaign/mod files, and placing them each in their own seperate folder within the main fs2 directory. Whenever you want to play one of these campaigns, start up the FSOpen launcher, go to features, click the button that says 'mod', and select the folder that has the desired campaign in it. Then, click run. Within the main menu, go to the campaign screen, and select your mod. If you have done a clean install, and organised your mods, then it's utterly impossible to have any conflicts. Any problems you encounter are of a different nature. Having mods installed in this manner also allows you to install new ones quickly and easily, without worrying if they're going to 'screw everything up'. But please, for the love of God, reinstall. Your main data folder is probably full of custom tbls and other weird things that don't belong any more, and, just like reformatting windows, it solves all your problems.
Please forgive the redundancy, But you guys fighting over this is just silly. Now that I have said EVERYTHING possible, I think our friend Cobra should have his issues solved quite soon.
(short version: reinstall and start over, following the mod instructions everyone has given you. won't take you as long as you think)
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And just like reformatting Windows, it's completely unneccessary. :rolleyes:
All you need to do to have a working FS2 install is a folder with all the original VPs (all are prefixed with _fs2, I think) and whatever EXEs you want to use. Starting from that point, you can carefully import mods to new directories without having to reinstall FS2. However, you'll probably want to rename the folder so that it's the same as the original so you can uninstall it properly/PCS and stuff will autodected properly, in which case you'll want to copy over the uninst.dll or whatever it's called. Although that's possible to do manually. (FS2 only installs some reg keys and the stuff in the FS2 dir)
The FS2 cds have shown an annoying tendency to wear out, and I'm pretty sure there's been more than one user who's tried to install FS2, only to have it fail because a disc doesn't work anymore.
Anyway. :p Cobra, look for any ships.tbl and weapons.tbl files in the Port directory and its subfolders, or the main directory, or the data directory and its subfolders. You said you were working on Pathways; maybe a TBL from that is interfering with the Port, or some other TBL has snuck in to one of those folders and is getting used instead of the port one.
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uugggghhhh. what do you THINK i did? i'm not that dumb, ya know.
this IS a squeaky clean installation, i only have SCP and retail VP's, the necessary .dll's, everything required.
what i DON'T get is why it worked when i had the ****ty vid.
whoops, WMCoolmon timewarped. this was a reply to Luke's post.
i've checked the tables, they're all FSPort.
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is your directory structure correct?
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yeah.
would having the VP's in the same directory be the problem?
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vps would go in [fs2path]\[modname]\
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which i what i have them in. :wtf:
damn, the SCP launcher is screwy...
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Originally posted by Cobra
yeah.
would having the VP's in the same directory be the problem?
Yeah, you need to have all mods *completely* separate from each other.
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er, i mean the MOD's Vp's.
should i keep the Vp's the MODs use in the MOD folder, or remove them? or is that what you just told me? :nervous:
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I assumed by your comment that you either had the VPs in the same directory for different mods, or in the same folder as pathways tables.
Can you post some screenshots of the five directories in question? (Main FS2 dir and the four mods) List view would be nice, too, so that we can see everything. ;)
I'm starting to think we need a SCP feature to output directory structure info in a txt file. :sigh:
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We (meaning you, I guess-) shouldn't have to
:wtf:
I'm gonna go bang my head on a wall. wish me luck!