Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: WMCoolmon on April 07, 2005, 05:42:16 am
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Hooray. :p I finally beat homeworld, without ever opening the strategy guide. I felt like this accomplishment deserves some sort of recognition, although that may just be the lateness of the night. I mistook "Prison ship" for "pr0n ship" in the credits after all...too much time around Shrike? Or too much time squinting at a computer screen in a poorly-lit room? I'll let you be the judge...
Anyway, is it worth it to buy HW:C or HW2 at their selling price of <$20 these days?
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Did you enjoy Homeworld?
They both build a bit on the simplicity of the original, but I think I prefered HW2 over HW:C. It just seems... better constructed.
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All three games are worth it. :) They're just great.
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HW was awesome, HW:C was HW with more special units and a lesser story, and HW2 was a complete muck up of the original, in my opinion. A lot of the gameplay stuff was changed, and there are huge plot holes in the single player from what I've heard. I played the demo and I hated all the new "subsystem" things you had to build. Basically to research, it was the same way as in other RTSs - you need to build this to get this, then build that to get this.
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Try SW: Warlords MOd for H2...it's....awensome!
http://warlords.swrebellion.com/gallery/GoodScreenshots/ss00334
http://warlords.swrebellion.com/gallery/GoodScreenshots/ss00419_001
http://warlords.swrebellion.com/gallery/GoodScreenshots/ss00476
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I dislike the near-overwhelming difficulty of HW2 that actually punishes you for doing well(it scales the strength of the enemy fleet based on your available resources and fleet composition). But HW:C is quite nice, the voice acting is good, it's only weakness is it's more difficult to mod than HW1.
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Originally posted by Liberator
I dislike the near-overwhelming difficulty of HW2 that actually punishes you for doing well(it scales the strength of the enemy fleet based on yours). But HW:C is quite nice, the voice acting is good, it's only weakness is it's more difficult to mod than HW1.
scales it QUITE unequally i might add
for instance if u have 1 destroyer ... they have 3 .... etc
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There's a mostly complete BattleTech mod for Homeworld, if you're interested, available from www.battletechmodproductions.com
Cataclysm is excellent. I enjoyed it immensely. The storyline is excellent, the new ships are cool, the voice-acting is probably the best of any of the Homeworld games, and the missions are well-done. The only one I truly didn't like...well, you'll recognize it. It involves saving Taidanii refugees. I had to play it with the volume off.
I struggled my way through Homeworld 2, arrived at Counterattack and got the strategy guide after I got tired of ramming my head against the wall. The strategy guide proved useless. Nonetheless, I muddled through as far as Thaddis Sabah before I ran into 24, that's right, count 'em, twenty-four Vaygr Battlecruisers. And I had one Higarran Battlecruiser, two Higarran Destroyers, my Dreadnought, and a few frigates to fight them with. At that point, I cursed loudly, ejected the CD, and snapped it in half.
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There is a way, don't panic... just disband your entire fleet (but the shipyard, mothership, etc...) at the end of the previous mission and at the beggining of the next mission build like crazy.
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Oy... had this "discussion" hundreds of times over at the HW forums.
IMO: HW>HW:C>HW2
Homeworld had an epic storyline, great voice acting (can't you sense the devastation in Sjet's and Intelligence's voices when you return to Kharak?), fun missions, award-winning music, and an emotional touch to it.
Cataclysm I remember mostly because of the loads of fun I had in multiplayer. The Beast was a welcome addition (even if it was a little rip-off of the Borg), and it actually did give me chills at one point.
Homeworld 2 was... lackluster. Sure, the units were good, and I appreciated the ideas of shipyards and building modules on capital ships. But the gameplay and story were just nowhere near as good as the first two. It lost the emotional content, and the voice acting was just :no:
In all, Homeworld 1 reigns supreme, IMHO.
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Homeworld was by far the superior game of the three. Cataclysm was just stupid on a number of fronts, but still fun enough to play. Homeworld 2, despite the graphics and the hype, had an uninteresting story, forced flow, and an insane difficulty level; there were no tricks you could pull to beat a mission, you just have to sit there, manually click each target you want to focus your firepower on, and prey that the backup battlecruiser that you're building can get to the frontlines to relieve your 20% hull integrity dreadnaught that you fail the mission if you lose. There's very little strategy, and no reward for doing anything right. In fact, there's practically no way to handicap yourself enough to make some of those missions bearable, and some (specifically Thaddis Sabah) are only possible if you fail them enough times for the computer to give you a very small break, which is IMHO a reflection of poor mission design. It should always be possible for a player seeing a mission for the first time to beat it if he is good, and that's simply not the case with HW2. Quite frankly I don't even know how the entire campaign got through QA. Really my only gripes with Cataclysm are that its units are a tad too specialized for my tastes and require tedious micromanagement just to hold their own in battle, and the fact that the unit cap is on a points system instead of the class system used in HW1. It discourages the use of combined arms terribly, as I repeatedly found myself having to retire everything in my fleet as soon as a more powerful warship class became available just because I needed to free up room under the cap. But if you enjoyed HW, then I'd say give HW:C a try. HW2 is a waste of hard drive space (I've never replayed the main campaign, which is saying something as to its quality) and all of the mods that use the engine overdrive the engine with detail and become slideshows (yes, Warlords, that is for you).
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[color=66ff00]I thought the series was excellent with HW:2 being my favourite.
I had no such balance issues with HW:2 and succeeded in most of the missions by using determination and a bit of experimentation. *shrugs*
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I thought it was meh, and i haven't played any of the sequels.
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Homeworld 2's missions were a whole lot different that any of the previous games, in the simple fact that they had little variety. The excavation mission was the only *slightly* interesting one of the campaign, and even that was rather lackluster. The missions lacked the strategy and involvement of the original games; where in Homeworld you would attempt to dodge the Junkyard Dawg while avoiding sentry guns, you had to constantly fight off insanely-powerful drones in HW2. Where in Cataclysm you were faced with holding off attack fleets while your Command Ship repaired itself, you were left with an uncontrollable (read: very frustrating) Mothership in HW2.
The original Homeworld was a whole lot more fun and plausible, and Cataclysm only pushed those limits slightly. Homeworld 2 went over the deep end, and, not very sadly, I didn't finish the campaign.
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HW is the best game plot wise, Cataclysm single-player gameplay wise, and HW2 for multiplayer.
The plot for HW2 started with some promise, but the gaping holes such as the whole hyperspace core thing didn't help. Homeworld 1's "puzzle missions" such as the junkyard were unique and fun, while the ones in Homeworld 2 were frustrating. (especially the Keeper attack on the fleet)
Multiplayer Homeworld 2 is well balanced and fun, there are enough differences between the fleets to make things interesting.
Sadly, the planned Vaygr expansion was never made for HW2, it would have been interesting to see an expansion that fixed the failings in HW2.
Oddly enough Homeworld 1, IMO, was as grueling as HW2 towards the last few missions the first time through.
Impossible Creatures was another game with a difficulty that seemed pretty high from the demo. Fortunately, Dawn of War is about perfect difficulty wise. So it seems Relic has been learning from each game.
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Originally posted by Ace
HW is the best game plot wise, Cataclysm single-player gameplay wise, and HW2 for multiplayer.
The plot for HW2 started with some promise, but the gaping holes such as the whole hyperspace core thing didn't help. Homeworld 1's "puzzle missions" such as the junkyard were unique and fun, while the ones in Homeworld 2 were frustrating. (especially the Keeper attack on the fleet)
Exactly. Do a google search for "Homeworld 2 Dust Wars" and you should find some PDF's with the original storyline. HW2 could have been much deeper stroyline-wise, if it hadn't been redesigned several times.
But it's not really bad. I managed to get baerly through it without a strategy guide, and the story get's a little more interesting towards the end.
And the last few levels are visually stunning...when I first entered the mission in the core, I had a real WHOA-experience ;)
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In response to the first question, yeah, I did. :) Playing it, I often fell prey to the "Just-one-more-mission" syndrome, even though it was taking me 2-3 hours per mission on the last few ones. :nervous:
The story, the cutscenes, the music - all very good and had their own unique feel. When I first played HW, I was disappointed that the cutscenes weren't fully-rendered; this time around, I found them much more engaging and their style seemed to fit things much better. Maybe why I never completed HW the first time through.
So, going by the replies in this thread, it sounds like it's pretty well-agreed that Cataclysm was worth playing, HW2 wasn't (except maybe multiplayer).
Although visually stunning is good, and Maeg seemed to like it. :nervous: Maybe I'll just wait 'til it gets to the bargain bin and hope the price goes down. (I found a *used* copy of X2 for $39.95 once...)
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Never played HW2 cause of all the bad things I heard about it. Cata was a fun diversion, but I didn't like it because the one thing I really liked about homeworld was the one thing that didn't carry over to Cata properly - Salvage.
How big was your fleet at the end anyway? Small, medium, large, huge, or unbelievably gigantic?
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Big enough that it isn't possible to get all of my ships onto the screen. And with maybe a half-dozen capitals native to my race. Even managed to snag the three elite kwar-jet cruisers at the end. Admittedly the salvage aspect was not something that Relic had initially planned on being as big as it was, but being able to capture over your unit cap was what made it interesting. They left the units in the later games, but not the spirit.
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I was pretty salvage-happy. :p At the start of the very last mission, I had something like
1 Mothership
2 research vessels
1 resource collector
1 resource controller
5 carriers
4 heavy cruisers (I managed to salvage one during the mission as well)
2 missile destroyers
3-5 destroyers
10 multi-beam frigates
8 ion frigates or so
1 drone frigate
6,7 Defenders
11 salvage corvettes
Pretty much all my strike craft died in the previous mission; the only reason my defenders survived was because all they did was guard the carriers, which I usually used to guard my resource collectors (I had 2 at one point) or kept away from the battlezone. Of course, I used them in the last mission as battering rams, so only one actually survived to the end cutscene - pretty much all it did was take part in the initial defense and then guard my collector. :p
Edit: I played on normal and didn't save at all past the first mission (I wasn't sure if HW would save my progress for me, but it did)
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I liked the Tiidani voices in Cata. ie;
"Got it! Headin' in!"
HW Salvaging was a highlight tho. I managed to grab some Turanic and Kadesh Fighters using kami-salvage, which was cool.
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Pretty big fleet, though in homeworld it's actually closer to medium size. I've gone through before and salvaged most of the ion corvettes in bridge of sighs before.
Ah, the Turanic fighters are a joke. The Missile vettes though...nastiest things in the entire game.
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I have to say that if anything consistently annoyed me in HW2 - it was that the game constantly placed you at a disadvantage.
I enjoy a challange as much as the next guy, but it's not fun to finally get the upper hand over the AI - only to have it come back with a completely unrealistic counter attack that you yourself have no hope of defending against, let alone counter-attacking against afterward.
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I enjoyed HW2. Despite the poor-story, it was fun, strategy-wise. I never let the AI get the upper-hand, even unrealistic upperhands. If you aren't plotting attacks on enemy resourcing and production sites constantly, you aren't cut out for HW2.
One annoying thing was how the multiplayer n00bs sole-strategy was plat-rushing. I hated that! Completly ruined multiplayer.
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I found HW1 was the best story in a game I ever played. Cat was average-good.
Then I played HW2 and was shocked at how the story had been raped. So many things unexplained. etc etc.
Then elorran pointed me to this:
http://www.well-of-souls.com/homeworld/hws/hw2/hiigaran_history.htm
Which is an extract from the strategy guide IIRC. They should of had it in the manual. Notice the size of the story parts in the HW1 and Cat manual? Each have a couple of chapters dedicated to story, in HW2 only a couple of paragraphs. :doubt:
Anywho, reading that history explains nearly everything. I was inspired enough to start playing through the HW2 campaign again.
It is a MUST read if your a fan of the series. I'd also very strongly advise to read it before you play HW2. Things might actually make sense. :p
It even goes on to explain why and how they were exiled etc.
Very good read. :yes:
Kudo's to elorran for finding and pointing it out. :D
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Originally posted by WMCoolmon
I was pretty salvage-happy. :p At the start of the very last mission, I had something like
1 Mothership
2 research vessels
1 resource collector
1 resource controller
5 carriers
4 heavy cruisers (I managed to salvage one during the mission as well)
2 missile destroyers
3-5 destroyers
10 multi-beam frigates
8 ion frigates or so
1 drone frigate
6,7 Defenders
11 salvage corvettes
Pretty much all my strike craft died in the previous mission; the only reason my defenders survived was because all they did was guard the carriers, which I usually used to guard my resource collectors (I had 2 at one point) or kept away from the battlezone. Of course, I used them in the last mission as battering rams, so only one actually survived to the end cutscene - pretty much all it did was take part in the initial defense and then guard my collector. :p
Edit: I played on normal and didn't save at all past the first mission (I wasn't sure if HW would save my progress for me, but it did)
8 ion frigates? I had over 120 ( i think that's how many u can salvage on the mission where they are all in a sphere.) Like 10 or so destroyers, and like 6 or so heavy cruisers. Lets just say I wasted everything in like a millisecond.
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Originally posted by adwight
8 ion frigates? I had over 120 ( i think that's how many u can salvage on the mission where they are all in a sphere.) Like 10 or so destroyers, and like 6 or so heavy cruisers. Lets just say I wasted everything in like a millisecond.
Only 120? I had at least 150+ :p Not to mention the dozen or so destroyers, six cruisers, and 4-6 carriers. As for MBFs, I remember having at the very least 20+ for the majority of the game.
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Originally posted by adwight
8 ion frigates? I had over 120 ( i think that's how many u can salvage on the mission where they are all in a sphere.) Like 10 or so destroyers, and like 6 or so heavy cruisers. Lets just say I wasted everything in like a millisecond.
I kept having a problem where my salvage vetts would latch onto a ship, but they would just freeze in place after dragging the ship to a carrier/mothership.
Not sure what that was all about.
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Did you patch it to 1.05? That usually solves the problem. Otherwise, try clearing out any ships that are nearby your carrier/MS launch bays.
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I just loaded up my last savegame. Only 87 Ion frigates, but complimented with, 27 assault frigates, 17 destroyers, 9 missile destroyers, 8 heavy cruisers, 8 ion array frigates, 19 multibeam frigates, plus 4 assault frigates, 4 ion cannon frigates, 3 destroyers, and one heavy cruiser all under tow and ready to be salvaged. And that was "after" the first wave of the last mission. Add another 4 or 5 heavy cruisers, 2 missile destroyers, 6 destroyers, and a host of frigates to that count.
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Why salvage, it's easier to just blow them to hell.
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Exactly. More skill required in salvaging ;)
Stratt, do you remember where you got the 8 Heavies? I'm assuming you're including some of the Elite Guard Heavies in the last mission, right? That's where I can think of getting 8+.
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Nope. I think I built one or two, but I had the cap in the first mission that they were available. I entered the last mission with 7, and captured one right off the bat. I'm pretty sure I had three by Karos, got two in Bridge of Sighs, and another in Chapel Perilous. The last I can't remember where I got, though it's in one of those two as well. There are at least 6 heavy cruisers in the last mission alone, and with enough resources you can salvage all of them.
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Ah. Number just sounded slightly iffy to me.
It's been a while... ;)
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I know. Too long, it seems.
*Goes to play Homeworld*
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Homeworld was an epic game with incredible depth (I still glance through the stories in the manual from time to time), great voice acting, haunting music, and incredible strategy.
Homeworld 2 was trying too hard to be epic. Had the story been developed more and the manual more detailed and informative, the game might have been more enjoyable. Voice acting was decent, but lacked emotion in some places (no one seemed to care what happened to the Pride of Hiigara). Music was, again, decent. Missions, as stated before, were far more difficult than should be on a game with no difficulty setting.
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Ah... Homeworld was lovely, just lovely.
That music, those cutscenes... also the graphics were, and still are, awesome. I still keep the box on that shelf right where I can see it (the side of it anyway). Must play it again soon. I've yet to even see Cataclysm or HW2 though, don't know why exactly. Maybe I didn't trust they could live up to the original. I remember anticipating HW:C somewhat enthusiastically at first, but then the impression I got made me uninterested. Maybe I'll try it one of these days anyway.
Edit: And yeah, those background stories captivated me as well. Great stuff.
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Alright, at the end of Homeworld I had:
1 Mothership (duh)
7 Carriers
6 Heavy Cruisers
9 Destroyers
6 Missile Destroyers
137 Ion Cannon Frigates
16 Multi Beam Frigates
6 Ion Array Frigates
56 Assault Frigates
12 Support Frigates
2 Drone Firgates
2 Defense Field Frigates
And too many damned Corvettes and Fighters to try and count, and yes, I did salvage enemy Fighters and Corvettes. Why? Because I could, thats why, and it is really funny to watch an emeny Scout try to run take on a swarm of 16 salvage vettes, and then run outta fuel and get captured.
EDIT: That count was right before I killed the Tiidani (sp) MS, and I just felt like going in and seeing how long it took to kill it with my massive fleet all in Sphere formation around it, and well, it took about half a second, talk about pwnage.
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Tanis sabbah=poo
Seriously, unlimited waves of battlecruisers and destroyers!
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I don't see why everyone cries for the lack of capture rush in HW2.
It was actually quite lame in HW1 and required little skill - the combat AI was quite a simpleton, for they always focused on a single objective and kept pounding on it no matter what...disregarding the puny salvage corvettes.
The whole huge fleet was a product of everyone exploiting the AI's weakness.
I think HW2 went overboard with the dynamically scaled forces, but never the less cured most of the issues I had with the game aspect of the game itself.
Strikecraft were rendered once again useful - admit it, in HW1 they were useless once frigate's arrived on the scene. Bombers are among the most potent forces in the game and thereby interceptors have an important role.
The EMP ability on the scouts also revitalized a class that was otherwise never used - now they are tactical fighters with a deadly blow to players who don't have corvette support.
Frigates were rebalanced and considerably weakened - you can't frigate rush the enemy any more, they must be used like cavalry: supporting the heavy ships of the line.
Destroyers are truely heavy ships that can "hold the lines", ionstead being overpowered frigates.
The Battlecruiser is the only ship that is somewhat overpowered IMHO, but it takes quite the resources and isn't as much of a killing machine and more of an ultra-hard ship of the line.
The Vayger are very balanced compared to the Hiigarans, but they require a very different style of management - something that ofsets many.
Strike groups are smg. I haven't seen implemented in any other RTS, and I always lacked.
Your units are no longer sheep you have to lead step by step, they finally have some semblance of knowledge of their potential and role in your fleet - fighters won't ruch capital ships any more, but instead will hang back and provide fighter screen against bombers and 'vettes.
...as for the whole "too much subsystems" tyrade: Didn't you ever find it odd, that a ship with 10% of its hp can still function at 100% capacity?
These subsystems are also what makes strike craft usefull.
From a strictly strategy point of view, HW2 is vastly superiour over HW1.
I think the story was on par, but not enought time was spent on flashing it out and the manual really lacked those pages.
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...anyone up for a game of Freespace: A New Age?
(http://img200.exs.cx/img200/3369/ss002109bs.jpg)
If you haven't noticed this is in HW 2.
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The depressing thing about that is that it would take 4 Atens to kill 2 Cains.
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Originally posted by StratComm
Nope. I think I built one or two, but I had the cap in the first mission that they were available. I entered the last mission with 7, and captured one right off the bat. I'm pretty sure I had three by Karos, got two in Bridge of Sighs, and another in Chapel Perilous. The last I can't remember where I got, though it's in one of those two as well. There are at least 6 heavy cruisers in the last mission alone, and with enough resources you can salvage all of them.
EDIT: I actually have no idea how I aquired 8 heavies. Having replayed the game recently, the most I've been able to spot going in to the final mission is 4, and three come before you can build the things yourself. I get the feeling that the Junkyard Dog was somehow involved, since I obviously didn't capture 7 by the last mission.
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Originally posted by StratComm
EDIT: I actually have no idea how I aquired 8 heavies. Having replayed the game recently, the most I've been able to spot going in to the final mission is 4, and three come before you can build the things yourself. I get the feeling that the Junkyard Dog was somehow involved, since I obviously didn't capture 7 by the last mission.
Lose all your HCs to the Junkyard Dog and then rebuild more, then recapture them?
Or maybe the Ghost ship...are there any before that?
On a side note, my friend had a copy of Cataclysm he hadn't paid in awhile and was willing to give to me (And no, my friend's name is not Bittorrent.) Managed to beat it, liked it, it was a little better than I expected actually. It was a different type of story than Homeworld - more intimate, less galactic. The only real problems came in the execution; I spent a lot more time in missions on average, doing nothing but harvesting or waiting for my ships to go somewhere. And the AI was fairly idiotic on more occasions than Homeworld; wounded frigates flying away from the main battlegroup after being ordered several times to return, ships outright ignoring certain orders in favor of others, ships going the opposite direction from their target...very annoying at times.
The siege cannon was fun, though. :p And Fleet Command was a...unique.. character.
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Originally posted by WMCoolmon
Lose all your HCs to the Junkyard Dog and then rebuild more, then recapture them?
Or maybe the Ghost ship...are there any before that?
Not only are there none before the ghost ship, you could not rebuild them if you had them. Heavy guns become available at Karos Graveyard. I think what you're suggesting is what I did, but I can't remember ever having to chase down the Dog in search of its lair.
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I played all three and I thought HW:C was the god damn best out of them all hands down. I TRIED playing HW...but the missions just because boring and the storyline really didn't ...give me that extra push to keep playing, sadly i never finished it.
HW:C i loved the acting and the movie's were just awesome, the next best storyline in any game i've ever seen were starcraft broodwars(in RTS style games). Aside from the I thought HW2 graphics were drop dead gorgious, unfortunately the crappy storyline that made no f'in sense to me along with the impossible levels just made me cheat to see the movies...cuz the cinematics were just pure kick arse awesome.
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Originally posted by StratComm
Not only are there none before the ghost ship, you could not rebuild them if you had them. Heavy guns become available at Karos Graveyard. I think what you're suggesting is what I did, but I can't remember ever having to chase down the Dog in search of its lair.
Yeah, actually I was thinking of the ghost ship and the graveyard dog.
I wasn't sure if it would be possible with the ghost ship though. I didn't remember having any HCs by then, and I always tried to salvage them and Destroyers. :p
Actually the one thing I wished had happened in HW:C was for the Bentusi remaining in the galaxy to die valiantly somehow. It just seemed like a fitting way to tie up things and push the overall story along.
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A bit of a spoiler, but the whole Bentusi being from another galaxy and all of them leaving to go back there thing is blatently contradicted in HW2. It's important that the Bentusi stick around.
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Oh, the Bentusi could always come back for HW2, but it'd add an interesting dimension to the story as some Hiigarans would feel that they had no need of the Bentusi, having won where they failed, and the Bentusi would be angry at the Hiigarans at the loss of their brothers.
The Bentusi's character did seem greatly changed from Homeworld, a sort of post-revisionism of their character; it just seemed that the whole thing was a little bit too clean.
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Homeworld was the first of it's kind, I had no clue what I was in for when I first bought it, I remember thinking the firt scene in the game was a loading screen until I realised I could rotate it, it utterly blew my mind, something a game hasn't done for a long time.
Homeworld C was a nice game, with a lot more variation to it than the original, but it suffered from slightly more 'cartoony' graphics, and a weaker plot.
Homeworld 2 was awesome looking, but was actually a step backwards in my opinion. Homeworld, whilst an incredible game, was often slated for a lack of variety between the two main races. Homeworld 2 has some variety, but the roles and performance for various ship types are the same, fighters, corvettes etc. It would have been nice to have one race which has incredibly powerful corvettes and fighters, but their capital ships are weak etc. Originally, HW2 was going to have 8 unique races available for multiplay, including Bentusi. I wish Relic had stayed with that plan and not rushed the release .
Homeworld is an awesome game, Homeworld 2 is great, but relies too heavily on the word 'Homeworld' and not enough on the number '2'.
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Beat Homeworld, eh? Is that where Michael Jackson came from?
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Originally posted by WMCoolmon
And the AI was fairly idiotic on more occasions than Homeworld; wounded frigates flying away from the main battlegroup after being ordered several times to return, ships outright ignoring certain orders in favor of others, ships going the opposite direction from their target...very annoying at times.
That's one of the nice things about Cata though. You're ships could gain experience. An experienced pilot or crew is going to know when to withdraw, unless they have explicit orders to the contrary(IE Aggressive Tactics).
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Homeworld 2 did suffer from sequel-itis, but its rare that a game doesn't suffer from such things.
I think for the most part you can blame Sierra for the lack of time. Relic might have been a tad over ambitious with 8 playable teams to play, balancing would of been insane. Three or four would of been nice though, chuck in the Taidan Republic and maybe the Turanic Raiders, would of been quite interesting indeed.
I don't think it's plausible to play as the bentusi. They kind of remind me of the Eldar from 40k and Dawn of War, except without the gayness. They have only one great harbour ship, which is supposedly the last of them. Plus the whole thing of them vowing to avoid confilct with other space fairing races. What would they do in multiplay, trade them to death? :p
I recall seeing many more megaliths in the game though, which would of been nice to see. Originally they'd play a large part in the gameplay, being able to even build defensive turrets on the sides of these huge constructions.
I'd imagine one of these would of been Tanis shipyards, in its full entirety.
Too bad I guess, I doubt we'll ever see another Homeworld game from Relic. I think Seirra has the rights to it now too... =/
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Originally posted by Grug
I recall seeing many more megaliths in the game though, which would of been nice to see. Originally they'd play a large part in the gameplay, being able to even build defensive turrets on the sides of these huge constructions.
Yeah, ships like the turret frigates looked very promising. They'd anchor onto the megaliths to prevent recoil from their huge mass drivers.
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A megalith is basicly a realy huge thing right? like those two big chunks in tanis or those curvy things in karos?
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I personally preferred Cataclysm's story to the original, as much as I like that too. Haven't finished HW2 yet though, the difficulty pushed most of my desire to play out the window.
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A megalith is basicly a realy huge thing right? like those two big chunks in tanis or those curvy things in karos?
Yeah. In the old previews though, I recall much larger ones. Such size that the mothership / flagship are just tiny specs in comparison.
I guess they never got the implementation sorted out.
Personally I think Homeworld could of gained from a few more elements in the levels.
Backgrounds are all fine and good, but some more items to interact with would of been nice too. Asteroids and debris fields could of been used better I think, and dust clouds and nebula. Especially in multiplay when such elements create variation.
Alas, it was not to be.
I personally preferred Cataclysm's story to the original, as much as I like that too. Haven't finished HW2 yet though, the difficulty pushed most of my desire to play out the window.
Its been a long time since I've played Cataclysm so the story is a bit hazy in my mind. I think it wasn't better than HW1, but not really worse either. It was about on par. Whereas HW2 had a potentially good story, yet poor execution in pulling it off.
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Hw2 was cancelled and then restarted which is what led to most of the execution holes and failures.