Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Lukeskywalkie on April 07, 2005, 12:01:00 pm

Title: Does time slow down in subspace?
Post by: Lukeskywalkie on April 07, 2005, 12:01:00 pm
A followup on the anti-gravity physics discussion:
It seems that while in normal space, ships entering one node appear at the other end quite rapidly. however, in missions where the player is within subspace, this transition is much longer. Is this just another physical cheat of some kind, or is subspace beyond the normal concept of time, slowing everything down for the observer ala near-speed-of-light situations?
Title: Does time slow down in subspace?
Post by: aldo_14 on April 07, 2005, 12:26:40 pm
"Subspace is an alternate physical plane of space where the normal limits of relativistic physics and travel don’t apply. "

Unfortunately, there's not really an easy way to check the difference, because the only in-subspace mission was to Sol, and obviously there's not a mission which shows the time lapse between entering the DS node and arriving in Sol from an 'exterior' perspective.  Also if subspace is used to transmit radio, you need to consider the delay upon radio - or whatever the transmission medium is - signals indicating a ships deprature through a node from the other side.
Title: Does time slow down in subspace?
Post by: redsniper on April 07, 2005, 03:57:49 pm
intersystem jumps take a while, which is why you have ~10 minutes to finish the last mission. intrasystem jumps, however, are almost instantaneous.
Title: Does time slow down in subspace?
Post by: aldo_14 on April 07, 2005, 05:04:20 pm
Quote
Originally posted by redsniper
intersystem jumps take a while, which is why you have ~10 minutes to finish the last mission. intrasystem jumps, however, are almost instantaneous.


I think he's referring to the 'time' the ship spends in subspace during an inter-system jump vs the time between the ship entering and exiting subspace in 'real' space.

i.e. would the Lucifer arrive in Sol 10 minutes after it was seen to have entered the DS node?
Title: Does time slow down in subspace?
Post by: Blitzerland on April 07, 2005, 05:17:46 pm
Quote
would the Lucifer arrive in Sol 10 minutes after it was seen to have entered the DS node?


Yes. Logically, that makes sense. You don't mess with time, you just travel very quickly in subspace. Besides, if you did appear instantly, the forces in Sol wouldn't have had time to prepare that last minute blockade you see in Sol: A History.

I view that campaign as the authoritive resource on Sol. :D
Title: Does time slow down in subspace?
Post by: LOA--Paul on April 07, 2005, 08:48:56 pm
Quote
Originally posted by Blitzerland


Yes. Logically, that makes sense. You don't mess with time, you just travel very quickly in subspace. Besides, if you did appear instantly, the forces in Sol wouldn't have had time to prepare that last minute blockade you see in Sol: A History.

I view that campaign as the authoritive resource on Sol. :D

Didn't missions in FS1 like the one where you escort Vasudan refugee transports/freighters through that 3 subspace node system have transmissions like instantaneous after the ships jumped that "Mu wing has arrived in ____ system"

The blockade could've been already set up, too.  Remember how they still weren't aware that the Bastion didn't make it to the node with Lucy ("Where's the Bastion?")
Title: Does time slow down in subspace?
Post by: aldo_14 on April 08, 2005, 04:01:46 am
Quote
Originally posted by LOA--Paul

Didn't missions in FS1 like the one where you escort Vasudan refugee transports/freighters through that 3 subspace node system have transmissions like instantaneous after the ships jumped that "Mu wing has arrived in ____ system"

The blockade could've been already set up, too.  Remember how they still weren't aware that the Bastion didn't make it to the node with Lucy ("Where's the Bastion?")


The problem is that we don't know how long those ships perceive themselves as being in subspace; it may be that some jumps only require a short presence in the tunnel compared to others, i.e. Sol.
Title: Does time slow down in subspace?
Post by: Charismatic on April 17, 2005, 04:57:09 am
I think, tho this proves nothing, that they already knew the limits and boundries of when a jump was instantaneous and when it took minutes\hours. They wouldent have been as cordinated, if one ship would pass another up in a joint effort attack, or in rande'vus. They knew about subspace alittle but they knew that much i expect.