Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Cobra on April 13, 2005, 12:45:21 pm
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this may be just my vid or something, or it could be 3.6.6. i was playing Sync when i noticed whenever i jumped out the ship stayed visible, but the shinemaps and thrusters were gone. i noticed this to be only applicable with HTL ships (Hercules, Perseus, and the Deimos showing up only in parts)
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Let me guess, you've got a GeForce 2 or 4. That's a known bug, and a very old one at that.
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GeForce 4 MX4000 is my vid. and i'm proud of it (well, until i get the radeon i've always wanted. :D)
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Yep. That's the problem. You should notice that any glowmapped parts get doubled when a ship explodes too. It shows up in all builds since glowmapping was first enabled.
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heh, no wonder i got a framerate drop whenever i was close to even an exploding fighter.
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Originally posted by StratComm
Let me guess, you've got a GeForce 2 or 4. That's a known bug, and a very old one at that.
I have a GF 6600GT and I have the same problem.
EDIT: I cant reproduce this bug right now. I tried one ship (The bat - I forget its real name) and it warped out fine, but I do remember a ship not warping out properly a while ago. I would test more, but FS2 isnt playing and I dont have much time.
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Originally posted by AnnihilaterD
I have a GF 6600GT and I have the same problem.
i envy you. anything's better than what i have...
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Can someone please post the link to the mantis bug that documents this so we can get someone to fix it?
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http://mgo.maxgaming.net/mantis/bug_view_page.php?bug_id=0000157
I just added a comment on it the other day. Should be near the top if you're viewing by last update.