Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Jonathan_S47 on April 13, 2005, 02:25:50 pm

Title: Capital ship laser effects
Post by: Jonathan_S47 on April 13, 2005, 02:25:50 pm
A few weeks ago when I was having technical problems with my laptop I started playing around with Lightspeed’s and DaBrain’s weapon effects. I updated the look of the Terran and Shiven Turret lasers. Pics and the .rar file can be found here. (http://www.game-warden.com/forum/showthread.php?t=555)
Title: Capital ship laser effects
Post by: FireCrack on April 13, 2005, 06:10:43 pm
I was trying to do this a while ago. We still need muzzle flashes for lasers enabled though, these look good.
Title: Capital ship laser effects
Post by: Unknown Target on April 13, 2005, 06:54:02 pm
I could've sworn I saw a muzzle flash in a screenshot already.
Title: Capital ship laser effects
Post by: Jonathan_S47 on April 15, 2005, 02:14:43 pm
Phreak got it so that a muzzle flash does appear at the gun points for lasers. They don’t move with the ship or turret so it looks kind of funny but for a capital ship this shouldn’t be too bad.
Title: Capital ship laser effects
Post by: Flipside on April 15, 2005, 02:54:54 pm
That's be a nice effect for ballistic weapons if they left a 'puff' which faded over a couple of seconds though ;)
Title: Capital ship laser effects
Post by: TrashMan on April 15, 2005, 06:25:32 pm
screenies?
Title: Capital ship laser effects
Post by: Grimloq on April 15, 2005, 09:46:56 pm
You have much to learn. 'Screenies?' is never to be taken as a question ;)
Title: Capital ship laser effects
Post by: Jetmech Jr. on April 15, 2005, 11:27:11 pm
What are you doing here? Don't you have a Hi-Poly Hecate to finish? :p
Title: Capital ship laser effects
Post by: Raptor on April 16, 2005, 07:12:54 am
Nice to see that at least ONE person uses my regunned version of the Orion...
Title: Capital ship laser effects
Post by: Grimloq on April 16, 2005, 11:39:00 am
*Minimizes trueSpace and his Hecate to say "Don't make me hurt you, Jetmech :p "*
Title: Capital ship laser effects
Post by: Trivial Psychic on April 16, 2005, 11:45:37 am
I use the up-gunned version in my own WIP campaign, but now that I've got Bob/Stratcom's hi-poly Orion, I'm wishing that someone would re-do the turret layout of the latter to match your up-gunned version.  That way there wouldn't be such a drastic change in ship quality between a standard model, and one that (in the context of the campaign) is supposed to be very much supperior.
Title: Capital ship laser effects
Post by: Jonathan_S47 on April 16, 2005, 10:33:18 pm
I kinda like the turrets on the up-gunned version better than the ones on the hi-poly Orion.

TrashMan: Screen shots of the lasers can be found through the link in my first post.
Title: Capital ship laser effects
Post by: Raptor on April 17, 2005, 05:30:36 am
Quote
Originally posted by Trivial Psychic
I use the up-gunned version in my own WIP campaign, but now that I've got Bob/Stratcom's hi-poly Orion, I'm wishing that someone would re-do the turret layout of the latter to match your up-gunned version.  That way there wouldn't be such a drastic change in ship quality between a standard model, and one that (in the context of the campaign) is supposed to be very much supperior.


I might do a version for the hi-poly Orion, but it might be a while.  Kind of gotten distracted by other things.

Also, how can I put this, I'm not that keen on it (the hi-poly Orion):nervous:  The hull is just that bit too busy.  GalEmp's adjusted reskin amde it look better though.
Title: Capital ship laser effects
Post by: FireCrack on April 19, 2005, 08:33:47 pm
I just wanna see giant OMGHUGE muzzle flashes when a Terran Hugfe Turret fires so they atleast LOOK powerfull.