Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: Woomeister on April 14, 2005, 04:38:07 am

Title: New Staff Required
Post by: Woomeister on April 14, 2005, 04:38:07 am
Freders (4 positions)

We need freders of reasonable experience to help with the completion of the main campaign. They need to be able to use our old SCP version of FRED* and be familiar with SCP Sexps and features. I expect mission designers to test their own work for little mistakes before giving it out to the testers (see below)

*note we now have an untested new build of FRED, and so will be using both a really old build and this 'bit buggy' build.

Designers will be expected to send a sample mission to me. I'd prefer a sample mission sent by PM and the mission should use INFR1 SCP and not normal FS2. There's no specifics for the mission.

Full Testers (4 positions)

These testers are full members of staff and are not 'beta testers'
They will be expected to test out all the mods to find any errors or problems with them. This will include testing official campaign missions, as well as making your own test missions. They must be willing to go bug hunting for minor things. This isn't a random playtest, if we find something that can be a problem I expect the testers to hunt it down to see if it is a problem. I expect them to work together to comfirm bugs and problems as well as to try and come up with suggestions or a solution to fix them. There will be 2 members with 'low end' pcs, 1 middle, and 1 high end. Specs for each position will follow:

Low End:
500-800 Mhz CPU | 128-256 MB Ram | 32-64 MB T&L gfx card (TNT2 - GeForce 2/4MX)

Middle:
1-1,8 Ghz CPU | 256-512 MB Ram | 64-128 MB DX8 or DX9 generation gfx Card (GeForce 3 - GeForce 4 minus the MXs or ATI 7000 - 9600)

High End:
2 Ghz+ CPU | 512-1024 MB Ram+ | 128-256 MB+ DX9 gfx card


General Staff Criteria:

All people wishing to become Inferno staff must also:

Be able to download a very large modpack (Staff pack is around 150mb right now, if you can't download it (it's in smaller chunks of around 40mb IIRC) then don't apply.

Have time to perform the work (I don't want people who 'might' be able to help as they usually waste our time. I don't mind if they work on multiple projects as long as I don't have to wait several months before they can do anything)

Visit the forums regulary (Most contact will be through the internal forum)


I may take on more people if we get too much interest for specific positions. Though I doubt that will happen :p
Title: New Staff Required
Post by: Singh on April 14, 2005, 05:20:02 am
Edit:
Never mind, I've got the patch and R1 working properly in FRED. Expect a poorly tested sample tomorrow or day-after :P
Title: New Staff Required
Post by: Kie99 on April 14, 2005, 09:23:58 am
I'll definately become a tester if you want, and I'll send you a mission soon.

PS. I fill all the requirements as a FREDder and tester.
Title: New Staff Required
Post by: Gloriano on April 14, 2005, 09:29:45 am
Quote
Full Testers (4 positions)



Shame that I'am too busy and already working in 4 project but if you really need help maybe i can help very little
Title: New Staff Required
Post by: brugger on April 14, 2005, 01:27:24 pm
I would like to help out as a freder, I just got the patch working and I'll have a mission ready to send your way tomorrow or day after. Despite my low post count i do visit forums once or twice a day.
Title: New Staff Required
Post by: MatthewPapa on April 14, 2005, 03:25:37 pm
What kind of stuff would we be testing? I can usually troubleshoot most things pretty easily...

Let me know and I may be interested. Here are the PCs that are currently at my disposal:

MY comps specs

AMD XP 3200+ OC@ 2.82 Ghz FSB 433
1 gig DDR
GeForce 5700 LE, 256 DDR (been able to take everything I have thrown at it so far)
SATA 10k RPM Raptor 74 GIG

FAMILY comp specs

AMD XP 2500+ OC @ 2.2 Ghz FSB 400
384 MB DDR
Ge Force MX 440, 64 MB
Standard IDE

Old comp specs

Pentium 3 133 FSB @ 450 MHz
384 Mb of RAM
32 MB graphics
IDE

Server Comp specs

2500+ Sempron @ 1.8 GHz
256 MB RAM
Integrated Graphics
SCSI
Title: New Staff Required
Post by: Kie99 on April 14, 2005, 04:08:29 pm
My System Stats:
(http://img.photobucket.com/albums/v517/kietotheworld/SystemSpecs.jpg)
Title: New Staff Required
Post by: Darkon on April 14, 2005, 08:34:06 pm
Quote
Originally posted by kietotheworld
My System Stats:
(http://img.photobucket.com/albums/v517/kietotheworld/SystemSpecs.jpg)


LOL  .  Owning a Compaq computer should be more than enough for you to be disqualified :)
Title: New Staff Required
Post by: Kie99 on April 15, 2005, 01:05:41 am
Why? :confused:
Title: New Staff Required
Post by: c914 on April 15, 2005, 02:15:36 am
Low End tester - that could be me:)
Title: New Staff Required
Post by: Woomeister on April 15, 2005, 04:59:31 am
Quote
Originally posted by MatthewPapa
What kind of stuff would we be testing? I can usually troubleshoot most things pretty easily...


Other than bug testing missions

-checking all the different transports can dock and undock correctly from each docking point on a ship. That means testing each races transports (a lot of work, though some ships are only meant to have certain species dock to it as other ships don't really work with them.)

-checking all fighterbay paths are working correctly

-checking for slowdown and instability from the weapons/effects (This is a major issue for my system, so I'll be looking at any issues the mid/low range spec people have)

-checking for slowdown or instability due to models (due to many maps or polycount)

-checking that all ship meshes are stable (collisions and such)

-checking for crashes or other issues (anything that crops up)

and any other general modpack checks. I want to eliminate as many issues and problems before release. Since we won't be using all ships in the first chapter, this is why I want the testers to be able to make at least basic missions so they can test everything. They don't need to make anything polished though, since those missions are for testing.

Basically to make sure the errors in R1 don't happen this time, such as the SOC corvette issues.
Title: New Staff Required
Post by: MatthewPapa on April 15, 2005, 06:48:11 am
Quote
Originally posted by Woomeister


Other than bug testing missions

-checking all the different transports can dock and undock correctly from each docking point on a ship. That means testing each races transports (a lot of work, though some ships are only meant to have certain species dock to it as other ships don't really work with them.)

-checking all fighterbay paths are working correctly

-checking for slowdown and instability from the weapons/effects (This is a major issue for my system, so I'll be looking at any issues the mid/low range spec people have)

-checking for slowdown or instability due to models (due to many maps or polycount)

-checking that all ship meshes are stable (collisions and such)

-checking for crashes or other issues (anything that crops up)

and any other general modpack checks. I want to eliminate as many issues and problems before release. Since we won't be using all ships in the first chapter, this is why I want the testers to be able to make at least basic missions so they can test everything. They don't need to make anything polished though, since those missions are for testing.

Basically to make sure the errors in R1 don't happen this time, such as the SOC corvette issues.


Ok, sounds allright as I can do everything you mentioned above. Ive been doing testing like this for the BSG project for a while over at GW (they have similiar issues with slowdowns etc) , I could do it for you too. Sign me up if I you think I could be of assistance.
Title: New Staff Required
Post by: aldi on April 15, 2005, 05:28:24 pm
i WOULD like to be a full tester I have
1.69 Ghz+ CPU | 512 MB Ram+ | 256 MB+ DX9 gfx card
I can download a very large modpack and I woild like to help. thanks
Title: New Staff Required
Post by: Viper1000 on April 15, 2005, 06:57:43 pm
That is definitely not a high end computer bud.
Title: New Staff Required
Post by: DaBrain on April 16, 2005, 02:44:36 am
Quote
Originally posted by MatthewPapa
What kind of stuff would we be testing?


Maybe I'll send you some new effects which require some performance testing.

I'll hve to work on them before though. ;)
Title: New Staff Required
Post by: Hippo on April 16, 2005, 09:00:48 am
I'll FRED... :nervous:


*goes to constuct sample mission*

*hopes that ship/wing names aren't that important*
Title: New Staff Required
Post by: Kie99 on April 16, 2005, 01:49:04 pm
I've got the mission finished, now I jsut need your E-mail.
Title: New Staff Required
Post by: brugger on April 16, 2005, 01:54:22 pm
I finished my mission last night and sent you a pm with a link
Title: New Staff Required
Post by: Woomeister on April 16, 2005, 01:55:00 pm
If you can't upload it somewhere and PM a link, then try the send email link in my profile. Don't know if you can attatch files to those though.
Title: New Staff Required
Post by: brugger on April 16, 2005, 02:35:23 pm
Quote
Originally posted by kietotheworld
I've got the mission finished, now I jsut need your E-mail.


if you need some where to upload your mission just go to freeweb.com it took me about 2 minutes to set up a free site and get my file uploaded, it looks horriable but it does the job
Title: New Staff Required
Post by: Woomeister on April 17, 2005, 08:36:11 am
Having webspace to put them in can be useful as each mission designer can post the links in the forums for the testers, but that isn't a requirement.

Oh I haven't really set a deadline for this, it'll either be 1-2 weeks or when I have 8 people looking for a specific position. Whatever comes first.

If people who have sent a mission already, or plan to do so in the next day or two decide to make a better/another one due to the amount of time they now have, I have no problem with this.

I also won't be deciding untill all entries are in, so don't expect any response yet if you have sent a mission in.
Title: New Staff Required
Post by: Hippo on April 17, 2005, 11:55:29 am
wow i feel stupid...


I was all set to start yesterday, and i had to reformat... So i did, and now i'm all set to continue today, and suddenly i have problems with every fred build i try... I can get it to load the data fine, but there's random crashes, and disappearing ships, and some builds don't load at all...

Is there any one specific build you would recommend? Even retail :ick: ?

I'm home sick, and on vacation for the next week, so i'll have plenty of time to make it happen, just... It needs to work first :p
Title: New Staff Required
Post by: Woomeister on April 17, 2005, 12:05:13 pm
I only use our experimental INF FRED builds, so can't say about other builds.

If you really need to you can make the test mission using retail, though you'll need to get a FRED build working so that I know our builds should work.
Title: New Staff Required
Post by: Hippo on April 17, 2005, 12:12:16 pm
I'm working on getting phreaks's new fred build now... I don't know why, but his didn't make it into my backups, and i'm pretty sure it will work... I'll start it out with retail though...
Title: New Staff Required
Post by: Blitzerland on April 17, 2005, 12:47:29 pm
I volunteer for the position of "High-End Tester."

System Specs:

Processor: 2.4 Ghz P4
GPU: ATI Radeon 9800 Pro
DirectX: DX 9.0c
RAM: 512mb
Free Space: 80GB Free HD Space
Connection: 120 KBS DSL

Been playing Fs2 since it came out, so don't worry about that.

*3 hours pass, Woo replies to different thread in same forum*

*Blitzerland pretends he's not being ignored*

Life is much more fullfilling through denial. :p
Title: New Staff Required
Post by: Singh on April 17, 2005, 04:59:30 pm
Hippo: have you tried patching R1 yet? I had the same problems, but the patch made 'em go away. Worth giving a try at least :P
Title: New Staff Required
Post by: Hippo on April 17, 2005, 05:01:51 pm
Yeah... Woo pointed that out in the SCP forum... I had never noticed the patch at all... :nervous:

It be downloading...
Title: New Staff Required
Post by: Woomeister on April 17, 2005, 05:11:10 pm
The patch should fix most, if not all problems that prevent FS Open use.
Title: New Staff Required
Post by: Hippo on April 17, 2005, 06:38:31 pm
Yeah, SCP FRED is working A-Ok now :)
Title: New Staff Required
Post by: Blitzerland on April 18, 2005, 05:56:42 pm
Okay, he's replied after my post, but still hasn't replied to me. In some places, that could be taken as a bad sign.

I'll just slink away into the shadows.
Title: New Staff Required
Post by: Hippo on April 18, 2005, 06:11:59 pm
[q]Oh I haven't really set a deadline for this, it'll either be 1-2 weeks or when I have 8 people looking for a specific position. Whatever comes first.[/q]

I assume this counts for both sets of positions... Hang in there :p
Title: New Staff Required
Post by: Hippo on April 19, 2005, 08:00:13 pm
PM sent
Title: New Staff Required
Post by: Woomeister on April 23, 2005, 06:18:50 pm
For the testers:

kietotheworld I need to know what Graphics card you have.

c914 I need some specs, at least CPU, RAM and Graphics Card

The Graphics card can be a big issue for this sometimes. My R9200 slows to a crawl in some missions so I have to optimise things. We've managed to reduce this recently by optimising quite a few things from models to effects.

I'm also producing NON-HTL versions of many HTL models as I can as an option for those with slower systems. The first batch will be tested by the low and mid testers. However I can't reduce a few of the models such as our 2 HTL stations and the Ezechiel. I have mixed results using these so I'm quite interested how these will work on the testers systems.

If the testers or anyone else has a question on running the mod. I'll try to answer them here.

I'll have this running as best as I can by release :)

Oh and in case it matters we run a semi-stand alone. Which is incompatable with the SCP, SCP VP files, FS2 VP files (except 1) FS2 ship Mods, and INF R1. I'll give instructions on how to set it up.


For Mission Designers:

If your system doesn't meet the min requirement I put up for testers let me know. Otherwise ignore this.

I have 4 sample missions so far. 2 are in high consideration. Just because 4 have applied don't stop making those sample missions if your working on one. There's still time left.
Title: New Staff Required
Post by: Kie99 on April 24, 2005, 06:07:06 am
NVIDIA® GeForce™ FX 5200
128MB Video Memory
Title: New Staff Required
Post by: DaBrain on April 24, 2005, 06:45:58 am
This card is equal to a Geforce 3 TI in terms of Power.
I think it's ok, to call it low - lower mid range.
Title: New Staff Required
Post by: c914 on April 24, 2005, 07:13:26 am
Quote
I need some specs, at least CPU, RAM and Graphics Card


here it is:
800 Mhz Duron, 256 MB Ram, GeForce 2 64 MB
Title: New Staff Required
Post by: Woomeister on April 24, 2005, 08:48:39 am
Ok I've collected the current testers specs so we can go through them and choose which ones we think would be best.

Will let you know asap.
Title: New Staff Required
Post by: SuperCoolAl on April 26, 2005, 02:46:50 pm
Hope I'm not too late

I would love to be a mid-spec tester if there's a place for me- I can certainly FRED basic missions for such a purpose

Pentium 4 1.7
512MB SDRAM
128Mb Radeon 9800 Pro
XP Home
2 Megabit Cable
Title: New Staff Required
Post by: Cobra on April 26, 2005, 03:02:46 pm
i may be working on 2 other projects, but i can sure as hell test.

2.7 GHz Processor
GeForce 4 MX4000 (will soon be Radeon 9200)
256MB SDRAM
DirectX: 9.0c
HD: 40 gig (soon to be 80 gig once mom gets some cash)
1.15 MB Connection (DSL)
Title: New Staff Required
Post by: SuperCoolAl on April 29, 2005, 05:17:35 am
I hope we get avatars and internal access if we get picked ;7
Title: New Staff Required
Post by: Woomeister on April 29, 2005, 05:28:23 am
Internal acess will be guaranteed. Though that is for discussion purposes only. The files aren't on the internal and will be given before internal access.

Avatars will probably wait till I add someone to the HLP staff list. Which I'll only do once I see that person is actually doing something.
We had too many people with INF avatars that do nothing.

I'm writing up installation instructions now. Then I need to finnish the new Banshee and update patch.

So far we've chosen to take on 4 testers and 2 mission designers from those who applied. I'll contact them once I get these files ready. This might be early next week depending on how things go over the next few days.
Title: New Staff Required
Post by: brugger on April 29, 2005, 06:51:05 am
would it be possible to get a post or pm to let the people that got picked know about, now that i know you've made decisions the suspense will start to build
Title: New Staff Required
Post by: SuperCoolAl on April 29, 2005, 06:58:13 am
Don't you understand yet? You must obey Woo as your complete master if you want to be part of the team ;)

As for me... I certainly won't drop out if I'm picked, nothing would please me more than helping my favourite mod out :nod:

EDIT- If I'm not picked may I be considered for the post 'Official Suck-Upperer to Inferno Teamer?'
Title: New Staff Required
Post by: brugger on April 29, 2005, 07:03:28 am
Quote
Originally posted by SuperCoolAl

As for me... I certainly won't drop out if I'm picked, nothing would please me more than helping my favourite mod out :nod: ;)


I'm with ya there, inferno was the first campaign that i played after beating the game over and over again. It single handedly got me interested in fs again
Title: New Staff Required
Post by: SuperCoolAl on April 29, 2005, 07:07:11 am
Yeah from the first time I fired that Subach HL-12 and saw the Carolina total those cruisers, I knew I was hooked...

My favourite mission though has to be Nemesis, there's nothing quite like it.

But perhaps we should keep this discussion outside a thread designed to recruit staff members :p
Title: New Staff Required
Post by: Woomeister on April 29, 2005, 07:18:52 am
Yeah ok, I'll post the list I currently have. Just added another person.

Freders

Singh
Hippo
brugger

Testers

c914
kietotheworld
MatthewPapa
SuperCoolAl

I'll be in contact with the above once I'm ready.

There's still 1 position for Freding open, and I'll take on more than one if they're good.

This now tripples our current active staff count :D
Title: New Staff Required
Post by: SuperCoolAl on April 29, 2005, 07:23:58 am
*SuperCoolAl does a little dance* :cool:
Title: New Staff Required
Post by: Hippo on April 29, 2005, 07:47:15 am
woot!
Title: New Staff Required
Post by: Singh on April 29, 2005, 07:48:00 am
w00tage!
Title: New Staff Required
Post by: Kie99 on April 29, 2005, 09:45:31 am
w00tageness!
Title: New Staff Required
Post by: Goober5000 on April 29, 2005, 02:09:18 pm
Is Blaise Russel on staff for R2?
Title: New Staff Required
Post by: Woomeister on April 29, 2005, 02:23:58 pm
Well he's supposed to be, but I've never seen him in this forum, so I guess not.
Title: New Staff Required
Post by: Kie99 on April 29, 2005, 02:41:53 pm
Should we be able to see the internals?
Title: New Staff Required
Post by: Woomeister on April 29, 2005, 03:22:10 pm
No, I haven't asked for access yet.
Title: New Staff Required
Post by: MatthewPapa on April 29, 2005, 06:51:48 pm
Okie-dokie.

Just let me know when when I need to get started.
Title: New Staff Required
Post by: brugger on April 29, 2005, 10:51:06 pm
sweet. good news after a very very long day at school
Title: New Staff Required
Post by: Woomeister on May 01, 2005, 09:44:31 am
Request for access is done, and I'm getting a PM ready for you all with some info and links to the mods.

Staff patch 2 is already avaliable which adds the new Banshee and Lyre and fixes a few issues.

Only the low poly model test pack needs to be done.
Title: New Staff Required
Post by: Fineus on May 01, 2005, 09:54:05 am
Thought I'd check in here as well and mention that access should be granted to everyone you asked for. Please PM me if there's anyone who isn't seeing it.

Edit: Anyone who isn't seeing it who should be able to see it that is...
Title: New Staff Required
Post by: Woomeister on May 01, 2005, 10:01:28 am
Ok thanks for that.

I've sent out the PMs to each of you on how to get the files. If you did not receive the message let me know.
Title: New Staff Required
Post by: aldi on May 01, 2005, 10:27:58 am
I did not receive the message.
Title: New Staff Required
Post by: Woomeister on May 01, 2005, 10:29:22 am
Because your not on the list I posted.

Only these 7 should get a message:

Singh
Hippo
brugger
c914
kietotheworld
MatthewPapa
SuperCoolAl
Title: New Staff Required
Post by: SuperCoolAl on May 01, 2005, 10:47:26 am
got msg and access, downloading the staff pack now...
Title: New Staff Required
Post by: brugger on May 01, 2005, 10:56:55 am
got it all and would like to try and intall so i could play with it a bit, but gotta go to work in pretty soon. i'll try to install tonight
Title: New Staff Required
Post by: mr.WHO on May 01, 2005, 11:05:47 am
OFFTOPIC: May I use Inferno music(Hidded and Nemesis mission music) for FS to HW2 mod(FS:New Age)  trailer  ??
Title: New Staff Required
Post by: Woomeister on May 01, 2005, 11:09:38 am
Yeah, don't see why not.
Title: New Staff Required
Post by: SuperCoolAl on May 01, 2005, 11:21:43 am
just hopped into FRED to make my 1st mission

took 2 minutes- Tereus against Warlock just to check the whole thing wouldn't crash on loading :D

(http://img243.echo.cx/img243/6883/screen003kq.jpg) (http://www.imageshack.us)

FPS was great although of course not much was happening...

EDIT- I hope I haven't broken any rule by posting that image, its not as if it spoils anything...
Title: New Staff Required
Post by: n00by on May 01, 2005, 12:09:50 pm
Well...it reveals the existence of ammunition-based weaponry :D
Title: New Staff Required
Post by: Woomeister on May 01, 2005, 12:11:16 pm
That's no secret as it's been in a few shots before :)
Title: New Staff Required
Post by: SuperCoolAl on May 01, 2005, 12:19:44 pm
yea I just won't post anything that hasn't been seen before

let me just reassure every sceptical fan, from what I've seen in the hour or so with access... its just WOW!
Title: New Staff Required
Post by: Woomeister on May 01, 2005, 03:49:25 pm
Uh no, just because its red doesn't mean it's Shivan.

Those are the GTVA plasma weapons, not beams.
Title: New Staff Required
Post by: Woomeister on May 01, 2005, 04:10:49 pm
Quote
Originally posted by High Max
The staff that you are hiring; are these permanent staff to help the existing staff create R2 and R3? If this is true, then maybe R2 will be released sooner than initially expected. :)

Umm what else would I be hiring staff for?

Yes all positions are permanent, including the testers. Hence why they aren't beta testers.
Title: New Staff Required
Post by: Hippo on May 01, 2005, 07:16:53 pm
PM received, i'll download everything ASAP, but i'm PMing back Woo :p
Title: New Staff Required
Post by: Kosh on May 02, 2005, 02:08:00 am
Quote
Originally posted by Woomeister
Well he's supposed to be, but I've never seen him in this forum, so I guess not.



If you removed his avatar, it might get his attention and bring him back from the darkside.....er, I mean bring him back to Inferno. :)
Title: New Staff Required
Post by: brugger on May 02, 2005, 02:21:39 am
ive got it all installed now and seems to be working so far.
Title: New Staff Required
Post by: NGTM-1R on May 02, 2005, 04:54:24 am
PM him, e-mail him, form a posse to hunt Blaise down and threaten to torch his house unless he FREDs for Inferno, whatever it takes. Something that looks this good deserves FREDding of his calibur.
Title: New Staff Required
Post by: Kosh on May 02, 2005, 05:42:56 am
That might work too.
Title: New Staff Required
Post by: SuperCoolAl on May 03, 2005, 03:31:30 am
Quote
Originally posted by High Max
I noticed that in that pic, I see the Tereus firing normal red laser blasts. This must be because the EA have combined Shivan technology with their ships, right?

Also, that green pulse beam looks great. This is the first time I've ever seen it. I hope those effects don't slow my system down. I have a pretty good system but you never know if it will cause hanging.


Nah, it ain't Shivan, it doesn't have Shivan firing sounds, and its more orange than red...

That pulse thing fires like a normal laser so it would seem, it doesn't act like a beam, but it is pretty :D
Title: New Staff Required
Post by: DeepSpace9er on May 06, 2005, 11:23:11 pm
I made a capship fire a beam once... i guess i dont qualify. :doubt:
Title: New Staff Required
Post by: Woomeister on May 07, 2005, 04:08:51 am
Well I learned that within a few minutes using the walkthrough.