Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Jetmech Jr. on April 14, 2005, 05:48:56 pm
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Well?
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What build are you using, what are your system specs. Have you reported it to Mantis? (http://mgo.maxgaming.net/mantis/main_page.php)
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I'm using Bobb's 3-16 Build (y'know, the one with the new subspace effects). And thats the only question I can answer -_-;
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Backwards, or at a 90 degree angle?
Try this build too (http://fs2source.warpcore.org/exes/latest/20050414-Goober5000.rar)
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Backwards.
Ill try it out tomorrow.
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I have this effect too, most noticibly the Subach HL7, the laser image is backwards.
At first I thought it was my GFX card since I had upgraded to a 6800GT OC, but upon further testing it only happens with the media vp 3.6.6 and your ex build WM.
No mods or changes, just the SCP stuff and the retail campaign.
I will try the build you just linked and see if it is still there.
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Ahh, I thought you meant lasers were firing out the rear of the turrets. :nervous:
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I've already reported this here:
http://www.hard-light.net/forums/index.php/topic,31376.0.html
Pic
( http://img169.exs.cx/img169/7558/screen00673wj.jpg )
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Yep, thats the effect I'm getting.
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does this happen with every shot? if it is then its probably just a case of swapped uv-coordinates.
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It's every shot.
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Same effect, and yes, every shot.
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Are you using Bobboau's experimental 'Flaring' build?
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This is also happening in Goober’s 4-14 build.
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Originally posted by Flipside
Are you using Bobboau's experimental 'Flaring' build?
No, that build works fine, I think it has something to do with the 3.6.6vp, but since only a few people have reported it I don't think that's the problem now.
Unless only us have upgraded...
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fixed
edit: unless it actually was the pictures that were backwords and not the uv-coordinates