Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Jetmech Jr. on April 14, 2005, 05:48:56 pm

Title: Why are the Primaries/Cap-Ship "Blob" Turrets firing backwards?
Post by: Jetmech Jr. on April 14, 2005, 05:48:56 pm
Well?
Title: Why are the Primaries/Cap-Ship "Blob" Turrets firing backwards?
Post by: Kie99 on April 14, 2005, 05:50:53 pm
What build are you using, what are your system specs.  Have you reported it to Mantis? (http://mgo.maxgaming.net/mantis/main_page.php)
Title: Why are the Primaries/Cap-Ship "Blob" Turrets firing backwards?
Post by: Jetmech Jr. on April 14, 2005, 05:55:09 pm
I'm using Bobb's 3-16 Build (y'know, the one with the new subspace effects). And thats the only question I can answer -_-;
Title: Why are the Primaries/Cap-Ship "Blob" Turrets firing backwards?
Post by: WMCoolmon on April 14, 2005, 06:13:31 pm
Backwards, or at a 90 degree angle?

Try this build too (http://fs2source.warpcore.org/exes/latest/20050414-Goober5000.rar)
Title: Why are the Primaries/Cap-Ship "Blob" Turrets firing backwards?
Post by: Jetmech Jr. on April 14, 2005, 08:59:43 pm
Backwards.

Ill try it out tomorrow.
Title: Why are the Primaries/Cap-Ship "Blob" Turrets firing backwards?
Post by: DrunkenPirate on April 14, 2005, 09:17:08 pm
I have this effect too, most noticibly the Subach HL7, the laser image is backwards.
At first I thought it was my GFX card since I had upgraded to a 6800GT OC, but upon further testing it only happens with the media vp 3.6.6 and your ex build WM.
No mods or changes, just the SCP stuff and the retail campaign.
I will try the build you just linked and see if it is still there.
Title: Why are the Primaries/Cap-Ship "Blob" Turrets firing backwards?
Post by: WMCoolmon on April 15, 2005, 01:18:48 am
Ahh, I thought you meant lasers were firing out the rear of the turrets. :nervous:
Title: Why are the Primaries/Cap-Ship "Blob" Turrets firing backwards?
Post by: DaBrain on April 15, 2005, 04:34:41 am
I've already reported this here:
http://www.hard-light.net/forums/index.php/topic,31376.0.html

Pic
( http://img169.exs.cx/img169/7558/screen00673wj.jpg )
Title: Why are the Primaries/Cap-Ship "Blob" Turrets firing backwards?
Post by: Jetmech Jr. on April 15, 2005, 05:39:32 am
Yep, thats the effect I'm getting.
Title: Why are the Primaries/Cap-Ship "Blob" Turrets firing backwards?
Post by: phreak on April 15, 2005, 01:19:45 pm
does this happen with every shot?  if it is then its probably just a case of swapped uv-coordinates.
Title: Why are the Primaries/Cap-Ship "Blob" Turrets firing backwards?
Post by: Jetmech Jr. on April 15, 2005, 02:27:44 pm
It's every shot.
Title: Why are the Primaries/Cap-Ship "Blob" Turrets firing backwards?
Post by: DrunkenPirate on April 15, 2005, 02:44:44 pm
Same effect, and yes, every shot.
Title: Why are the Primaries/Cap-Ship "Blob" Turrets firing backwards?
Post by: Flipside on April 15, 2005, 02:49:20 pm
Are you using Bobboau's experimental 'Flaring' build?
Title: Why are the Primaries/Cap-Ship "Blob" Turrets firing backwards?
Post by: Jonathan_S47 on April 15, 2005, 03:29:28 pm
This is also happening in Goober’s 4-14 build.
Title: Why are the Primaries/Cap-Ship "Blob" Turrets firing backwards?
Post by: DrunkenPirate on April 16, 2005, 12:32:41 pm
Quote
Originally posted by Flipside
Are you using Bobboau's experimental 'Flaring' build?
No, that build works fine, I think it has something to do with the 3.6.6vp, but since only a few people have reported it I don't think that's the problem now.
Unless only us have upgraded...
Title: Why are the Primaries/Cap-Ship "Blob" Turrets firing backwards?
Post by: phreak on April 16, 2005, 01:35:04 pm
fixed

edit: unless it actually was the pictures that were backwords and not the uv-coordinates