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Off-Topic Discussion => General Discussion => Topic started by: Darkage on June 20, 2001, 04:58:00 pm

Title: render wars
Post by: Darkage on June 20, 2001, 04:58:00 pm
Venom and i have challenged each other in a render war,He says his ships the SF Chimera is better then the AC Gordia,watch how the battl unfolds and see who wins (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) have fun (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

the first on form Venom
 (http://www.3dap.com/hlp/inferno/images/chimeravsgordia.jpg)

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Title: render wars
Post by: Nico on June 20, 2001, 05:16:00 pm
ok, the aim is to have a "friendly" war  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)For me it's mainly a good mean to improve my rendering skills through a friendly competition, and so it is for Darkage, so sit down and enjoy the war between the shivans and the ancients  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) we'll begin with these 2 ships, but new challengers will surely come...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")

and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index.html")
Title: render wars
Post by: DragonClaw on June 20, 2001, 07:08:00 pm
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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Quote
The fear always controls our attitude, let us fear no more!
Title: render wars
Post by: Fattony on June 21, 2001, 07:03:00 am
*******  excellent idea.

You could make them into a comic afterwards.
Title: render wars
Post by: Setekh on June 22, 2001, 05:05:00 am
That's kinda what was happening between me and Thunder, and also on the 'Poor Setekh.....' thread... hey, battles follow me everywhere.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: render wars
Post by: Nico on June 22, 2001, 06:31:00 am
Btw, it's mainly for improving rendering skills (I know I already said it), so any comment or advice is welcome .
Title: render wars
Post by: NeoHunter on June 22, 2001, 08:59:00 am
Here we go again. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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I want a better title!!!

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Not to mention a FREDder! :)
Title: render wars
Post by: Darkage on June 24, 2001, 03:38:00 pm
my render will come soon (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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Title: render wars
Post by: Nico on June 24, 2001, 03:48:00 pm
Gnnnnghhnn ahhh I can't resist, I have to post the next one, I can't resist, sorry darkage lol:
I think it's one of my best:

 (http://www.hiddenterror.f2s.com/pictures/Onslaught2.jpg)

Tell me what you think of this one please  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")

and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index.html")
Title: render wars
Post by: morris13 on June 24, 2001, 04:04:00 pm
niiiiiiiiiiiiice =)
Title: render wars
Post by: Bobboau on June 24, 2001, 04:06:00 pm
ooh, that is a nice one, but you need to work on your energy weapon effects. and theres a new cruser I am working on you may be interested in, it's on my AOL FTP (won't be there TOO long as I've finaly rid my self of that horor) it's called Malia.

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Title: render wars
Post by: Woomeister on June 24, 2001, 04:15:00 pm
Maila...You mean this?
 (http://www.3dap.com/hlp/inferno/images/Mailia.jpg)
One of my favourites  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: render wars
Post by: Sandwich on June 24, 2001, 04:29:00 pm
*pant pant*

Wow, nice design! What race is it for, the Ancients? Can we see some more angles?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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Title: render wars
Post by: Nico on June 24, 2001, 04:52:00 pm
crap, woomeister send it to me, but the UV mappings haven't been kept... could you send me the model  (not the maps, already have them) to [email protected] , Bobboau? Thanx for the comments btw  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) mmh, just could you be more precise on what I need to improve in the lasers so I make the changes for the next render?

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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")

and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index.html")
Title: render wars
Post by: DragonClaw on June 24, 2001, 08:52:00 pm
   I think its too solid in the middle... I know its an object but isn't there a way in MAX to make it look transparent???  Have a transparent model with a glow on it... it'll look just like a energy gun.

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   -Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")

         
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The fear always controls our attitude, let us fear no more!
Title: render wars
Post by: Sushi on June 25, 2001, 12:32:00 am
 
Quote
Originally posted by venom2506:
Btw, it's mainly for improving rendering skills (I know I already said it), so any comment or advice is welcome .

You rang?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Actually, I'm going to be gone the next couple of weeks, but before I go, here's my critical analysis on the first picture:

I love the nice, harsh lighting and the nonoverbearing background. The placement is just right to get a good view of all the ships, and the fire effect looks pretty good, if a bit too fractalized. Moving to the important part, the beefs:

*Like I said, fire too fractalized.
*The textures on the cruiser are woefully undetailed, especially compared to the nice sharp textures on the lower-left Chimera.
*The back engine glows are a bit too rounded- they work, but rendering an actual thruster model and extending a glow around that would be even better- think volume lights for the glow.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) If you do do a thruster model, use the default FS2 texture for both the main map and the transparency map, and then give them full self illumination. If you're using a current enough version of 3ds MAX, add a noise space warp to the thruster model to give it a little personality.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Anyway, it's excellent work. I like this render wars idea, and I hope to see ALL the render gurus respond. That's an order.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)




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Sushi- the OTHER white meat!

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Title: render wars
Post by: Bobboau on June 25, 2001, 03:39:00 am
well it was made in TS4 so if your useing 3ds it probly wouldn't be to usefull, try useing that new lithium program to convert the POF to MAX. and as I don't have max (though wish I did) I can't be very helpfull on what to do, but they look like glowing objects not burning plasma.

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Title: render wars
Post by: Setekh on June 25, 2001, 04:52:00 am
Well, the GVA Setekh is currently in for repairs after a length engagement between the dGOU Loose Cannon and the TFDx Apocalypse, but here is something I whizzed up for fun.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

 (http://www.3dap.com/hlp/staff/setekh/dubhe-ops.jpg)

Dubhe system, here we come!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: render wars
Post by: Nico on June 25, 2001, 06:22:00 am
  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) thx thx   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
ok, for the Malia model, I'll try to find that lithium prog (I think there's a link in another thread)
for the bad parts: the cruiser map ---> chimera=1, Gordia=0  Hehe Darkage, I'll modify a bit the maps for the next render, no pb with that?
For the flames---> I agree at 100%. First time I tried volumetric combustion, and maybe I should have unchecked the tendril box.
For the thrusters... Well, the glows ARE volumetric lights. For the thruster flame itself, well... the chimera is in fact the model I converted for FS2, and my inability to make thrusters to work make me not to do thrusters at all for this one (and that's a pity, coz I love my chimera...I hope one day I'll find a way) I'll do thruster flames for renders, at least...
Noise space warp? mmh, I'll have to find that.
Anyway, yeah, everybody is welcome to put their own renders there, I'm willing to make this post live quite some time   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) Next one, I'll add the Malia and some cains cruisers... I want to try better beams than in my two precedent renders   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

edit: oh, btw... dubhe?

[This message has been edited by venom2506 (edited 06-25-2001).]
Title: render wars
Post by: Darkage on June 25, 2001, 07:57:00 am
 
Quote
Originally posted by venom2506:
Hehe Darkage, I'll modify a bit the maps for the next render, no pb with that?
[This message has been edited by venom2506 (edited 06-25-2001).][/B]

Hehehe (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) no problem dude go ahead (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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Title: render wars
Post by: Starwing on June 25, 2001, 12:01:00 pm
Those are some very nice renders.
As for the weapon shots, there is always the possibility of doing them in post production. I can do almost every effect with the same spraygun/blur technique in PSP.
Title: render wars
Post by: wEvil on June 25, 2001, 06:08:00 pm
 
Quote
Originally posted by venom2506:
  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) thx thx    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
ok, for the Malia model, I'll try to find that lithium prog (I think there's a link in another thread)
for the bad parts: the cruiser map ---> chimera=1, Gordia=0  Hehe Darkage, I'll modify a bit the maps for the next render, no pb with that?
For the flames---> I agree at 100%. First time I tried volumetric combustion, and maybe I should have unchecked the tendril box.
For the thrusters... Well, the glows ARE volumetric lights. For the thruster flame itself, well... the chimera is in fact the model I converted for FS2, and my inability to make thrusters to work make me not to do thrusters at all for this one (and that's a pity, coz I love my chimera...I hope one day I'll find a way) I'll do thruster flames for renders, at least...
Noise space warp? mmh, I'll have to find that.
Anyway, yeah, everybody is welcome to put their own renders there, I'm willing to make this post live quite some time    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) Next one, I'll add the Malia and some cains cruisers... I want to try better beams than in my two precedent renders    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

edit: oh, btw... dubhe?

[This message has been edited by venom2506 (edited 06-25-2001).]

MAX's standard flames plug isnt' brilliant.
Try upping the detail/samples and playing around with flame size.

Otherwise try www.cebas.com ("http://www.cebas.com")  and get FREEPYRO, its a cut down version of a part of Pro optic suite (and its..err..free.)

You might also try using lensFX/glows with particle systems.  That can make a beleivable explosion too.

Vlights are slow to render, in ANY 3d program..so skip using them if you *POSSIBLY* can, again lensFX glows might come to the rescue.

Hope this helps  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

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Title: render wars
Post by: Setekh on June 26, 2001, 03:35:00 am
 
Quote
Originally posted by venom2506:
edit: oh, btw... dubhe?

*shrugs* Shrike told me.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: render wars
Post by: Fineus on June 26, 2001, 03:44:00 am
 
Quote
Originally posted by Setekh:

  (http://www.3dap.com/hlp/staff/setekh/dubhe-ops.jpg)  
Using my Perseus refit  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)



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Title: render wars
Post by: Setekh on June 26, 2001, 03:46:00 am
 
Quote
Originally posted by Thunder:
Using my Perseus refit   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

But of course! It's a nice ship, like the Ulysses DH.

Get your ass on ICQ.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)