Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Hippo on April 19, 2005, 11:13:20 am

Title: Small beam-free-all request
Post by: Hippo on April 19, 2005, 11:13:20 am
You know that checkbox in the mission specs window that beam-free-all's everything by default? Well, can there be an individual overrode for it in say the Misc window in the ships editor?

I ask, because i needed a specific ship to fire at specific targets at specific times, and other ships to have free beams, so i just hit the checkbox, and started using beam-fire events. Well, turned out the turret i was firing manually was also firing through the AI at various times, so it started getting screwed up.

I could have used a beam-lock-all, or turret-lock or turret-lock-all, but i think it'd be easier if there was a checkbox for each ship to override the master box... Doable?
Title: Small beam-free-all request
Post by: Goober5000 on April 19, 2005, 03:58:41 pm
Doable but not practical.  If we have a hierarchy of "beam-free-all" / "beam-lock-all" flags, things will get very messy very quickly.  Just lock the ships you don't want to fire.
Title: Small beam-free-all request
Post by: Dark RevenantX on April 19, 2005, 04:08:58 pm
Best bet is to lock the ships you want locked a couple seconds after the game starts, just to be on the safe side.
Title: Small beam-free-all request
Post by: Hippo on April 19, 2005, 04:14:04 pm
That would have been my solution, but i decided to just unlock them all manually, since I needed some to be delayed and stuff...