Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Hippo on April 19, 2005, 11:13:20 am
-
You know that checkbox in the mission specs window that beam-free-all's everything by default? Well, can there be an individual overrode for it in say the Misc window in the ships editor?
I ask, because i needed a specific ship to fire at specific targets at specific times, and other ships to have free beams, so i just hit the checkbox, and started using beam-fire events. Well, turned out the turret i was firing manually was also firing through the AI at various times, so it started getting screwed up.
I could have used a beam-lock-all, or turret-lock or turret-lock-all, but i think it'd be easier if there was a checkbox for each ship to override the master box... Doable?
-
Doable but not practical. If we have a hierarchy of "beam-free-all" / "beam-lock-all" flags, things will get very messy very quickly. Just lock the ships you don't want to fire.
-
Best bet is to lock the ships you want locked a couple seconds after the game starts, just to be on the safe side.
-
That would have been my solution, but i decided to just unlock them all manually, since I needed some to be delayed and stuff...