Hard Light Productions Forums
Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Cobra on April 19, 2005, 12:23:28 pm
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i was playing FSPort when I realized the Apollo is waaaay to manueverable. i think the x-axis needs to be toned down some. maybe turn down the y-axis too.
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I have to disagree on that.
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i compared the FS2 apollo with the FS1 apollo. there is definately something different.
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No, it's just like in FS1. I don't think any other ship that is such a dream to fly as the Apollo, and I would notice if it was changed.
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maybe it is just me...
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Port table:
$Name: GTF Apollo
$Short name: Fighter04
$Species: Terran
+Type: XSTR("Space Superiority", 2939)
+Maneuverability: XSTR("Fair", 2958)
+Armor: XSTR("Medium", 2959)
+Manufacturer: XSTR("Han-Ronald Corp", 2960)
+Description: XSTR( " ", 2943)
$end_multi_text
+Tech Description:
XSTR("*SNIP*", 2943)
$end_multi_text
+Length: 25 m
+Gun Mounts: 4
+Missile Banks: 2
$POF file: fighter04.pof
$Detail distance: (0, 70, 300, 1000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 60.0
$Rotation time: 3.2, 3.2, 6.0
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
FS1 table:
$Name: @GTF Apollo
$Short name: TFight4
$Species: Terran
+Type: Space Superiority
+Maneuverability: Fair
+Armor: Medium
+Manufacturer: Han-Ronald Corp.
+Description:
Original space superiority
of the GTA fleet. Highly versatile,
often doubles as assault type.
Low weapon compatibility.
$end_multi_text
+Tech Description:
*SNIP*
$end_multi_text
+Length: 21 m
+Gun Mounts: 4
+Missile Banks: 2
$POF file: fighter04.pof
$Detail distance: (0, 70, 300, 1000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 60.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement
$Rotation time: 3.2, 3.2, 6.0
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
The rotation times are exactly the same.
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thought so...
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:wtf:
No you didn't, or you wouldn't have made this thread.
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bah...
just close the thread and be done with it then...
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Closed.