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Off-Topic Discussion => General Discussion => Topic started by: Carl on April 20, 2005, 12:45:49 am

Title: Quake 4 screenshot
Post by: Carl on April 20, 2005, 12:45:49 am
(http://pcmedia.gamespy.com/pc/image/article/604/604903/quake-iv-20050415071152142.jpg)

Doom 3 engine?

Levelshot tags added. :// Kal[/b]
Title: Quake 4 screenshot
Post by: RangerKarl on April 20, 2005, 01:03:02 am
Yep. Raven's at the helm for this one.
Title: Quake 4 screenshot
Post by: Setekh on April 20, 2005, 01:06:23 am
It's certainly dark enough to be.
Title: Quake 4 screenshot
Post by: StratComm on April 20, 2005, 01:19:14 am
Never mind that some of the architectural components look like they came straight from Doom 3.  The blood-stained floor and the door on the back wall are both pretty close.
Title: Quake 4 screenshot
Post by: Fury on April 20, 2005, 01:20:26 am
For the love of God, please learn to use lvlshot tags.
Title: Quake 4 screenshot
Post by: StratComm on April 20, 2005, 01:29:20 am
At least it didn't mess up the formatting of the entire thread.  I've seen that happen before, and it makes reading multi-line messages a royal pain.
Title: Quake 4 screenshot
Post by: Primus on April 20, 2005, 02:32:14 am
First thing I noticed in that pic, was the ugly dude's nipple :wtf:
Title: Quake 4 screenshot
Post by: Nuke on April 20, 2005, 03:47:55 am
so is quake 4 gonna be another arena or is it gonna be like quake2? the only thing i have against the quakes is thet they have nothing to do with eachother plot wise.
Title: Quake 4 screenshot
Post by: Andreas on April 20, 2005, 04:21:43 am
Quote
Originally posted by Nuke
plot wise.

Plot? In Quake?
And the nipple certainly looks scary :shaking:
Title: Quake 4 screenshot
Post by: aldo_14 on April 20, 2005, 04:25:53 am
Quote
Originally posted by Nuke
so is quake 4 gonna be another arena or is it gonna be like quake2? the only thing i have against the quakes is thet they have nothing to do with eachother plot wise.


Sequel to Quake 2

Hmm.... they need to fix that 'oversmooth' look that makes everything seem plastic, bigtime.
Title: Quake 4 screenshot
Post by: Fineus on April 20, 2005, 04:29:28 am
You mean the way everything seems to blend seemlessly together despite what it's made of? (EG the guys chest skin and his belt/trousers).
Title: Quake 4 screenshot
Post by: Grug on April 20, 2005, 05:21:14 am
Does this mean its going to run as crappy as D3?

So multiplay will be 1-6 players... =/
Title: Quake 4 screenshot
Post by: aldo_14 on April 20, 2005, 05:39:28 am
Quote
Originally posted by Kalfireth
You mean the way everything seems to blend seemlessly together despite what it's made of? (EG the guys chest skin and his belt/trousers).


sort of.  The lack of grain / texture (texture in the sense of 'touch' texture) in the maps; the skin is too smooth and clear.  Look at your own arm, even, and the light that bounces off it is nothing like that.

I almost suspect it's done that way to highlight 'hey! we have specular' rather than look 'right', because it's surely something easily fixed with an altered spec map.
Title: Quake 4 screenshot
Post by: Unknown Target on April 20, 2005, 06:28:24 am
It's going to take place after the invason thingy in Quake 2 - you're invading the enemy alien world.
You get squad mates and all the usual stuff that's "cool" these days.

To me, it looks like a Doom 3 mod.
Title: Quake 4 screenshot
Post by: IPAndrews on April 20, 2005, 06:37:05 am
Ooh that screenshot is pants. Game designers really have no creativity at all now do they. I mean really we've seen a hundred bazillion screenshots like that now. How derivitive. The generic sci-fi arena setting, the big gun. They just aren't making an effort anymore. I used to be a fan of games but now this kind of thing is really starting to get on my tits. Speaking of which that guy in the pic needs a training bra.
Title: Quake 4 screenshot
Post by: Fineus on April 20, 2005, 08:04:06 am
Well it is the standard "look at this purdy engine we have, think of all the potential fun you can have playing it!" thing.

Unfortunately, most of the big names don't need to try hard to get the sales these days. The massive fan bases will ensure the game sells. Not that every big name game is automatically pants - but you can certainly see the boundaries being left more or less where they are. Lots of neat physics and lighting tricks... lots of engine advances... but nothing new to really bring to gameplay.
Title: Quake 4 screenshot
Post by: Turnsky on April 20, 2005, 08:07:32 am
Quote
Originally posted by aldo_14


Sequel to Quake 2

Hmm.... they need to fix that 'oversmooth' look that makes everything seem plastic, bigtime.


they tend to overuse specular mapping.
Title: Quake 4 screenshot
Post by: Flipside on April 20, 2005, 03:53:43 pm
Problem is, anyone trying to run those graphics on anything but a top of the line machine will get horrid framerates. Graphics are all nice and pretty etc etc, but you end up with a situation like Children of the Nile, so much effort put into getting the graphics nice that the game itself feels like it was bolted onto the engine at the last minute.

It has been, and it always will be about gameplay, no matter how pretty those graphics are, if the gameplay sucks, it sucks.
Title: Quake 4 screenshot
Post by: vyper on April 20, 2005, 04:05:53 pm
Enviornment textures are still too low res for me... one day an FPS will come along to satisfy me, but not yet.
Title: Quake 4 screenshot
Post by: Unknown Target on April 20, 2005, 04:08:28 pm
For the record, I got Doom 3 running perfectly (with good graphics, almost exactly like the promo screenshots) on my high-midrange system, so it doesn't take a super computer.
Title: Quake 4 screenshot
Post by: Flipside on April 20, 2005, 04:25:06 pm
I must admit, I haven't yet, and that's on a 3 Gig comp and a 5600, the only time I ever got a 'smooth' transition between walking around and being in combat is when I opened up the .ini files and played with the settings. :(
Title: Quake 4 screenshot
Post by: Unknown Target on April 20, 2005, 04:56:19 pm
What exactly are your settings at? I ran mine at high everything, with 1024 X 768 resolution. And it ran smooth with 256 MB of RAM (which Half Life 2 couldn't run on - I had to get an extra stick just to play)
Title: Quake 4 screenshot
Post by: Flipside on April 20, 2005, 05:00:23 pm
I think it's the 5600 that is the problem to be honest, I'm becoming slowly more convinced that some lower/mid-spec cards were released with Shaders as a selling point, but weren't actually capable of handling them and maintaining a decent frame-rate :(

Actually, I've just completely reformatted my computer, so I might try a re-install and see how it performs now :)
Title: Quake 4 screenshot
Post by: aldo_14 on April 20, 2005, 05:09:37 pm
Quote
Originally posted by Flipside
I think it's the 5600 that is the problem to be honest, I'm becoming slowly more convinced that some lower/mid-spec cards were released with Shaders as a selling point, but weren't actually capable of handling them and maintaining a decent frame-rate :(

Actually, I've just completely reformatted my computer, so I might try a re-install and see how it performs now :)


:nod:

I discovered (after buying it of course....) that the FX5#### series in particular is notorious for having a crappy-to-non existent DirectX9 shaderimplementation; apparently getting decent performance requires the programmer to use card specific instructions.  IIRC, Half Life 2 defaults to 8.1 shaders for nVidia cards because of it (albeit you have to consider the whole Valve-ATi as well).
Title: Quake 4 screenshot
Post by: Nix on April 20, 2005, 05:45:23 pm
On BluesNews, people have reported seeing this picture float around the internet for over a year now.  In fact if you've seen the really super dooper high resolution version of this image, things dont look very good.  Take the gun for example.  The barrel looks way too low poly.  Evidence that this pic probably is old, or Raven really needs to do some work on thier models.
Title: Quake 4 screenshot
Post by: Ford Prefect on April 20, 2005, 05:54:16 pm
Counter-Strike: Source is about the best my machine can handle. Which is fine with me.
Title: Quake 4 screenshot
Post by: StratComm on April 20, 2005, 05:55:47 pm
Actually it's probably an angle that's very hard to see.  If you remember, the peseudo-Coke cans in Doom 3 were 6-sided cylinders, but you could only see that from above.  From the sides, the normal mapping made it look like a seamless cylinder.
Title: Quake 4 screenshot
Post by: aldo_14 on April 20, 2005, 05:55:59 pm
Quote
Originally posted by Nix
On BluesNews, people have reported seeing this picture float around the internet for over a year now.  In fact if you've seen the really super dooper high resolution version of this image, things dont look very good.  Take the gun for example.  The barrel looks way too low poly.  Evidence that this pic probably is old, or Raven really needs to do some work on thier models.


Oh yeah, I remember seeing this one aaaaaaaages ago; along with IIRc an exterior battle shot and one of another corrider with ally NPCs.
Title: Quake 4 screenshot
Post by: Nix on April 20, 2005, 07:10:46 pm
Quote
Originally posted by StratComm
Actually it's probably an angle that's very hard to see.  If you remember, the peseudo-Coke cans in Doom 3 were 6-sided cylinders, but you could only see that from above.  From the sides, the normal mapping made it look like a seamless cylinder.

Correct, I remember that, and how it was a pretty cool effect, and that probably will be done on the weapon's barrel. But man, if you look at a high-rez version of this image, the textures dont line up at all, looks like a 6-sided cylinder, and just plain ugly. Now, since this shot is supposedly old, I would expect they've improved this since when it was taken.
Title: Quake 4 screenshot
Post by: Nuke on April 21, 2005, 01:38:10 am
Quote
Originally posted by Ai No Koriida

Plot? In Quake?
And the nipple certainly looks scary :shaking:


my point was that id seems to like misnaming their games. for example quake 1 should have been doom 3, doom 3 should have been doom 4, quake 2 should have been quake 1 and quake 4 should be quake 2. quake 3 should have just been called arena.

as for the matter of gameplay. they make the engine first then just throw something together to show it off. id makes its money selling rights/source to their various engines moreso that the games that they use to demonstrate them. so its pretty much become rutine buisness for them. once something gets popular people start slacking off in the design of it.
Title: Quake 4 screenshot
Post by: Grug on April 21, 2005, 04:24:53 am
Halo was always about gameplay. If you look at the behind the scenes footage you can see how they push for gameplay much more. Even after trying to go for graphics mid-development of Halo2 they reverted back to focusing on the gameplay.
The only thing they have wrong with them now is that they're with Microsoft and they have not so good forum admins.

Speaking of which, new Live patch and maps are making Halo2 much-a better. :)
Title: Quake 4 screenshot
Post by: aldo_14 on April 21, 2005, 07:10:29 am
Quote
Originally posted by Grug
Halo was always about gameplay. If you look at the behind the scenes footage you can see how they push for gameplay much more. Even after trying to go for graphics mid-development of Halo2 they reverted back to focusing on the gameplay.
The only thing they have wrong with them now is that they're with Microsoft and they have not so good forum admins.

Speaking of which, new Live patch and maps are making Halo2 much-a better. :)


Halo2 must be different to the prequel in that respect, then.......
Title: Quake 4 screenshot
Post by: Clave on April 21, 2005, 07:38:16 am
Quote
my nipples explode with delight


But really, I'd MUCH rather have a few more low-res enemies running smoothly, than one beautifully-realised million triangle monster chugging along at 5fps..

It's all part of the hardware/software Catch-22 and means everyone changes comps even sooner than they would want too... :mad:

There's no way it'll be a BAD game - nor is Doom 3 - for people with the highest spec brand new systems...