Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Lone Knight on April 20, 2005, 09:46:12 pm

Title: Freespace I- End Failure Movie
Post by: Lone Knight on April 20, 2005, 09:46:12 pm
Hey everyone. I heard that if you fail to destroy the Lucifer in the last mission of FS I, then there is a brief cutscene of Earth being destroyed.

Is this true, or is someone just b.s.ing me?
Title: Freespace I- End Failure Movie
Post by: Taristin on April 20, 2005, 09:51:10 pm
I'm not aware of such a video.
Title: Freespace I- End Failure Movie
Post by: Trivial Psychic on April 20, 2005, 10:11:25 pm
It was in the Freespace reference bible, but that was written while FS1 was still being developped.  It also describes a couple of cutscenes in a bar aboard a destroyer, as well as the Tombaugh attack and something on Vasudan prime at the signing of the cease-fire.  It also had an extended version of the shield testing cutscene, which includes a line where it says that shields don't work in subspace because it becomes extremely unstable.
Title: Freespace I- End Failure Movie
Post by: Cobra on April 20, 2005, 10:34:32 pm
yeah, and volition was too lazy to even make the cutscenes. :doubt:
Title: Freespace I- End Failure Movie
Post by: Taristin on April 20, 2005, 10:50:00 pm
Not lazy. There are time and budget restraints on games that MODs do not have.
Title: Freespace I- End Failure Movie
Post by: Night Hammer on April 21, 2005, 01:00:04 am
those woulda been badass though
Title: Freespace I- End Failure Movie
Post by: Akalabeth Angel on April 21, 2005, 02:54:22 am
Quote
Originally posted by Raa
Not lazy. There are time and budget restraints on games that MODs do not have.


     When's the last time anyone saw a MOD with a cutscene? A real one mind you, not an in-game SCP thing. There may be some in development, but I've yet to seen one released.
Title: Freespace I- End Failure Movie
Post by: karajorma on April 21, 2005, 04:10:18 am
The reason for that is simply that before FS2_Open the only way for a mod to have a cutscene would be to get [V] to get Interplay to encode it for you.

Although it doesn't come with one my version of TBP uses the R1 cutscene they made as an intro. :)
Title: Freespace I- End Failure Movie
Post by: Nuke on April 21, 2005, 05:13:36 am
Quote
Originally posted by Akalabeth Angel


     When's the last time anyone saw a MOD with a cutscene? A real one mind you, not an in-game SCP thing. There may be some in development, but I've yet to seen one released.


the neharah project for quake 1, preceeded by a 4 hour machineime :D
Title: Freespace I- End Failure Movie
Post by: Andreas on April 21, 2005, 05:18:09 am
Umm, so what happens if you don't destroy the reactors in time? :o I've always been such a good boy and destroyed them in time, so I've never failed that mission. I'm asking because I don't have FS installed right now.
Title: Freespace I- End Failure Movie
Post by: Marauder on April 21, 2005, 05:54:19 am
He he, if you don't destroy the reactors in time, nothing happens.  You could destroy your wingmen, for all I care but nothing happens.  Volition was hoping that you wouldn't notice that after 10 mins, the Lucifer still doesn't warp out.
Title: Freespace I- End Failure Movie
Post by: Lone Knight on April 21, 2005, 12:14:31 pm
No, I gotta dissagree with you there. One time I was playing it and the Lucifer just dissapeared after the time was up.

One other thing....

If FS I cutscenes were made with older computers, then how come us, with more advanced computers cannot make our own cutscenes? I mean, did V have a special program specifically for FS I cutscenes?
Title: Freespace I- End Failure Movie
Post by: Trivial Psychic on April 21, 2005, 12:25:05 pm
Well, for one thing, the original cutscenes were in .mve format, which is proprietary and illegal to use without proper authorization.  FSO supports .avi format so any new cutscenes of have to be made in this format.  As to why you don't see alot of them is mainly size.  Unlike the original game, MOD campaigns are distributed exclusively though internet downloads, and some users are still restricted to 56K modems.  Having even 3 cutscenes of reasonable image quality can add 50 to 100 MB to a download.  On the other hand, doing mission-generated cutscenes (STL by BR is the most noteable example) adds less than 100 KB to a download and as such, is much more attractive in that respect.
Title: Freespace I- End Failure Movie
Post by: karajorma on April 21, 2005, 12:43:43 pm
MindGames will have cutscenes. In fact Lt. Cannonfodder is working on cutscenes for several other projects too.
Title: Freespace I- End Failure Movie
Post by: Lone Knight on April 21, 2005, 12:47:35 pm
I've beaten FS I about a dozen times over, but have never gotten who is speaking the monologue after the destruction of the Lucifer. Is that supposed to be Alpha 1?
Title: Freespace I- End Failure Movie
Post by: Cobra on April 21, 2005, 12:55:31 pm
maybe. i always thought that, too.
Title: Freespace I- End Failure Movie
Post by: Nuclear1 on April 21, 2005, 12:56:55 pm
Quote
Originally posted by Marauder
He he, if you don't destroy the reactors in time, nothing happens.  You could destroy your wingmen, for all I care but nothing happens.  Volition was hoping that you wouldn't notice that after 10 mins, the Lucifer still doesn't warp out.


I disagree. IIRC, the SEXPs call for "self-destruct" events on all allied ships in the tunnel.
Title: Freespace I- End Failure Movie
Post by: Cobra on April 21, 2005, 01:00:20 pm
should've been "Oh my God, the Lucifer just entered the Sol system!" and the cut to a cutscene showing the lucifer blasting the **** out of Earth...

and, once (and only once), the lucifer jumped out, and i was sitting in subspace for 10 minutes waiting for something to happen.
Title: Freespace I- End Failure Movie
Post by: Marauder on April 21, 2005, 01:08:40 pm
Quote
Originally posted by Lone Knight
I've beaten FS I about a dozen times over, but have never gotten who is speaking the monologue after the destruction of the Lucifer. Is that supposed to be Alpha 1?


It is, according to the FS doc...
Title: Freespace I- End Failure Movie
Post by: Flipside on April 21, 2005, 01:42:32 pm
I think a lot of Mods plan to have cutscenes, but have very sensibly taken the route of 'Game first, cutscenes later'.
Title: Freespace I- End Failure Movie
Post by: Taristin on April 21, 2005, 02:20:56 pm
MT has alot of them. TVWP has atleast one.
Title: Freespace I- End Failure Movie
Post by: Mad Bomber on April 21, 2005, 02:53:42 pm
I plan to have eight ingame cutscenes for ETF, but all of them will be relatively short. (I cut one other out of the script as it's probably unnecessary.)
Title: Freespace I- End Failure Movie
Post by: aldo_14 on April 21, 2005, 03:53:29 pm
Quote
Originally posted by Flipside
I think a lot of Mods plan to have cutscenes, but have very sensibly taken the route of 'Game first, cutscenes later'.


:nod:

I have 2 planned at the moment (although only one is needed as such; the other is a combined intro / trailer) actually.  Albeit I tend to do stuff like that as much out of wanting to learn how as needing to do it.

Incidentally, I think the FS1 intro and hallfight movies in particular took between 1 and 2 years (in terms of 'man-hours') of work.  Each.
Title: Freespace I- End Failure Movie
Post by: Col. Fishguts on April 21, 2005, 04:06:39 pm
Quote
Originally posted by aldo_14
I think the FS1 intro and hallfight movies in particular took between 1 and 2 years (in terms of 'man-hours') of work.  Each.


Wouldn't surprise me. I still think that the FS1 intro is the best game intro I ever saw. Not necessarily because of high-poly models or fancy render tricks.
But because of the camera movement, the cuts, the music, the character animation (you can see the panic in the pilot's eyes), etc.....all this together produces an ambience which is just perfect.
Title: Freespace I- End Failure Movie
Post by: Hippo on April 21, 2005, 04:31:05 pm
Right, if you dont destroy the lucifer, it jumps out at the ten minute and 17 second mark, which is only noticeable if you realise that not all the messages are the right amount of time apart (7 minutes is actually 179 seconds after an event that triggers 24 seconds in)... Following the departure of the lucifer (at 10:17) the mission is failed.

At 10:32, Delta 4 self destructs.
At 10:34, Delta 3 self destructs.
At 10:35, Epsilon 4 self destructs.
At 10:36, Beta 4 self destructs.
At 10:37, Alpha 2 self destructs.
At 10:39, Delta 2 self destructs.
At 10:41, Beta 2 self destructs.
At 10:43, Alpha 3 self destructs.
At 10:44, Delta 1 self destructs.
At 10:45, Beta 1 self destructs.
At 10:46, Epsilon 3, Beta 3, and Alpha 4 self destruct.
At 10:47, Alpha 1 self destructs.


(assuming they're all alive that is)