Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Singh on April 21, 2005, 09:26:19 am
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Currently, only the missiles and launchers are ready. The Turrets are baking in the rendering oven, and should be ready soon :D
(http://img.photobucket.com/albums/v107/anandraj/Missileone.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Missilethree.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Missiletwo.jpg)
(http://img.photobucket.com/albums/v107/anandraj/launcher2.jpg)
(http://img.photobucket.com/albums/v107/anandraj/launcher1.jpg)
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Interesting...
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yes! the launchers finally finiished.
(http://img.photobucket.com/albums/v107/anandraj/missileturret1.jpg)
(http://img.photobucket.com/albums/v107/anandraj/missileturret12.jpg)
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woah.
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Texture.......Variety......... GAH!!!!!! *dies*
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Originally posted by Raa
Texture.......Variety......... GAH!!!!!! *dies*
Meh. I dont have any other good and suitable textures for this, and since you dont want to help make em, sadly its going to stay that way :P
edit: almost forgot to mention. That beasty is around 46k polies with all the missiles in the launcher! Almost a third of the Triest's current total. I'll be removing each missile before putting it in of course - otherwise it would be nigh impossible to use!
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:jaw: are those missiles anti-fighter or anti-capship? and how many total polies will your ship be with all your current turrets placed on it?
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I'm going to guess MIRV-style anti-fighter warheads for the second version, and armor-piercer anti-cap for the first version.
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Niiiccee...hmm..botom of luncher need more details:nod: and texsture:ick:
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Originally posted by neo_hermes
:jaw: are those missiles anti-fighter or anti-capship? and how many total polies will your ship be with all your current turrets placed on it?
Hmmm...the hi-poly version is going to exceed at least 300k Polies at this rate. However, since my graphics card cannot handle it, I'll be forced to reduce it to around 50-100k or so. I've already reduced the hangar and many of hte turrets to nearly half, and a low-poly version is on the way.
Still, if I ever get a good card, I'm going to pull out all the stops and detail this thing like hell :P
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I was going to suggest using references, but then I recalled you don't use Max?
Otherwise you could divide it up in sections so you only see the parts you want to work on, while the rest are just basic objects. They only show up when you goto render it.
Nice work anyway, I'd hardly call 50-100k low poly. :p
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Wow, looking great!