Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Singh on April 21, 2005, 09:26:19 am

Title: Missiles, Launchers and a Turret
Post by: Singh on April 21, 2005, 09:26:19 am
Currently, only the missiles and launchers are ready. The Turrets are baking in the rendering oven, and should be ready soon :D

(http://img.photobucket.com/albums/v107/anandraj/Missileone.jpg)

(http://img.photobucket.com/albums/v107/anandraj/Missilethree.jpg)

(http://img.photobucket.com/albums/v107/anandraj/Missiletwo.jpg)

(http://img.photobucket.com/albums/v107/anandraj/launcher2.jpg)

(http://img.photobucket.com/albums/v107/anandraj/launcher1.jpg)
Title: Missiles, Launchers and a Turret
Post by: neo_hermes on April 21, 2005, 11:10:54 am
Interesting...
Title: Missiles, Launchers and a Turret
Post by: Singh on April 21, 2005, 03:28:30 pm
yes! the launchers finally finiished.

(http://img.photobucket.com/albums/v107/anandraj/missileturret1.jpg)

(http://img.photobucket.com/albums/v107/anandraj/missileturret12.jpg)
Title: Missiles, Launchers and a Turret
Post by: Anaz on April 21, 2005, 05:07:07 pm
woah.
Title: Missiles, Launchers and a Turret
Post by: Taristin on April 21, 2005, 05:26:35 pm
Texture.......Variety......... GAH!!!!!! *dies*
Title: Missiles, Launchers and a Turret
Post by: Singh on April 21, 2005, 11:21:29 pm
Quote
Originally posted by Raa
Texture.......Variety......... GAH!!!!!! *dies*


Meh. I dont have any other good and suitable textures for this, and since you dont want to help make em, sadly its going to stay that way :P

edit: almost forgot to mention. That beasty is around 46k polies with all the missiles in the launcher! Almost a third of the Triest's current total. I'll be removing each missile before putting it in of course - otherwise it would be nigh impossible to use!
Title: Missiles, Launchers and a Turret
Post by: neo_hermes on April 22, 2005, 12:45:41 am
:jaw: are those missiles anti-fighter or anti-capship? and how many total polies will your ship be with all your current turrets placed on it?
Title: Missiles, Launchers and a Turret
Post by: NGTM-1R on April 22, 2005, 01:05:29 am
I'm going to guess MIRV-style anti-fighter warheads for the second version, and armor-piercer anti-cap for the first version.
Title: Missiles, Launchers and a Turret
Post by: c914 on April 22, 2005, 03:27:06 am
Niiiccee...hmm..botom of luncher need more details:nod:  and texsture:ick:
Title: Missiles, Launchers and a Turret
Post by: Singh on April 22, 2005, 08:22:25 am
Quote
Originally posted by neo_hermes
:jaw: are those missiles anti-fighter or anti-capship? and how many total polies will your ship be with all your current turrets placed on it?


Hmmm...the hi-poly version is going to exceed at least 300k Polies at this rate. However, since my graphics card cannot handle it, I'll be forced to reduce it to around 50-100k or so. I've already reduced the hangar and many of hte turrets to nearly half, and a low-poly version is on the way.

Still, if I ever get a good card, I'm going to pull out all the stops and detail this thing like hell :P
Title: Missiles, Launchers and a Turret
Post by: Grug on April 23, 2005, 03:17:42 am
I was going to suggest using references, but then I recalled you don't use Max?
Otherwise you could divide it up in sections so you only see the parts you want to work on, while the rest are just basic objects. They only show up when you goto render it.

Nice work anyway, I'd hardly call 50-100k low poly. :p
Title: Missiles, Launchers and a Turret
Post by: Cabbie on April 23, 2005, 04:42:06 am
Wow, looking great!