Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: AlphaOne on April 23, 2005, 11:55:35 am
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I'm sorry if I do this again but I must keep posting various ship specs for the campaign story to be somewhat acurate!
The idea is this: a destroyer about 1.8 max 2 km long
This new destroyer employes cuting edge technologi in armour and weapons. It has a main gun similar to what I heard the Golgotha has I mean a real big gun which would be its main gun.
Also it has 2 LRBGreens NOT LRBFG and 2 BGreens as well as 2 AAAF beams and 12 AAAF turrets Not to be confused with AAF beams some flack mostly for close range suport and 3 or 4 missile launchers and 5 or 6 bomb/torpedo launchers.
Also it employs a small fighterbay some 50 or 60 spacecraft.
What do you think?
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Why does everything have to employ cutting edge technology? Isn't that just a pseudonym for 'infeasible'?
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Originally posted by AlphaOne
I'm sorry if I do this again but I must keep posting various ship specs for the campaign story to be somewhat acurate!
No, you don't. Adding new, non-canon and un-needed ships doesn't make it accurate. :p
I was thinking something along the lines of an escort destroyer, but Fs2 corvettes already fill that role.
Also it has 2 LRBGreens NOT LRBFG and 2 BGreens as well as 2 AAAF beams and 12 AAAF turrets Not to be confused with AAF beams some flack mostly for close range suport and 3 or 4 missile launchers and 5 or 6 bomb/torpedo launchers.
Sounds un-balanced and not pocket-sized at all. 2km is the size of a normal destroyer, so this really isn't "pocket-sized." This also sounds much more powerful than a normal destroyer.
Remove six flak turrets, the huge beam turret, and three torpeedo launchers, decrease the size by a kilometer. There's your pocket-destroyer. Good for raids, picketing-operations, and destroyer-escort.
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Panzerschiff basically. GTPz Graf Spee...hehe.
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yeah that thing sounds pretty unbalanced
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Just remember: don't make your capships so powerful as to negate the need for fighters and bombers. That completely kills a game like FS.
Also, employ the ship in a believable manner.
It's going to be a priority target, and sooner or later (probably sooner) the enemy is going to concentrate an overwhelming force against it and bring it down. You won't even be able to use the monster ship in a raiding role for long. Eventually, whenever the monster ship shows itself, the enemy will deploy a huge group specially held in reserve to pounce on it.
Also, don't have enemy targets conveniently jump in right in front of the big gun. Don't even have them jump in in an arc that the monster ship can easily turn to face. Obviously the enemy will attack from a more vulnerable flank (which will make it very easy to take down, mind you.)
As long as you keep these things (and a few more) in mind, employing that ship shouldn't be a problem.
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It's going to be a priority target, and sooner or later (probably sooner) the enemy is going to concentrate an overwhelming force against it and bring it down. You won't even be able to use the monster ship in a raiding role for long. Eventually, whenever the monster ship shows itself, the enemy will deploy a huge group specially held in reserve to pounce on it.
I implore you then to explain to me the Colossus and the NTF.
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Exactly. Every big ship has to have a weakness somewhere: if it's good against capital ships, make it lacking in anti-fighter weaponry (the Hatshepsut, for example). If it's anti-fighter, make it less-than-effective against capital ships (the Aeolus, for example).
Any ship that can take anything on and win is just... far too powerful. I mean, even the Death Star had a little exhaust port.
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It is kinda difficult to hold a special force in reserve when you're forces are being stretched along multiple fronts.
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The Orion has two BGreens and three weaker TerSlashes. That has 4 Bgreens, two of which are long range.
The Orion has only three AAAF beams. That has fourteen AAAF beams.
The Orion has no flak. That does.
The Orion has no missile launchers. That has four.
The Orion has no torpedo launchers. That has six.
The Orion has fifteen laser cannons, but laser cannons suck major ****, as we all know.
So, If BGreens are 25 points, Terslash is 20, LRGreens are 30, AAAFs are 5, Flak is 3, Missiles are 4, Torpedos are 8, and Large Terran Lasers are 1, the Orion has 140 points and that has 245.
140 to 245. That is completely overpowered.
Edit: +45 point main gun
140 to 290. YOU ARE INF*CKINGSANE!
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Originally posted by Jal-18
It's going to be a priority target, and sooner or later (probably sooner) the enemy is going to concentrate an overwhelming force against it and bring it down. You won't even be able to use the monster ship in a raiding role for long. Eventually, whenever the monster ship shows itself, the enemy will deploy a huge group specially held in reserve to pounce on it.
I implore you then to explain to me the Colossus and the NTF.
I'll admit I wasn't thinking of the Colossus when I made that comment. I was thinking purely within the data provided by the thread starter.
Raa's comment does debunk mine. The NTF was already stretched and barely holding its own when the GTVA decided to unleash something the size of the Big C. There were no reserves that were not already committed.
But if I may defend my comment within the context of the thread, while neither the GTVA nor the NTF's had anything in their arsenals that even came close to the Colossus (mass in armour does equate to a certain bit of staying power), the ship being thrown around here is puny in comparision, no more than 'normal' destroyer size.
The only reason this ship's a monster is because of its armament (some pretty hefty guns for such a small hull.) In this case, it would be quite easy to assemble an overwhelming force. Max two destroyers would do it. Or if you're going cheap, 1 destroyer and two or three corvettes. (Certainly two destroyers would do it, if we assume that fighters and bombers still have a use in the fan extensions of the FS universe...)
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Also, if you're talking about arming it with LRBGreen, remember that LRBGreen is essentially the Shivan Super Laser of FS2. Extremely long range, extremely powerful, and with a shorter than average recharge rate. It's a better weapon than a BFRed. So think twice before ever making it standard armament.
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I would imagine that a pocket destroyer would be (relatively) fast with shorter-ranged weapons and good anti-fighter capability or good armor. Something you'd use where you need the fighter bay abilities of a Destroyer, but the tactical flexibility of a corvette.
Actually, just take a look at the Iceni. That seems like what I'd call a pocket destroyer.
Edit: How's this -
1 BFGreen in front
2 SGreens on the back above/below the engines
8 AAAf beams spaced evenly on the top/bottom
2 Torpedo launchers on the front L/R
2 Squadrons of fighters (ie 8 wings), 1 squadron per side
Maybe toss in some scattered laser cannons for good measure, uses a reactor taking advantage of advances in miniaturization technology. Has a small number of torpedoes, relying on a crippling initial attack to knock out subsystems or destroy vessels. Uses its speed (better reactor, remember) to compensate for its lighter armor by maneuvering away from other vessel's heavy weaponry. Its heavy AA and fighter defenses play point-defense and keep bombers away from it.
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Originally posted by StratComm
Also, if you're talking about arming it with LRBGreen, remember that LRBGreen is essentially the Shivan Super Laser of FS2. Extremely long range, extremely powerful, and with a shorter than average recharge rate. It's a better weapon than a BFRed. So think twice before ever making it standard armament.
HERESY AND LIES. DIRTY, FILTHY LIES.
LRBGreen:
Damage: 1900
Range: 8000
Life: 4.0
Refire: 26 seconds
Total Damage per shot: 41800
BFRED:
Damage: 2100
Range: 7400
Life: 7.0
Refire: 3 seconds
Total Damage per shot: 80850
The only thing its better at is range, and that's a VERY Negligible difference.
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Originally posted by WMCoolmon
I would imagine that a pocket destroyer would be (relatively) fast with shorter-ranged weapons and good anti-fighter capability or good armor. Something you'd use where you need the fighter bay abilities of a Destroyer, but the tactical flexibility of a corvette.
Actually, just take a look at the Iceni. That seems like what I'd call a pocket destroyer.
Isn't Inferno's Oberon essentially a Pocket Destroyer?
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Yes, but Inferno doesn't count :p
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the corvettes are all essentially pocket destroyers.
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Originally posted by nuclear1
Yes, but Inferno doesn't count :p
Umm...what the hell are you talking about? Of course it counts. It's an example of what he's asking about :p
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But Inferno's... Inferno. It doesn't count :p
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Inferno's Inferno, meaning Inferno is equal to One of the Best Mods Ever.
Therefore, Inferno can be counted in anything. Because it rocks.
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Originally posted by AlphaOne
I'm sorry if I do this again but I must keep posting various ship specs for the campaign story to be somewhat acurate!
The idea is this: a destroyer about 1.8 max 2 km long
This new destroyer employes cuting edge technologi in armour and weapons. It has a main gun similar to what I heard the Golgotha has I mean a real big gun which would be its main gun.
Also it has 2 LRBGreens NOT LRBFG and 2 BGreens as well as 2 AAAF beams and 12 AAAF turrets Not to be confused with AAF beams some flack mostly for close range suport and 3 or 4 missile launchers and 5 or 6 bomb/torpedo launchers.
Also it employs a small fighterbay some 50 or 60 spacecraft.
What do you think?
SO.....the Golgotha then? :)
1 Meson Beam weapon
2 BGreens
4 MGreens
Multiple AAA, flak, and turret weapons
1 Small launch bay
Just over 3.5km in length
More than double the hitpoints of a standard destroyer
And yeah...BFReds are huge weapons...
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If anyone's interested, I've come up with a general design/layout for my ship... :nervous: Some backstory too.
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I'm curious.
I'll also layout my "pocket destroyer" concept, which is essentially a table hack of the Iceni that plays on its decidely FS1 antifighter armament for background.
GTFf Tribal
2 forward-mounted BGreens.
4 table-hacked Green Beam, two to a broadside (Damage: 410, Life: 2, Refire: 4)
6 Standard Flak in small gun turrets
2 Heavy Flak in large dorsal gun turrets
4 Maxim Turret, two to a broadside with one forward and one aft in blisters (table-hack of Maxim in an attempt to get it to fire at something like its normal rate when mounted on a capship)
1 Piranha Launcher lower aft in blister between engines
6 Terran Turret in otherwise unused blisters
"The GTFf Tribal is a ship class with a troubled history. Originally proposed early in the Great War, but shelved by the deployment of the Ursa/Harbinger combination, the Tribal languished in obscurity until Aken Bosch stumbled on the plans and modified them to become the NTF Iceni. The GTVA learned, quite painfully, that the frigate concept in general and the Tribal in particular were very effective. With the recapture of the Polaris shipyards, the GTVA began constructing their own, somewhat redesigned, frigates. With four Maxim cannon for point-defense against bombs, two heavy Type 3 beams and four of the new Block 2 Type 3 beams for anti-capital work, and an array of flak and standard plasma emitter turrets for dealing with fighters, the Tribal is intended to function as a pocket destroyer. It fulfils this role quite well, able to easily defeat hostile corvettes and cruisers, or give hostile destroyers massive problems."
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actually, cut the hangar bays out, and you'll reduce the overall volume required in FS2 warships. it'd be a true destoryer, not an unholy marriage of carrier and battlecruiser
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When I used the build that gave the Leviathan a BGreen, I always lost the "protect the arcadia" retail mission, except for when I sent all my fighters and rockets after its beam. Beams are really damn powerful, so a pocket destroyer would include the following:
GTD Halocaust (sp?)
1 Bgreen (front)
2 TerSlashes (sides)
3 AAAf Beams (sides + back)
8 Terran Lasers (all directions)
2 Long Range Flak Guns (front)
In comparison to the Orion's 140 points, this has 96. That is a pocket destroyer.
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Well actualy that thing dosnt have fourteen AAAF BEAMS it has only 2 AAAF BEAMS and has 12 AAAF TURRETS (maxims + circe) or something similar with that! I thought of loosing the LRBGreens replacing them with the standard Bgrens and instead of the BGreens lets put say TerSlash 2 of them.
And the fighter bay lets say it cand only carry 10 wings of fighters/bommbers.
Also it employs the latest in raector andvances to give it manouverabilaty(sp?) and speed. But the armour has to stay because it is far thinner then what the Orion has but just aas stong maibe more powerfull.
Another idea would be to lose another Bgreen and leave it with the main cannon 1 BGreen, 2 Ter Slash , and the rest...!
I think this would be somewhat more balanced.
Remember this thing has to make short work of any corvette friggate cruiser etc. and even pose huge problems for Destroyers, but has to be fast, manouverable and has to be able to take a beating.
Oh and I almost forgot lets reduce the size to 1.4-1.6km long.
Now hows this?
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2 AAAF Beams - 10 pts
12 Anti-Fighter Turrets - 36 pts
2 BGreens - 50 pts
2 TerSlashes - 40 pts
3 Missile Launchers - 12 pts
3 Flak Guns - 9 pts
5 Torpedo Launchers - 40 pts
With the Orion's hull which is 500,000 it should have 50 pts, and the speed of 30 gives the Orion 30 more pts. Grand total for Orion is now 220 pts.
With the implied Pocket Destroyer's hull of 400,000 it should get 40 pts, and the speed of 50 as is implied should give this 50 more points. Grand total of the new thing is now 287.
220 vs 287... Getting closer! The idea is to make the pocket destroyer less powerful than the weakest destroyer in the game, the Hecate, but more powerful than the strongest corvette, the Deimos. The Hecate would score almost the same as the Orion, but I am more familiar with the Orion's stats than those of the Hecate. Try getting a score of 200 for the destroyer you are designing.
The key:
For each of these weapons, give the corresponding points accordingly to the ship.
LRBFGreen ------------ 60
BFGreen -------------- 50
LRGreen -------------- 30
BGreen --------------- 25
Terslash ------------- 20
SGreen --------------- 12
LTerSlash ------------ 8
Torpedo Launcher ----- 8
AAAF ----------------- 5
Missile Launcher ----- 4
Heavy Flak ----------- 4
Long Range Flak ------ 4
AAA Turret ----------- 3
Flak ----------------- 3
Large Terran Laser --- 1
Normal Terran Laser -- .5
Now, take the speed of the ship, and add that in points to the sum of the weapons.
Finally, take the total hull strength of the ship, divide by ten thousand, and add to the current score.
There, you have a score for your ship. Try to lower it to 200.
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LRBFGreen ------------ 60
BFGreen -------------- 50
LRGreen -------------- 30
BGreen --------------- 25
Terslash ------------- 20
SGreen --------------- 12
LTerSlash ------------ 8
Torpedo Launcher ----- 8
AAAF ----------------- 5
Missile Launcher ----- 4
Heavy Flak ----------- 4
Long Range Flak ------ 4
AAA Turret ----------- 3
Flak ----------------- 3
Large Terran Laser --- 1
Normal Terran Laser - .5
Now, take the speed of the ship, and add that in points to the sum of the weapons.
Finally, take the total hull strength of the ship, divide by ten thousand, and add to the current score.
There, you have a score for your ship. Try to lower it to 200.
So you're giving completely arbirrary numbers to weapons based in no way to whatever each weapon does? using that scale, i could have 60 Terran Huge Turrets massed in one area where there would otherwise be a LRBFG, and it would be exactly the same.
It doesn't work like that.
Oh, and please lay off the font tags, they can provide errors for anyone without the font.
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every computer has courier.
And, with the scores, I am just generalizing. Large terran turrets suck in my opinion, fire slow projectiles with a high reload and don't do that much damage. LRBFGreens fire super long range and deal the second most amount of damage any gun has in the game.
Generalization works better than estimation.
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perhaps, but apparently not every cmputer has Century Gothic.
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He's right: vanilla Huge Terrans are utterly worthless: their time-average firepower is WORSE in some ways than regular turrets. Combine that with 'so slow you can almost outrun it' and you've got some pretty crap stuff. Especially since the turrets are almost cruiser size! :)
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99% of the computers have.... grr never mind.
OT: Yay! I'm getting Tiger! Had to wait a whole day after it was released.
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This is the last time I downsize that thing.
How's this:
Instead of the 2 BGreens I say I give it a cannon similar to what the golgotha has.
As for other beam cannons I say lets give it 4 Ter/Vas/Shi slash beams, 2 AAAF beams, 10 AAAF Turrets, and the rest . But I would tend to stick with the previous configuration.
Did I mention that the whole campaign story takes place 40+ years after Cappella..??? If I did not I say it now!
The campaign story is complete about 70 % hope to post it sometime soon. I hope you will like it!