Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: WMCoolmon on April 24, 2005, 01:50:33 am
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Mostly curious, this has to do with some discussion that's been floating around in the SCP forums.
The (Full) options means your graphics card fully supports those modes, (Partial) means your graphics card partially supports that mode, the other two are pretty self-explanatory. (ATI shinemap issues counts as "Partial".)
If you fill out something besides (Full), please post why, esp. if it's the second to last option.
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ATI shinemaps issue
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I think everything works for me. :)
Geforce 6800LE
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As far as I know, I get full OGL support with my Radeon X300. The shinemap issue with D3D is the only problem there that I'm aware of.
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ive never used anything besides full d3d
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My card supports both. My crappy monitor has gamma issues though with everything (For some reason I have to crank the brightness to maximum and adjust the gamma from the control panel to make things visible). so since for some reason OpenGL seems to be darker I stay away from it.
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Well.. My Card (GeForce 3) fully supports D3D AND OpenGL but runs best on OpenGL...
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Both full AFAIK (FX5600)
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My ATI Radeon 9600 Sapphire supports d3d fully. Though shinemaps sometimes f*ck up on me, it's because of my software, not my hardware. When I do OpenGL, some builds make it not work AT ALL. However, other builds make it run, but there are severe graphics glitches. I like D3D, it runs better than OpenGL for me.
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I've a sapphire 9600 XT. Everything works. Except the shinemaps, since I upped to the latest cats. (5.2? Or something?)
But I don't know what to vote. Full OGL, and partial D3D?
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Voted none, cauze i donno, i use toms. SCP dont really work for me on this comp, but thats cauze my comp is a gay ****head
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Gforce 5700
It does everything. No problems.
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GF Ti 4200 ....not the fastest card under the sun, but everything works just fine.
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once i get my 9200 i'll be able to support ogl, but for now i can only suport d3d.
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ATI shinemaps - X800XT. Otherwise, besides the common-case bugs and some non-supported resolution issues, everything works fine in both modes. Despite ATI's better performance on D3D, I actually find OGL to be more stable for me.
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Originally posted by Cobra
once i get my 9200 i'll be able to support ogl, but for now i can only suport d3d.
You should know, though, that evenwith cat 4.2's, Shinemapping will not work with d3d on a 9200.
However, that'll probably be fixed when Bob finishes his pixel shader system.
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I've an ATI 9600XT so I am succeptabe to the Shipmaps problem, though I can avoid it. I've got a dual boot system, with Win98SE and WinXP (on 2 separate partitions, of a total of 3). I use the Cat 4.3 drivers under Win98SE, since they are the last fully supported Cat driver for that OS. I run FS from Win98SE. Under WinXP, I've got the Cat 5.2 Omega versions. I installed TBP on that partition for a certain test and decided to try it out under OGL, but I encountered wierd stuff with colors. Things that are supposed to be blue were orange, and things that were supposed to be orange were blue. I am unsure what is responsable for this. D3D doesn't have this problem. I've noticed this also under FRED since it is in OGL mode. As a result of these bugs, I voted partial for both D3D and OGL.
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I'm using a Radeon 9800Pro and have shinemap issues as well. I can see them with the -Glow switch on but they dont glow. Other than that, it looks very nice under D3D. I havent tried OGL very much because it's been unstable in the past. I oughtta try it out.
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Everything works for me :)
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Well, back to cat4.4's and my shinemaps are back! :D
So...err... i dunno. Good thing Ihaven't voted yet :p
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Shinies... :( Also, the self-shading in LOMAC has gone bye-bye somewhere along the line from Catalyst 4.7 to 5.2...