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Hosted Projects - Standalone => The Babylon Project => Topic started by: Ashrak on April 25, 2005, 01:41:59 pm

Title: well this might be stupid
Post by: Ashrak on April 25, 2005, 01:41:59 pm
so uhm .... eeerrrrr... can i fly the whitestar? :p


if so where can i get some missions to fly it in? :)
Title: Re: well this might be stupid
Post by: Col. Fishguts on April 25, 2005, 02:19:05 pm
Quote
Originally posted by Ashrak
so uhm .... eeerrrrr... can i fly the whitestar? :p


yes you can

Quote

if so where can i get some missions to fly it in? :)


Make yer own. ;)
Title: well this might be stupid
Post by: IPAndrews on April 26, 2005, 04:20:58 am
If someone wants to finish up my End Game mission he could use that. FRED academy?
Title: well this might be stupid
Post by: Roanoke on April 26, 2005, 03:49:56 pm
still using bomber AI ?
Title: well this might be stupid
Post by: Trivial Psychic on April 26, 2005, 06:42:33 pm
It'd be cool if the SCP guys would impliment poor-man's Gunship AI that I suggested, where a flag would be added to that specific ship's table entry that would allow it to targetted by "big ship" flagged weaponry.  I proposed one which was just a universal "Big Targetted", and another that's just a "Big Targetted No Bombs"  The second would mean that no weapons with the "bomb" designation would be fired on the a ship of this type, but more conventional anti-fighter weapons like (from FS2) Harpoons and Trebs still would.
Title: well this might be stupid
Post by: Ashrak on April 27, 2005, 02:30:48 am
heheheheheh i had a lill fun with the WS ... whiped out half a raider fleet ... and collided with the rest :p


why dosent the beam gun fire though?
Title: well this might be stupid
Post by: Slasher on April 27, 2005, 03:17:13 am
Does the SCP allow for three primary weapons on the player's ship?  If so, we could make the beam controllable like the Nial beam, as it should be, in the next release.


If that's not the case, then the beam remains controlled by the AI.  Ashrak, if the beam isn't firing when you're looking at an enemy and within range then it probably wasn't freed in FRED2.  Note that when you do enable it, once in mission the beam will fire by itself at targets that enter its firing arc and range.
Title: well this might be stupid
Post by: Col. Fishguts on April 27, 2005, 03:57:37 am
Quote
Originally posted by Slasher
Does the SCP allow for three primary weapons on the player's ship?  If so, we could make the beam controllable like the Nial beam, as it should be, in the next release.  


It should now, bt only WMCoolmon knows exactly how it works.
Title: well this might be stupid
Post by: Fury on April 27, 2005, 03:58:16 am
Ashrak, it's a turret. Use the good old beam-free sexp. Slasher, there's support for it bu it needs new interface art.
Title: well this might be stupid
Post by: Ashrak on April 27, 2005, 09:51:43 am
oh god i SO forgot how to beam-free-all :/ remind me how please! :)
Title: well this might be stupid
Post by: Col. Fishguts on April 27, 2005, 10:30:19 am
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Slasher, there's support for it bu it needs new interface art.


Did you get it working ?

EDIT: @Ashrak: There's a box you can tick on in the "Mission Specs" window.
Title: well this might be stupid
Post by: Fury on April 27, 2005, 11:02:38 am
Haven't even attempted because afaik we don't have the required interface art. Not even sure what needs added or modified.
Title: well this might be stupid
Post by: Taristin on April 27, 2005, 01:47:04 pm
I don;t think anything does, actually... it should use the standard art. Since it's all sectional anyway.
Title: well this might be stupid
Post by: karajorma on April 27, 2005, 03:08:39 pm
Quote
Originally posted by Trivial Psychic
It'd be cool if the SCP guys would impliment poor-man's Gunship AI that I suggested, where a flag would be added to that specific ship's table entry that would allow it to targetted by "big ship" flagged weaponry.  I proposed one which was just a universal "Big Targetted", and another that's just a "Big Targetted No Bombs"  The second would mean that no weapons with the "bomb" designation would be fired on the a ship of this type, but more conventional anti-fighter weapons like (from FS2) Harpoons and Trebs still would.


Take a little look at this (http://www.hard-light.net/forums/index.php/topic,24148.0.html) if you haven't seen it already for another way of doing things. I'll bet that use of the every-time-argument could make this work a lot better.

For that matter can't you move waypoints now thanks to WMCs cutscene code? If so you've got everything you need to make (somewhat hackish) AI gunships work.
Title: well this might be stupid
Post by: WMCoolmon on April 27, 2005, 06:04:16 pm
Quote
Originally posted by Col. Fishguts


It should now, bt only WMCoolmon knows exactly how it works.


You put three primary weapons on a fighter. :p

If you're talking interface, IIRC it uses weapon6.pcx as the spacer for primary weapons.
Title: well this might be stupid
Post by: Kosh on May 02, 2005, 06:17:38 am
Quote
Originally posted by Mr. Fury
Ashrak, it's a turret. Use the good old beam-free sexp. Slasher, there's support for it bu it needs new interface art.



It really shouldn't be. In the show all of the whitestars weapons always fired straight forwards.........
Title: well this might be stupid
Post by: Fury on May 02, 2005, 06:27:10 am
I'll replace it with a flower cannon in 3.2, with a cool special effect and all.
Title: well this might be stupid
Post by: Prophet on May 09, 2005, 03:04:07 am
Quote
Originally posted by Kosh
It really shouldn't be. In the show all of the whitestars weapons always fired straight forwards.........


Usually we see it fireing big ships, so it looks like it. But in Thirdspace, for example, we see WS and Thirdspace fighter go head on. Both die, but you can see WS beam move around when it hits the shields.
And many times we have seen WS go against fighters. It would be hard for a ship of that size to target small quick moving fighters if the guns would be dummy forward pointing. Whitestars guns are definatley not 'turrets', but have a limited FOV in wich to target small vessels... Ya' know?
Title: well this might be stupid
Post by: Kosh on May 09, 2005, 05:45:49 am
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Both die, but you can see WS beam move around when it hits the shields


It looked to me like the Whitestar itself was moving.
Title: well this might be stupid
Post by: Prophet on May 09, 2005, 06:20:04 am
True. It certainly was. But the beam was also moving. And I just remembered another scene from that movie. The one where WS shoots TS fighter when they are moving head on at very high speed. Don't try to tell me that WS is capable of such a precise and fast moving that it can direct the beam to a small target and at a relatively far away, without seperate targetting and directing of the beam.

We know for certain that ships like Omega and Q'Guan can fine tune their beam fire, so it's technicly possible. Even the Starfury seems to have blind fire guns, so why not more advanced whitestar?
Title: well this might be stupid
Post by: Kosh on May 09, 2005, 08:21:42 am
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Don't try to tell me that WS is capable of such a precise and fast moving that it can direct the beam to a small target and at a relatively far away, without seperate targetting and directing of the beam.



As long as it's within "optimum firing range" (however far away that is), it shouldn't have much of a problem. The Whitestar is faster and virtually as manuverable as most (if not all) fighters.

The Omega and G'Quan have that beam direction changing ability to make up for the fact that they are snails.
Title: well this might be stupid
Post by: Prophet on May 09, 2005, 08:54:46 am
Quote
Originally posted by Kosh
As long as it's within "optimum firing range" (however far away that is), it shouldn't have much of a problem. The Whitestar is faster and virtually as manuverable as most (if not all) fighters.

But think about the mass. It is manouverable but it still has to fight mass and inertia when rolling around. And it can't really shoot accuratley with the pulse guns at the wingtips. They are too far away from each other.
Title: well this might be stupid
Post by: NGTM-1R on May 09, 2005, 10:54:14 am
Quote
Originally posted by Prophet
Don't try to tell me that WS is capable of such a precise and fast moving that it can direct the beam to a small target and at a relatively far away, without seperate targetting and directing of the beam.


Quote
Originally posted by Prophet
when they are moving head on


You have just been ironied.

Down-the-throat shots are technically quite simple. There is no deflection. One simply points and shoots. The difficulties revolve around doing it in the time available in a head-on encounter and still having enough time to break.
Title: well this might be stupid
Post by: IceFire on May 09, 2005, 03:58:56 pm
Quote
Originally posted by Prophet

But think about the mass. It is manouverable but it still has to fight mass and inertia when rolling around. And it can't really shoot accuratley with the pulse guns at the wingtips. They are too far away from each other.

The mass must be partially negated by the propulsion system...because it seems to whip around in a very fighter like fashion.
Title: well this might be stupid
Post by: Sparrow on May 10, 2005, 05:02:45 am
WHite Stars have gravimetic propulsion and manouvering systems, that dennies inertia to the inside and crew and maybe denies inertia to much of the mass so they can turn in a not.
For the weapon systems, in the very first combat mission of a WS it could be seen firing at centauri mines while evading the beam of a shadow cruiser, and against the shadow-omegas they can be seen firing at the thunderbolts with beam and others  with angle
Title: well this might be stupid
Post by: Prophet on May 10, 2005, 06:04:48 am
Quote
Originally posted by Sparrow
WHite Stars have gravimetic propulsion and manouvering systems, that dennies inertia to the inside and crew and maybe denies inertia to much of the mass so they can turn in a not.

Denies some of the inerita. Otherways it would be flying exactly like Nial... On rails... I don't think it's precise enought that the designers (of the ship) would count on it to hit accuratley enought... Why do you think rifles have those pieces of metal on top that you can move around and look trought, when you can simply point and shoot!
Title: well this might be stupid
Post by: Sparrow on May 10, 2005, 06:17:48 am
What does rifle sights have to do with the targeting system and fire control of a White Star?
Title: well this might be stupid
Post by: Prophet on May 11, 2005, 01:27:18 am
Whitestar not having prceision targetting control in it's guns is same as you shooting from the hip. Unnessecarily inaccurate and without reason...
Title: well this might be stupid
Post by: Sparrow on May 11, 2005, 05:01:10 am
Sorry, but i never say that WSs were unacurate, i say that they are pretty accurate because they have a brand new Mimbari-Vorlon targeting system, at least the side turrets seem capable to fire in angle (as seen while destroying centauri mines while evading a Shadow cruiser)
Title: well this might be stupid
Post by: Prophet on May 11, 2005, 05:57:02 am
Yes. Exactly what I have been saying for the past days... And nobody said WS is not accurate. The point is why it is accurate...
Title: well this might be stupid
Post by: Dark RevenantX on May 15, 2005, 11:30:42 am
Think about it.  The whitestar is a very small and fast ship, jam packed with tech to make a jump point.  Why would it be made more expensive by adding a swivel-beam?  It can turn as fast as a beam swivels, anyway!

Just make the beam the third primary weapon and get over it!