Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: LeGuille on April 25, 2005, 07:06:26 pm
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I have tried to figure out how to upload skins in wings3D and im not able to quite understand how. Same with skinning in Truespace 3.2.. I've looked at it forever with liters of Mt. Dew, and I just don't seem to understand. I'm working with a simple object, like a cube or a sphere to learn how.. But I'm still really confused.
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Thanks for helping, by the way..and, I also would like to understand how to conver .ani's to seperate .pngs, or a .mng format. Thanks!
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Ooookay, I have some experience in Wings3D. So what exactly are you trying to do? Do you already have a UV Map for the model and want to put it on a model, or do you want to make a UV Map from scratch?
And for your other thing about converting ani's. What you can do is get that program that plays ani's (from http://www.descent-network.com/descman/ ) and then there should be some option that lets you save every frame as a bmp. From there you can do some batch conversion into whatever format you want with a program.
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I want to make a UV Map from scratch.. I think.
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'K. First go into object mode or face mode and select the object or a face from the object you want to map. Right click to open up the menu, then go down and select UV Mapping.
Now here's the real tricky part. You can let it UV Map by first going to Segment By and then selecting either Projection or Feature Detection. Projection works by grouping them in a front, back, top, bottom, left, right fashion. Feature Detection will try to group of the faces together, not always with the best sucess though. You'll have to try and see which works the best.
You can also specify which faces will be connected by selecting the faces then assigning them to a AuvChart (just right click and then select one of the AuvCharts). You get the greatest control there, but it takes forever to do. And you can't really save your progress there.
Once you have all that done, right click and go to Continue and select one of the options to get how it will project the UV Map. Unfold will take the map and lay it out flat. Projection will basically take a picture from the normal and call it the map. Spherical will distort the map so any specially done spherical maps can go on without any big distortion.
The best thing to do is keep experimenting with it and see what works.
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Thanks, Axem. The Ani things works great with the Builder ( I have AniBuilder, but all thew Aniview links I had were broken.).. thanks again.
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Yeah, no problem. :) One of these days I should go write a tutorial on how to use it. I just loving playing with it. :D
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only later versions of TS can unwrap(IIRC). 'no idea how it works like, and no frickin' way would I bother trying to find out. ;)
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you need LithUnwrap and something called anim8or or something...