Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Singh on May 01, 2005, 10:35:31 am

Title: Scimitar!
Post by: Singh on May 01, 2005, 10:35:31 am
Ha! Bet ye were thinking about swords, right?

Well, I'm very afraid that I have to say no to that....cause I have this ugly beasty instead:

(http://img.photobucket.com/albums/v107/anandraj/Scimitar.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Scimitar1.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Scimitar2.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Scimitar3.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Scimitar4.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Scimitar5.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Scimitar6.jpg)
Title: Scimitar!
Post by: NGTM-1R on May 01, 2005, 02:38:49 pm
And, interestingly, it does bear a resemblence to the WC I Scimitar, too. Which is a good thing, IMO.

EDIT: Hmm...destroyer or cruiser-class vessel (using normal, not FS conventions), I'm guessing. Maybe smaller. It has to be manuverable enough to bring those cannon to bear, and it has a clear "bridge" structure, as opposed to a cockpit, so it's clearly a capital craft...
Title: Scimitar!
Post by: Corsair on May 01, 2005, 06:08:14 pm
And I was so psyched for a sword too... scimitars are awesome.

Anyway, chill looking ship. I'd say it was a small-ish cruiser?
Title: Scimitar!
Post by: StratComm on May 01, 2005, 06:40:38 pm
Singh, you really should learn proper modeling.  With the eye you've got for proportions and styles in DoGA, you'd be bound to be good at true modeling and it'd give you much more flexability.
Title: Scimitar!
Post by: Singh on May 01, 2005, 09:26:58 pm
Thank you.

It's a smallish destroyer (think In Amber Clad) made for atmospheric drops and combat, hence the pods underneath. It's nice and fast, as it should be to get those cannons to face the targets....

True modelling? Meh...I just opened up a modelling program and they sneer at me with a thousand buttons to do a thousand different things. DoGA was the only thing that actually didn't try to confuse me at all........
Title: Scimitar!
Post by: Singh on May 01, 2005, 11:46:38 pm
New render of the scimitar, with the triest in the background.
(http://img.photobucket.com/albums/v107/anandraj/scimitar7.jpg)
Title: Re: Scimitar!
Post by: Ashrak on May 02, 2005, 01:25:56 am
Quote
Originally posted by Singh
Ha! Bet ye were thinking about swords, right?




actually i was thinking the schimitar from nemesis :)
Title: Scimitar!
Post by: WMCoolmon on May 02, 2005, 01:52:05 am
Me too.

Too bad, I really liked that ship. :p
Title: Scimitar!
Post by: Swamp_Thing on May 02, 2005, 08:49:59 am
Hmmmm, Scimitar is ofly used as a ship name... Time to rename my ship.
:nervous:

@Singh:
Quote
Singh, you really should learn proper modeling. With the eye you've got for proportions and styles in DoGA, you'd be bound to be good at true modeling and it'd give you much more flexability.


See? See? I told you! Drop that pseudo-modelling DoGA proggie and get started on a real one. You would be better off, and so would we for using your stuff in-game.
DoGA wastes too many polys. If you had made that ship with a dedicated program, you would have been able to use it in FS, or any other game. DoGA was good for you to learn the basics, now you need to evolve. It would be a damn shame not to be able to use your great models just because they were made in DoGA.
Learn 3D Max and you´ll put us all to shame.
:nod:

PS: Did i mention i love your Scimitar?
:yes:
Title: Scimitar!
Post by: Singh on May 02, 2005, 09:22:13 am
Quote
Originally posted by Swamp_Thing
Hmmmm, Scimitar is ofly used as a ship name... Time to rename my ship.
:nervous:

@Singh:
 

See? See? I told you! Drop that pseudo-modelling DoGA proggie and get started on a real one. You would be better off, and so would we for using your stuff in-game.
DoGA wastes too many polys. If you had made that ship with a dedicated program, you would have been able to use it in FS, or any other game. DoGA was good for you to learn the basics, now you need to evolve. It would be a damn shame not to be able to use your great models just because they were made in DoGA.
Learn 3D Max and you´ll put us all to shame.
:nod:

PS: Did i mention i love your Scimitar?
:yes:


A Scimitar is actually a sword, a rather sharp and unique one at that.

IIRC, it can be used in-game, it's around 11k polies, which isnt overly excessive (there are capships with greater)

As for dropping DoGA, I refer you to my earlier comment:

Quote

True modelling? Meh...I just opened up a modelling program and they sneer at me with a thousand buttons to do a thousand different things. DoGA was the only thing that actually didn't try to confuse me at all........


Just opening up 3DSMax (or anyother modelling program for that matter) scares me ****less with the sheer amount of buttons all over the place. I don't even know what each one does and theres like a bazillion of 'em! :shaking:
Title: Re: Re: Scimitar!
Post by: Carl on May 02, 2005, 11:17:37 am
Quote
Originally posted by Ashrak


actually i was thinking the schimitar from nemesis :)
Title: Scimitar!
Post by: Singh on May 02, 2005, 02:52:15 pm
awww - pffft with ya!

anyways, she's turreted now. Grand total of 112k Polys....

(http://img.photobucket.com/albums/v107/anandraj/Scimitar8.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Scimitar9.jpg)
Title: Scimitar!
Post by: StratComm on May 02, 2005, 03:36:36 pm
Quote
Originally posted by Singh
Just opening up 3DSMax (or anyother modelling program for that matter) scares me ****less with the sheer amount of buttons all over the place. I don't even know what each one does and theres like a bazillion of 'em! :shaking:


But each one of those buttons actually does something useful, once you learn what it is.  I'll admit, the learning curve on Max is steep.  Took me a while to get the whole modifier stack thing, and I still don't take much advantage of it.  But the fact that it's there makes it vastly more flexable once you do learn it than I think DoGA could ever be.

Though I'll admit, that was a pretty fast assembly of a 120k poly model.  It'd take me ages to do something that complex in Max.
Title: Scimitar!
Post by: Singh on May 02, 2005, 11:48:05 pm
Quote
Originally posted by StratComm


But each one of those buttons actually does something useful, once you learn what it is.  I'll admit, the learning curve on Max is steep.  Took me a while to get the whole modifier stack thing, and I still don't take much advantage of it.  But the fact that it's there makes it vastly more flexable once you do learn it than I think DoGA could ever be.

Though I'll admit, that was a pretty fast assembly of a 120k poly model.  It'd take me ages to do something that complex in Max.


Meh. Still a thousand buttons to remember.

Your second point reminds me of another reason I love DoGA: That entire model? Took me around 3 hours to make from scratch. The Asgard took around the same, while the Idun just a little more. I really bet I could output an entire fleet within a week in DoGA if I had the time and the will to...albiet, they'd all look crappy :p

Had I used TS or some other modelling program though...I wouldn't even have finished one within a year cause i'd end up in an asylum after it drove me mad :p
Title: Scimitar!
Post by: WeatherOp on May 03, 2005, 08:42:15 pm
Aww, come on if I can use TS you can too.:lol: Take a run thru my tutorial in my sig, I've kinda been looking for someone who don't know how to use TS, to tell me what needs improving.:)