Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: WMCoolmon on May 02, 2005, 06:02:11 pm

Title: The flak anim
Post by: WMCoolmon on May 02, 2005, 06:02:11 pm
...looks like crap. All pixellated and stuff. The Inferno one (I think that's what it was originally from) works much better for beam impacts.

Does anyone have/know of a better-looking version for the mediaVPs?
Title: The flak anim
Post by: Taristin on May 02, 2005, 06:25:36 pm
Quote
Originally posted by DaBrain
I noticed the flak ani  (the FS1 one) is not used in the current MV pack anymore. So I thought I could tweak the stock effect a bit. ;)

Well, I reworked more than I wanted, but it turned out to be pretty cool.

Use it if you want to. It uses a altered weapons_expl.tbl (from the MV pack).

(http://img118.echo.cx/img118/1551/flak17ff.jpg)

(http://img118.echo.cx/img118/306/flakclose3pp.jpg)

Well, shots won't show much of it....

http://www.8ung.at/dabrain/flak_EFF.rar
(28 frame DDS EEF, 256² size)

It may cause better performance on systems with a slow CPU.
Title: The flak anim
Post by: DaBrain on May 04, 2005, 12:50:42 pm
:) Or perhaps the blue version?

I start to like it somehow.

(http://img134.echo.cx/img134/8877/blueflak5xu.jpg)


BTW the new missileHit looks good for beam impacts, but bad for missle hits...
Title: The flak anim
Post by: Psychonaut on May 04, 2005, 01:45:38 pm
http://www.hard-light.net/forums/index.php/topic,28401.0.html

I´ve tried a blue flak, too. And i actually prefer this one ;-)
Title: The flak anim
Post by: DaBrain on May 04, 2005, 01:49:00 pm
Well, it doesn't look much like flak explosion anymore...
Title: The flak anim
Post by: Taristin on May 04, 2005, 03:18:41 pm
Blue flak looks to much like a drug trip.
Title: The flak anim
Post by: Kosh on May 05, 2005, 05:38:57 am
Blue flak does make it look really....different. It suppose a mod that takes place after the FS2 storyline ends could use it as "next generation flak"
Title: The flak anim
Post by: aldo_14 on May 05, 2005, 05:50:16 am
Blue flak, I think, comes from the plasma bugs in the Starship Troopers movie.

At least, that's where I got it from.
Title: The flak anim
Post by: Ypoknons on May 05, 2005, 06:50:57 am
I wonder if flak is ballistic, and whether FS2 ships can produce ammunition for it on the go or whether it has to be supplied. If both the former are true, energy flak would simplify logistics greatly, altogether it would put more stain on the ship's reactor (assuming that's what FS2 ships use!).
Title: The flak anim
Post by: Psychonaut on May 05, 2005, 10:11:42 am
The different look was the idea of the blue flak. Sometimes i need something new.

@DaBrain: Gar nich wahr. Sieht ja wohl aus wie ne Flak. :lol:
Title: The flak anim
Post by: WMCoolmon on May 05, 2005, 07:50:02 pm
I dunno, blue doesn't look too flakish, unless it's some sort of energy weapon. I don't think the flak in FS2 was supposed to be an energy weapon, considering that the explosion looks like your everyday something-went-boom explosion. It could've easily been something more rainbowy-colorful, if they wanted.
Title: The flak anim
Post by: WeatherOp on May 05, 2005, 09:23:04 pm
I would like to have a WW2 type flak explosion, that leaves a good pile of smoke behind.Would very cool.
Title: The flak anim
Post by: Pnakotus on May 05, 2005, 11:34:19 pm
Proximity-fused flak fighterguns?
Title: The flak anim
Post by: Kosh on May 06, 2005, 02:11:07 am
Quote
Originally posted by WeatherOp
I would like to have a WW2 type flak explosion, that leaves a good pile of smoke behind.Would very cool.



That's pretty much what FS2 flak does, except it leaves no smoke. I guess because it is hard to see black on a black background. :p