Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Kosh on May 05, 2005, 10:44:54 pm

Title: flak turrets vs. laser turrets
Post by: Kosh on May 05, 2005, 10:44:54 pm
Which one is better as an anti-bomb screen (not counting mods like Inferno)?


Note: I am not talking about Terran huge turrets. I'm talking about the smaller, anti-fighter-ish ones.
Title: flak turrets vs. laser turrets
Post by: Taristin on May 05, 2005, 10:46:26 pm
Err. Flak has more of a spread effect, so i think it'd be more effective against bombs than blob turrets. Especially since it fires alot faster than the blobbers. unless you put Subachs in the turret.
Title: flak turrets vs. laser turrets
Post by: Pnakotus on May 05, 2005, 11:28:35 pm
Its like this.  Think of a task that could be accomplished by a capship gun.  The blobguns will fail at this task.  They are essentially worthless.  For every single role, FS2 has a different, better weapon.  I'm really not sure why any ships have blobguns at all anymore (outside of balance issues).

If you speed up the projectiles, they become marginally useful, and can actually hit bombs.  Bear in mind that a ship in motion (with bombs turning to track it, regardless of how slowly) will be basically unable to hit dick or squat, since the projectiles are so slow.
Title: flak turrets vs. laser turrets
Post by: WMCoolmon on May 06, 2005, 12:03:15 am
It'd be cool if shots moved as fast as turbolasers in Star Wars, and did comparable damage, but were actually fairly inaccurrate if the craft were moving. ie, if you stop and sit still you get vaped.
Title: flak turrets vs. laser turrets
Post by: FireCrack on May 06, 2005, 12:09:57 am
From my experience, blob guns are much more effective agains bombs than flak. Making a pinpoint killing hit every time rather than uselessly bursting nearby and causing nearly  zero damage.
Title: flak turrets vs. laser turrets
Post by: Hellbender on May 06, 2005, 12:21:06 am
I'm not 100% on the blob guns being totally useless, but I agree they are too slow moving.

I'm wondering though, if multi-firing point turrets would be more worthwhile if the option was availiable to fire all muzzles in the turret at once. Would certainly increase the effective spread, plus it could be used for wet-navy style broadsides just for example.

I'm not completely sure it isn't but even in the builds with the latest targeting code changes (love the work there btw) I have not seen it happen in-game. Could think of more than a few ways to use that capability in a mission and/or mod.
Title: flak turrets vs. laser turrets
Post by: NGTM-1R on May 06, 2005, 01:11:06 am
The blobs, actually. I've watched a flak gun fire at an incoming bomb for literally twenty seconds before it exploded it, but the blobs are generally one-shot one-kill against bombs, which move in nice straight unvarying lines at fairly low speeds.
Title: flak turrets vs. laser turrets
Post by: Kie99 on May 06, 2005, 01:38:12 am
I always tend to block Blobs with my fighter.
Title: flak turrets vs. laser turrets
Post by: Carl on May 06, 2005, 10:10:09 am
the blobs are pretty good against bombs i've noticed, but flak does the job too.
Title: flak turrets vs. laser turrets
Post by: Charismatic on May 06, 2005, 11:45:29 am
Flak is good agienst larger targets: Aka fighers.
Blobs, yes, are better agiesnt bombs, tho yes, too slow and two indamoging.
Title: flak turrets vs. laser turrets
Post by: Kosh on May 06, 2005, 12:47:26 pm
I think that flak is much more effective if you have several bombs in a group coming at it. I think there is a certain probability that each flak burst will actually hit it's target.
Title: flak turrets vs. laser turrets
Post by: WMCoolmon on May 06, 2005, 08:22:13 pm
I think flak bursts a distance from the target, and bombs are small enough that it doesn't do any damage when it explodes.

Blob turrets do pretty much full damage to whatever they hit, and bombs are slow-moving targets that don't dodge, unlike everything else.
Title: flak turrets vs. laser turrets
Post by: Pnakotus on May 07, 2005, 07:25:52 pm
There isn't any 'accuracy' function, is there?  The old FS1 capguns should really be powerful, but inaccurate: making them slow makes them effectively inaccurate, since the target will probably change direction, but there's got to be a way to introduce some divergence at the muzzle or something.  A bit of conefire (or a lot, in the case of Huges) would be good.
Title: flak turrets vs. laser turrets
Post by: Solatar on May 07, 2005, 07:49:39 pm
$FOF:   # of degrees does it.

EDIT: $Shots: also makes it fire more than one shot at a time.
Title: flak turrets vs. laser turrets
Post by: TrashMan on May 08, 2005, 07:01:34 pm
Space shotguns....

Advice - don't play wiht number of shots... the rate of fire and FOF will do nicely
Title: flak turrets vs. laser turrets
Post by: Solatar on May 08, 2005, 08:25:02 pm
the "same turret cooldown" flag is very useful as well.
Title: flak turrets vs. laser turrets
Post by: Kosh on May 09, 2005, 04:57:09 am
Quote
Originally posted by Carl
the blobs are pretty good against bombs i've noticed, but flak does the job too.



Against single bombs, probably. But they seem to get overwhelmed faster than flaks do.