Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: aldo_14 on July 04, 2001, 04:23:00 pm

Title: A request
Post by: aldo_14 on July 04, 2001, 04:23:00 pm
Is there anyone who can give me a cob of an original (i.e. not modded) fs2 model with the right textures, so I can use it in TS5 for some renders?  I need basically any newer ship (not too bothered about type) for some cinematic renders  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif).  My e-mail / ICq is below.

Or at least tell me how to covert one from a pof with the tex maps intact? I've tried segletouch but it doesn't seem to work  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)

anyway, thanx in advance.

------------------
Team Member of The Ghost and the Darkness (//"http://uk.geocities.com/gunnery_control/index.html")
        [email protected]        
ICQ: 119819902

"Well I believe ther's someone watching over you.  They're watching every word you say. And when you die they'll take you down and take you through. You'll realise one day that the grass is always greener on the other side, the neighbours got a car that you wanna drive, and when time is running out you wanna stay alive.  There is no wrong, there is no right, and the circle only has one side...."

(c)2001 Travis
Title: A request
Post by: Jabu on July 04, 2001, 04:50:00 pm
 http://alliance.sourceforge.net/FS2Kit.shtml ("http://alliance.sourceforge.net/FS2Kit.shtml")

Has a great POF -> COB converter with the FS2 Kit  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Just need to convert the textures to bmp with a different program. Oh, and all the other LODs need to be deleted as well, with the debris.
Title: A request
Post by: Snipes on July 04, 2001, 04:53:00 pm
Ah... but the UV is wrong on those models in TS5.
Title: A request
Post by: aldo_14 on July 07, 2001, 09:29:00 am
 
Quote
Originally posted by Snipes:
Ah... but the UV is wrong on those models in TS5.


Exactly.  Maybe if I had a 3ds output that I could convert to cob using 3d Exploration
Title: A request
Post by: Snipes on July 07, 2001, 09:31:00 am
Well, Kazan fixed the coding, so the UV is right now.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)