Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Singh on May 07, 2005, 06:22:52 am

Title: so I took Raa's advice...
Post by: Singh on May 07, 2005, 06:22:52 am
and I went about getting better textures and finding stuff to use. I managed to retexture something and started re-working on her to give a sense of scale

Oh, and if you dont know who 'she' is, lookie here :D http://www.hard-light.net/forums/index.php/topic,32234.0.html

(http://img.photobucket.com/albums/v107/anandraj/Triestscale1.jpg)

(http://img.photobucket.com/albums/v107/anandraj/Triestscale2.jpg)
Title: so I took Raa's advice...
Post by: redsniper on May 07, 2005, 03:11:52 pm
whoa... the texture is better but you've got some nasty stripes in the second pic. Can you edit the UV mapping in that program of yours?
Title: so I took Raa's advice...
Post by: Singh on May 07, 2005, 08:35:25 pm
sadly, no. I can only edit a few details, but UV Mapping aint one of em....not that it'd matter, as I dont know how to edit it anyway :P
Title: so I took Raa's advice...
Post by: Grug on May 07, 2005, 08:40:01 pm
Nice! :D

There should be a way to rescale the UV mapping at least, that's a fairly basic function.

Try looking for a way to scale the tiles over those angle bits where it looks 'streched'.

But yeah, nice one mate. :)
Title: so I took Raa's advice...
Post by: Singh on May 08, 2005, 06:11:13 am
That's the thing, I can rescale the thing (the one your looking at IS rescaled) but i can only do it for the entire part, as opposed to pieces of it...

Anyways, more stuff, somewhat to scale. The base of each turret is approx 20-30 meters in size, so it should give some idea..

(http://img.photobucket.com/albums/v107/anandraj/Triestscale3.jpg)

(http://img.photobucket.com/albums/v107/anandraj/Triestscale4.jpg)
Title: so I took Raa's advice...
Post by: Carl on May 08, 2005, 08:27:42 am
Quote
Originally posted by Singh
The base of each turret is approx 20-30 meters in size, so it should give some idea..


so then the hangars can fit cruisers in them?
Title: so I took Raa's advice...
Post by: Singh on May 08, 2005, 08:45:45 am
it IS supposed to be a logistics base you know; and some of the support craft im planning are fairly large :P

and if you mean by FS2 conventions, then yes, i'd guess that it would be able to fit some in there.
Title: so I took Raa's advice...
Post by: DaBrain on May 08, 2005, 09:15:53 am
Hmm that would be an nice idea. A gigant super-battleship that launches cruisers instead of fighters. :shaking:

I doubt the engine will support this... but it would be cool.

Ah.. wrong topic.
Nice model, looks really really huge. But you still need better textures IMO. Some of them are too low res.
Title: so I took Raa's advice...
Post by: Singh on May 08, 2005, 09:28:51 am
actually, getting it into game shouldn't be much of an issue. Unlike the previous version, i cut everything here - despite having the same number of turrets, its at ~168k compared to the previou one's 500k polies....

As for textures....well, im truly desperate now. Seriously, i cant find anything better - im scavenging half of em from the FS2 low res ones as it is :(
Title: so I took Raa's advice...
Post by: Grug on May 08, 2005, 02:10:39 pm
I'd be willing to bet that you could cut the poly count below half of what is quoted via optimization in a stronger 3d app.

You really should spend the time to work out a more versatile 3d editing proggy Singh. You really have the potential to do great works of art. :)
Title: so I took Raa's advice...
Post by: Singh on May 08, 2005, 03:47:39 pm
not unless it has some sort of parts library that I can put together like in DoGA, and not with the crappy 'overload user with a thousand buttons' interface either.

Still, I am not a 'true' modeller at all. Creating in DoGA is totally different from modelling in a sense, since modelling is the direct manipulation of polygones, triangles and what-not to create a shape and image. This is only manipulation of large pieces, cobbling together to make a somewhat crude whole, which is why learning TS or something else would be somewhat impossible.
Title: so I took Raa's advice...
Post by: NGTM-1R on May 08, 2005, 03:59:50 pm
Quote
Originally posted by DaBrain
Hmm that would be an nice idea. A gigant super-battleship that launches cruisers instead of fighters. :shaking:

I doubt the engine will support this... but it would be cool.

Ah.. wrong topic.
Nice model, looks really really huge. But you still need better textures IMO. Some of them are too low res.


*Glances at DaBrain's Inferno avatar* Didn't you folk used to have something that could deploy corvettes from its fighterbay?
Title: so I took Raa's advice...
Post by: Singh on May 08, 2005, 04:04:03 pm
Quote
Originally posted by DaBrain
Hmm that would be an nice idea. A gigant super-battleship that launches cruisers instead of fighters. :shaking:
 


On that note, i tried squeezing in the scimitar to see if it could fit or not. Well, the results were somewhat messy :p

(http://img.photobucket.com/albums/v107/anandraj/Triestscimitar.jpg)



And for no apperant reason, my current workspace o_O

(http://img.photobucket.com/albums/v107/anandraj/Triestworkspace.jpg)
Title: so I took Raa's advice...
Post by: DaBrain on May 08, 2005, 05:16:36 pm
Quote
Originally posted by ngtm1r


*Glances at DaBrain's Inferno avatar* Didn't you folk used to have something that could deploy corvettes from its fighterbay?


Is this about some *classified* content?

I'm not really sure what might apply to that...
Hmmm... :wtf:

@Singh Looks like your model it to... small... :drevil:  :lol:
Title: so I took Raa's advice...
Post by: Kosh on May 09, 2005, 06:25:45 am
That's a really nice looking one of those......