Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Darkhill on May 08, 2005, 05:08:25 pm

Title: good-rearm-time
Post by: Darkhill on May 08, 2005, 05:08:25 pm
How does this SEXP work?  Loop1-2 is the only mission that I think uses this.  There are only three craft; mine, another figher, and resupply ship.  The fighter starts with no secondaries and all subsystems are set to 1%.  I warp in a resupply ship and make the good-rearm-time event valid after it warps in.  But they both sit there doing nothing.  What else are you supposed to do to make this work?

Edit:  Had SEXP name wrong.