Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Cobra on May 08, 2005, 10:03:52 pm
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Where is it? i've asked people over YIM but they never told me. >_<
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There's never really been a true hi-poly modelview. All there is is a patch that'll take it up a notch... and I think you might be able to grab it on Karajorma's FAQ page. Not sure about the link.
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No one ever checks the Wiki anymore. :sigh:
http://dynamic3.gamespy.com/~freespace/fsdoc/index.php?pagename=ModelView%2032
^the modview there is able to field Omni's 14 000 poly galaxy model AND it's 4096 res textures. :p
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Yeah, but it won't take Bob's Herc with textures; all it'll do with that is wireframe or solidity.
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Probably because it only reads PCX. ;)
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Yarr - DaBrain's right. It will still only accept 256 colour PCX textures. :(
ATM, finding and increasing the right numbers is about all i can do in terms of C++ code.
That stuff - more texture formats etc - will have to wait till i actually learn how to do that, but that's assuming that no one else does so before me, and in any case, Kazan's PCS 2 should be out by then. :D
But! you were talking of a high-poly modview, and that's exactly what it is. :p
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Originally posted by DaBrain
Probably because it only reads PCX. ;)
There needs to be a :headhitdesk: smiley. Oh well, I suppose :doh: will have to do.
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If someone wants to make decent PCX textures for that thing, be my guest. All I'll do is open them up in Irfanview and downsample them to 256 colors. :p