Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Anaz on May 11, 2005, 11:15:24 pm
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Things that annoy me about fred and I would appreciate if they were fixed:
- Have to use a button to move on a different axis
- No undo button
- Trying to move something = center jumping to mouse
- grid rendering either behind things or in front of them
- very slow with hi-poly models (should use lower lods as defaults IMO)
- No way to export/import backgrounds
- Drastic rotational/movement speed diferences when things are on screen vs off
- No mouselook/have to use numpad to navigate views
- Breaks for AotD
As for the last one, it needs more investigation, as it's probably one of our slightly screwy models being silly. I'm currently using a C20050502 release build. These things would make AotD move along a lot faster, since KT and I might have to stop *****ing about fred and do something.
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There is, in fact, a project underway right now to rebuild FRED with all those things in mind (particularly the Undo button). Unfortunately, only taylor and I seem to be interested in working on it, so it's moving along rather slowly.
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Any idea how far along you guys are?
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The performance issue can be resolved by using -fredhtl, but then you have some weird out of position rendering with models. I'd like that issue resolved. BTW, for those who don't know, you can use -glow and -spec command lines with FRED, though I highly advise you use them only with -fredhtl and -jpgtga. I also haven't tried to see if -env works.
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the ability to save and load prefab sexp scripts.
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Originally posted by Knight Templar
Any idea how far along you guys are?
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If I could program well enough in C(++), I would help...
But all I can do ATM is to write a program that prints a line out...
Or stupid copy & paste...
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is the source of that in cvs somewhere goob?
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http://fs2source.warpcore.org/cgi-bin/cvsweb/cvsweb.cgi/fs2_open/code/wxfred2/
there's a giant page in the SCP internal that tells you how to compile it. Im sure that if you plan on working on it, that Goober will give you access.
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I've already got a ton of things that I should be doing...but summer break starts in 2 weeks, so that might give me some time...
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How is it possible to help you ?
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Well, it would be helpful if you downloaded an evaluation version of DialogBlocks (http://www.anthemion.co.uk/dialogblocks/) and started porting dialogs over to XRC format. Other than that, unless you can code, not much. :)