Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Solatar on May 14, 2005, 07:12:28 pm
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What exactly do the ship class flags do to a ship's behavior? I know that "fighter" behaves different than "cruiser" and "corvette" takes more damage than "cruiser", but what does "gas miner" do for instance? Is there some place I can find these?
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actually "big damage" determines the damage equations. most of the flags are there for ai purposes. "supercap" serves a double function between ai and another damage equation. The supercap damage equation only let weapons marked as "supercap" (Helios, large beams) damage the hull beyond 75%.
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Then what's the difference between, say "cruiser" "corvette" and "gas miner"?
EDIT: Something I just thought of, is the only difference the default briefing icon?
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that, along with the "num_type_kills" sexp, and maybe a few more.