Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Solatar on May 14, 2005, 07:12:28 pm

Title: Ship class flags
Post by: Solatar on May 14, 2005, 07:12:28 pm
What exactly do the ship class flags do to a ship's behavior? I know that "fighter" behaves different than "cruiser" and "corvette" takes more damage than "cruiser", but what does "gas miner" do for instance? Is there some place I can find these?
Title: Ship class flags
Post by: phreak on May 14, 2005, 08:54:14 pm
actually "big damage" determines the damage equations.  most of the flags are there for ai purposes.  "supercap" serves a double function between ai and another damage equation.  The supercap damage equation only let weapons marked as "supercap" (Helios, large beams) damage the hull beyond 75%.
Title: Ship class flags
Post by: Solatar on May 14, 2005, 09:07:18 pm
Then what's the difference between, say "cruiser" "corvette" and "gas miner"?

EDIT: Something I just thought of, is the only difference the default briefing icon?
Title: Ship class flags
Post by: phreak on May 15, 2005, 01:04:32 am
that, along with the "num_type_kills" sexp, and maybe a few more.