Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Starman01 on May 17, 2005, 03:18:55 pm
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Hello,
just out of curiousitiy, are these now fully implemeted, and if so ,how do they work (table-wise) ?
The last time I tested it, I still had the problem that the hits impacted on the hull (small debris fly away), but I heard the shield-hit sound (using a flag "surface shields" and the normal shield-entries in the ships.tbl)
Since I have problems running the newest builds on my machine, I couldn't tested it with them.
So, thanks for any information :)
Starman©
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I think this one should actually be in general SCP rather than this forum. I'm sure there are others who would be interested and unless I'm mistaken this wasn't one of WCPs secret requests.
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KARMA can tell how to make surface shields.
Ask him.
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Well, in fact none of the WCP-Request is that much secret , I just thought I saw the last postings about surface-shields in here, so I posted here. Sorry if it looked communitiy-unfriendly, that wasn't my intention. Some admin feel free to move the thread into the open forum :)
I go and ask Karma then, but AFAIK there was also an code-issue in this stuff.
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I wasn't complaining. I just prefer to see the forum used for specific requests (especially secret or semi-secret ones) rather than it simply turning into SCP general mk II :D
I'll move it to general as you're more likely to come across someone who knows there :)
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Right now it acts as though the ship has shields that hug the surface (still with four quads IIRC) but Bobb never got around to implementing the stuff that would interface the decal code with it.
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Well, for starters a simple disappearing of the laser-bolt (as long as the shields are up) would be enough. What only disturbs me now, is that the shot still impacts the hull and the small hardcoded debris appear.
Of course it would be cool getting a shieldhit-ani in the final stage,
but as I said, for starters .... :)
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I am curious: are turrets shielded as well?
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IIIIIIIIINTERESTING QUESTION.
I think if we were to shield a turret, we would have to have.... rotating shields? :wtf:
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I think I read that they might be protected by the shields as well. That would be an undesirable side effect
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That depends on what exactly you want.
If it should be a shield for the Lucifer for example, it would make sense to protect the turrets and subsystems too.
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since I am affiliated with the Wing Commander Saga it should be clear, that the Lucifer won't make it into the game :)
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Since this is the gerneral SCP forum, I didn't think of just one mod.
Maybe some kind of switch would be possible?
Maybe an option in the Launcher "Surface shield protect subsystems"?
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I'm still really against launcher flags that affect gameplay. If you're setting something up to work under this system, you should set table flags and such.
I'd suggest a tag on each subsystem like "exclude from shields" or something.
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What about shielding large multi-part turrets which are rotating?
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What about it. The shield mesh is not handled in such a way that would allow parts of it to be attached to various subobjects, if that is what you are implying.