Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Rictor on May 23, 2005, 12:54:08 pm
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Just to clarify, these are problems with the FarCry demo, not the full game, which I don't have.
Since upgrading my computer to an AMD64 3000, Asus K8VX motherboard and Windows XP, the Far Cry demo no longer works. What happens is that it installs fine, then when I click the icon to launch the game, I get a white screen and if I Alt+Tab I can see that an error has occured. It then exists back to the desktop. Ive checked the support thingy on Ubisofts website, but nothing like this is covered.
I was wondering if anyone might have some wise insights. BTW, I'm running the newest Catalyst drivers.
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Is there a patch for the demo? I think I had to get a patch for the full game to work with a recent Catalyst update (it didn't work at all, so I updated the drivers, then it kinda worked, then I patched it and it runs fine now). Not sure if it helps, but it's worth a shot. :)
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I´m surprised you´re still fiddling around with the demo. More than enough time to move up the ladder. Great game, awesome graphics, nice weapons...
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I found a lot of the weapons rather wanting, to be honest. Like the fact that you could empty an MP5 or a P50 (or whatever that little square machine pistol thing is called) into someone and not kill them. Although that's probably to do with the damage locations on the enemies more than anything else...
It IS a good game, though. Worth getting.
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Well I played the demo back on my old computer on shall we say less than ideal framerates, and though it was pretty good. Depending on how it runs, or if it runs at all, I might just get the full thing.
Since then, it has occured to me that maybe having the newest drivers isn't such a good idea, so I've downloaded some older ones recommended by them, and we'll see how it goes. Thanks for the tip pyro, there is a patch of sorts, which helps optimize performance with the new Windows XP 64-bit, but I don't actually have Win64, only a 64-bit processor, and the patch is around 400 megs.
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Erk. Seems a bit hefty for any patch, especially a demo. I'm running a similar system to you (normal XP on an Athlon64, Asus mobo, Radeon) and it (the full game) runs fine with the 1.3 patch and the 6.14 Catalysts. So you should be able to get it to work...
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I found rampant slowdown on the lowest settings on a mid-range computer somewhat annoying, to be honest.
:sigh:
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I was a bit disappointed with Far Cry, really. After all the hype, it felt like a cross between Chrome and SOF2.
The weapons, especially felt like they were copies straight out of SOF2.
Graphics don't make up for dodgy gameplay and perfromance.
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FarCry isn't really one for story.
But otherwise I found it ran fairly decent on my mid-range machine and it is fun to play every now and then.
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Agreed. Considering the graphics, it's far less demanding than I expected. Though it performs rather poorly with Nvidia GPUs, from what I've heard.
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Originally posted by mitac
Agreed. Considering the graphics, it's far less demanding than I expected. Though it performs rather poorly with Nvidia GPUs, from what I've heard.
Hell yeah; FX cards are ****e. Something which I have 1st hand experience with (to be fair, I bought it before the whole benchmark faking & dodgy directX9 implementation were common knowledge; the reviews for the mid range FX5600 wre actually good)
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Found someone who had the same problem, with the same video card, and the tech-support guys on the forum didn't have a solution. Ah well, you win some you lose some.
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What i found odd, to say the least, is that i experienced some slowdowns in the interior levels, while the outside levels run perfectlly! It should be the other way around. But apparentlly, the slowdown is caused by the lighting quality, not by water quality, texture quality, or even shadows. It was always the interior lighting wich caused some slowdowns. But only in like 8% of the game. The rest runs fine, in my mid-range system.
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I had the same thing in interiors; it's the lighting calculations, I think there's a more complex algorithm for calculating the 'rays' than for exteriors (which is possibly a generic diffuse light effect). You can help fix it, I think, by increasing the ambient light settings in the config.
(I say 'I think', because I've not played it for yonks and don't know for sure; there's definately something in the advanced config, whether it's ambient light settings or something related to the torch in particular)