Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Grimloq on May 23, 2005, 10:38:50 pm

Title: Silly :V:...
Post by: Grimloq on May 23, 2005, 10:38:50 pm
...They made the Hecate lopsided :p

With some free time on my hands (Albeit not much) and a temporary lapse in problems around here and such, I'm looking back to the Hecate a little. However, I'm running into a problem -

The Hecate is a bit... off balance. The odd face here and there isn't symetrical (It's within, like, a tiny tiny distance, but it's annoying me and making my life difficult), so, I was going to cut it in half (Using trusty booleans [/sarcasm]), then flip it and put it back together... The only problem is that the booleans decided to go on strike and don't want to work. All it will do is remove a few of the parts (Not subobjects, but parts that aren't physically attached to the main body) and leave the rest intact.

Soo..... Am I doing something wrong? Is there an easier way to do this? Don't worry about unstable geometry after booleaning - I tend to go over every affected poly and rebuild it to fix errors. So... Any ideas or help or anything? Alternate suggestions are also welcome...

[edit] Oh, and I'm only doing this to make it perfectly symetrical - I dont like working on half-models.
Title: Silly :V:...
Post by: Taristin on May 23, 2005, 10:49:43 pm
3d max has a symmetry modifier that works perfect for this exact usage.
Title: Silly :V:...
Post by: Carl on May 24, 2005, 01:51:49 am
TS doesn't like booleaning flipped halfs. in a later version, though, they have a real time symmetry doohickey.

and the lop-sided Hecate isn't as bad as the Demon's hover turrets.
Title: Silly :V:...
Post by: Nuke on May 24, 2005, 06:01:59 am
i wouldn use ts's symetry dohickey if i were you, i used it on the pf chimera and cursed the model with bad geometry. i had to import to max and back to fix it.
Title: Silly :V:...
Post by: pyro-manic on May 24, 2005, 10:03:19 am
Max has a "slice plane" tool. Stick it down the middle of the ship and press the button. I don't know about TS though...
Title: Silly :V:...
Post by: Taristin on May 24, 2005, 10:34:26 am
Umm. Don't use slice plane.

Use symmetry.
Title: Silly :V:...
Post by: pyro-manic on May 24, 2005, 01:21:53 pm
Umm, for what? Cutting a model in half?
Title: Silly :V:...
Post by: StratComm on May 24, 2005, 02:56:38 pm
For making the model symmetric, duh.  :)  You'd never need half a model.
Title: Silly :V:...
Post by: pyro-manic on May 24, 2005, 03:38:41 pm
Heh, I think I've been misunderstood. What I meant was, use the slice plane to chop the original in half. Then you'd mirror it with the symmetry modifier. Grimloq said it didn't work when he tried using booleans to cut the model in half.
Title: Silly :V:...
Post by: Grimloq on May 24, 2005, 05:42:26 pm
Yeah, I'm just gonna chop this in half, mirror it, and glue it back together, then work from there. I hate having to measure everything by what it's near instead of mathematically... If that makes sense.

I have 5.2, BTW.

And don't worry about booleaning together the halves, I've managed to do that before. Somehow o_O
Title: Silly :V:...
Post by: StratComm on May 25, 2005, 07:42:21 am
Quote
Originally posted by pyro-manic
Heh, I think I've been misunderstood. What I meant was, use the slice plane to chop the original in half. Then you'd mirror it with the symmetry modifier. Grimloq said it didn't work when he tried using booleans to cut the model in half.


I know that, but if you're using symmetry it slices it down the axis anyway.  Actually cutting it in half is only adding an unnecessary layer of complexity.
Title: Silly :V:...
Post by: pyro-manic on May 25, 2005, 08:05:08 am
Ah. OK. I didn't know that. I've learned something then...
Title: Silly :V:...
Post by: KARMA on May 25, 2005, 07:00:02 pm
the ts mirror tool (ts>6) works perfectly, there are only 2 problems that can occur:

you have concave shapes (inlets) with the hole in only one face: in that case ts doesn't see the hole in the surrounding face (that's why it's better to triangulate before mirroring)

your mesh is splitted in submodels, the mirror tool can't mirror hireachyzed objects

there's another issue: you have an identity factor too high and the verts too close to the splitting line get welded
Title: Silly :V:...
Post by: Cobra on May 26, 2005, 05:47:33 pm
hey, grimmy, show us what ya got! :D