Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: IPAndrews on May 27, 2005, 04:11:18 am
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I've created a beam weapon. During the warmup stage (only 100ms here but I tried 3500ms as well) many particles are created and travel towards the centre of the beam as you would expect. But, equally as many particles are created and then instantly die. Creating a sort of particle flicker. Is this a know SCP bug?
In case it is needed here is my table entry:
$Name: Lightning Cannon
+Title: XSTR("Lightning Cannon", -1)
+Description:
XSTR(
"Fighter-based Gravitic Lightning Cannon
Level 3 Hull Damage ", -1)
$end_multi_text
+Tech Title: XSTR("Lightning Cannon", -1)
+Tech Anim: Tech_Subach_HL-7
+Tech Description:
XSTR(
"Blah.", -1)
$end_multi_text
$Model File: none
@Laser Bitmap: none
@Laser Color: 190, 150, 250
@Laser Length: 10.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.30
$Mass: 4.0
$Velocity: 405.0
$Fire Wait: 2.0
$Damage: 1000
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 0.36
$Lifetime: 3.6
$Energy Consumed: 15.0 ;this is only getting fired by one point at a time
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 84
$ImpactSnd: 85
+Weapon Range: 1500
$Flags: ( "beam" "huge" "in tech database" "player allowed" )
$Icon: IconScalpel
$Anim: scalpel
$Impact Explosion: exp20
$Impact Explosion Radius: 10.0
$BeamInfo:
+Type: 3
+Life: 3.5
+Warmup: 100
+Warmdown: 100
+Radius: 3.5
+PCount: 50
+PRadius: 0.1
+PAngle: 90.0
+PAni: particleexp01
+Miss Factor: 0.5 0.7 0.9 1.1 1.3
+BeamSound: 144
+WarmupSound: 122
+WarmdownSound: 123
+Muzzleglow: minbari_bg3
+Shots: 1
+ShrinkFactor: 1.2
+ShrinkPct: 0.0
+Range: 1470
+Attenuation: 0.05
$Section:
+Width: 6.0
+Texture: vorlonbeam
+RGBA Inner: 175 200 0 255
+RGBA Outer: 40 60 0 255
+Flicker: 0.0
+Zadd: 2.0
+Tile Factor: 10, 1
+Translation: -5.0
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Vorlon Fighter?
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[q]But, equally as many particles are created and then instantly die[/q]
From a gameplay PoV, isn't that more realistic - that there is some energy loss when powering a beam?
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does it look cooler? :)
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Unfortunately not, it just looks like a bug.
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Originally posted by vyper
realistic
:lol:
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*gets out the Trout O' Justice*
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Hasn't this existed since FS2 vanilla?
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Originally posted by FireCrack
Hasn't this existed since FS2 vanilla?
What the bug? Not that I've noticed. Even if it has, someone should fix it.