Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: IPAndrews on May 27, 2005, 04:11:18 am

Title: Problem with he particle system?
Post by: IPAndrews on May 27, 2005, 04:11:18 am
I've created a beam weapon. During the warmup stage (only 100ms here but I tried 3500ms as well) many particles are created and travel towards the centre of the beam as you would expect. But, equally as many particles are created and then instantly die. Creating a sort of particle flicker. Is this a know SCP bug?

In case it is needed here is my table entry:

$Name:                          Lightning Cannon
+Title:                         XSTR("Lightning Cannon", -1)
+Description:
XSTR(
"Fighter-based Gravitic Lightning Cannon
Level 3 Hull Damage ", -1)
$end_multi_text
+Tech Title:                    XSTR("Lightning Cannon", -1)
+Tech Anim:                     Tech_Subach_HL-7
+Tech Description:
XSTR(
"Blah.", -1)
$end_multi_text
$Model File:                  none
@Laser Bitmap:                none
@Laser Color:                 190, 150, 250
@Laser Length:                10.0
@Laser Head Radius:           0.90
@Laser Tail Radius:           0.30
$Mass:                        4.0
$Velocity:                    405.0
$Fire Wait:                   2.0
$Damage:                      1000
$Armor Factor:                1.0
$Shield Factor:               1.0
$Subsystem Factor:            0.36
$Lifetime:                    3.6
$Energy Consumed:             15.0   ;this is only getting fired by one point at a time
$Cargo Size:                  0.0
$Homing:                      NO
$LaunchSnd:                   84
$ImpactSnd:                   85
+Weapon Range:                1500
$Flags:                       ( "beam" "huge" "in tech database" "player allowed" )
$Icon:                        IconScalpel
$Anim:                        scalpel
$Impact Explosion:              exp20
$Impact Explosion Radius:       10.0
$BeamInfo:
      +Type:                        3
      +Life:                        3.5
      +Warmup:                      100
      +Warmdown:                    100
      +Radius:                      3.5
      +PCount:                      50
      +PRadius:                     0.1
      +PAngle:                      90.0
      +PAni:                        particleexp01
      +Miss Factor:                 0.5 0.7 0.9 1.1 1.3
      +BeamSound:                   144
      +WarmupSound:                 122
      +WarmdownSound:               123
      +Muzzleglow:                  minbari_bg3
      +Shots:                       1
      +ShrinkFactor:                1.2
      +ShrinkPct:                   0.0
   +Range:            1470
   +Attenuation:         0.05
   $Section:
            +Width:                   6.0
            +Texture: vorlonbeam
            +RGBA Inner:              175 200 0 255
            +RGBA Outer:              40 60 0 255
            +Flicker:                 0.0
            +Zadd:                    2.0
         +Tile Factor:         10, 1
      +Translation:         -5.0
Title: Problem with he particle system?
Post by: Trivial Psychic on May 27, 2005, 11:36:53 am
Vorlon Fighter?
Title: Problem with he particle system?
Post by: vyper on May 27, 2005, 11:37:35 am
[q]But, equally as many particles are created and then instantly die[/q]

From a gameplay PoV, isn't that more realistic - that there is some energy loss when powering a beam?
Title: Problem with he particle system?
Post by: Grimmeehh on May 27, 2005, 11:39:18 am
does it look cooler? :)
Title: Problem with he particle system?
Post by: IPAndrews on May 27, 2005, 05:05:28 pm
Unfortunately not, it just looks like a bug.
Title: Problem with he particle system?
Post by: WMCoolmon on May 27, 2005, 05:07:36 pm
Quote
Originally posted by vyper
realistic


:lol:
Title: Problem with he particle system?
Post by: vyper on May 28, 2005, 08:29:11 pm
*gets out the Trout O' Justice*
Title: Problem with he particle system?
Post by: FireCrack on May 28, 2005, 10:09:56 pm
Hasn't this existed since FS2 vanilla?
Title: Problem with he particle system?
Post by: IPAndrews on May 29, 2005, 05:24:53 pm
Quote
Originally posted by FireCrack
Hasn't this existed since FS2 vanilla?


What the bug? Not that I've noticed. Even if it has, someone should fix it.