Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Topic started by: IPAndrews on June 02, 2005, 04:21:38 am
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Here is a list of current uvmapping jobs. If you pick up one of these jobs please make a post here so everyone knows. Similarly, if you complete a job (or give up on it) post here also.
If you don't have access to the FTP and model dump directory I can mail or ICQ transfer the appropriate archive to you.
CR Blockade Mine
CR Marcanos (pyramid base)
EA Hyperspace Beacon
EA Maint Fury
UV mapping guidelines:
* Use as few maps as possible
* Limit maps to 1024x1024 in size
* Maps need not be square but the length and width must both be powers of 2 (eg: 2,4,8,16,32,64,128,256,512,1024)
* We uvmapping in Lithium Unwrapper ( cut & paste into address bar http://members.fortunecity.com/ian_paul_andrews/fs2mods/shipcreationguide/lithunwrap1-3.zip ). If you want to try using 3DSM do a small test first and send me the results to check. I have seen UV mapping in 3DSM pull models apart making them non-solid. Increasing their poly count and making them difficult to work with.
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I'll have a pop at the Mine. Be a couple of weeks before I can get back to you tho.
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Could do with some access
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I'll mail the model to you if you PM me your email address. I do sort of hint that in my post above :) Sort of.
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:bump:
Anyone willing to try uvampping the hyperspace probe? I simply can't uvmap and I would be happy to see this one in 3.2.
(http://img166.echo.cx/img166/7495/hyperbeacon00028xb.th.jpg) (http://img166.echo.cx/my.php?image=hyperbeacon00028xb.jpg)
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get it to 3ds and i will do it!
all the others too if wanted :)
and the ISA victory is already done
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Originally posted by I_E_Maverick
get it to 3ds and i will do it!
all the others too if wanted :)
cob -> 3dsm -> cob for the sake of a uvmap? I don't think so ;7
Serisouly someone who can use Lithunwrap should step up for this one.
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Originally posted by I_E_Maverick
get it to 3ds and i will do it!
all the others too if wanted :)
and the ISA victory is already done
The model should be on the ftp modeldump (hyperspacebeacon.rar, I believe). It's lwo, but 3dexploration can convert it easily enough.
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Getting the model into 3DSM isn't a problem Fodder. It's getting the model out again. For a little uvmapping job it's simply not worth the hassle.