Hard Light Productions Forums

Hosted Projects - Standalone => The Babylon Project => Topic started by: IPAndrews on June 02, 2005, 08:36:19 am

Title: Models awaiting geometry
Post by: IPAndrews on June 02, 2005, 08:36:19 am
Here is a list of current geometry related jobs requiring the attention of a 3D artist. If you pick up one of these jobs please make a post here so everyone knows. Similarly, if you complete a job (or give up on it) post here also.

If you don't have access to the FTP and model dump directory I mal or ICQ transfer the appropriate archive to you.

BI Riva
EA Babylon 5 (needs lower LODs and geometry fixing)
EA Babylon 4 (needs lower LODs)
EA Poseidon (LOD0 needs turrets)
EA PSI Corps Mothership (can adapt Asimov model)
EA PSI Corps Transport (the Black Omega Fury carrier)
EA Valkyrie (needs lower LODs)
SH Death Cloud (needs LOD0) (not sure how to approach this, ideas anyone?)
SH Hybrid (needs LOD0) (partially complete model exists)
Thirdspace Fighter
Thirdspace Cruiser

Guidelines:

1. Geometry must convert to trueSpace as solid pieces (ie: no holes in them!).
2. Use as few seperate pieces as possible.
3. Aligning pieces (rather than stabilising a join of two pieces) is ok but ensure pieces do not overlap.
4. Try to avoid piling vertices or polygons on top of one another.
5. If there is symetry in a model try to make it exactly symetrical (makes uvmapping eaiser).
6. Make sure you've checked the rules for creating stable geometry linked below:

http://underworld.fortunecity.com/pacman/106/fs2mods/shipcreationguide/creatingstablegeometry.html
Title: Models awaiting geometry
Post by: Axem on June 05, 2005, 09:26:56 pm
I'll take a stab at doing that Maintenance Fury.
Title: Models awaiting geometry
Post by: Nuke on June 05, 2005, 09:53:22 pm
is there a place to get pics, high res possibley, of the ships listed here for design referance, if i see one that matches  my talents i might give it a try.
Title: Models awaiting geometry
Post by: IPAndrews on June 06, 2005, 03:18:53 am
I have started a new thread and put links to reference material in there. If there's a ship you have a particular interest in you'll probably have to find some additional reference material. Or post a request in the thread and see if someone else helps you out :).

The reference material thread is here:

http://www.hard-light.net/forums/index.php/topic,33101.0.html
Title: Models awaiting geometry
Post by: IPAndrews on June 07, 2005, 05:41:39 am
For everyone's info Maverick is taking a shot at the Drakh Cruiser.
Title: Models awaiting geometry
Post by: IPAndrews on June 09, 2005, 10:40:21 am
Mav has finished the Drakh Cruiser LOD0 (still needs lower LODs) and has moved onto the Victory class destroyer.
Title: Models awaiting geometry
Post by: Sigma957 on June 09, 2005, 07:38:54 pm
Mav is quick.:D
Title: Models awaiting geometry
Post by: I_E_Maverick on June 09, 2005, 08:22:48 pm
i am even quicker :)
guess what, the Victory LOD0 is finished too.
next model is Vorlon Planet Killer.
Title: Models awaiting geometry
Post by: Lt.Cannonfodder on June 09, 2005, 11:20:36 pm
Wow. That's insanely fast.

How many polys are the Drakh cruiser and Victory?
Title: Models awaiting geometry
Post by: IPAndrews on June 10, 2005, 04:27:52 am
The cruiser is about 3k and the victory about 2.5. Both are good counts based on their size. The cruiser is huge, and it's a fun ship.
Title: Models awaiting geometry
Post by: I_E_Maverick on June 10, 2005, 08:26:48 am
VEPlanetkiller LOD0 finished, moving on to CRRutarian...

edit: CRRutarian LOD0 done!
Title: Models awaiting geometry
Post by: IPAndrews on June 16, 2005, 08:31:24 am
Maverick has done the Maint Bot LOD0 now.
Title: Models awaiting geometry
Post by: Primus on June 16, 2005, 09:04:33 am
The man is fast. :D Great job Mav. :)
Title: Models awaiting geometry
Post by: I_E_Maverick on June 17, 2005, 03:39:05 am
ok, i am doing the EA PSI Corps Transport now
Title: Models awaiting geometry
Post by: Lt.Cannonfodder on June 17, 2005, 04:07:06 am
Your are fast! Any screenies of the maint bot?
Title: Models awaiting geometry
Post by: IPAndrews on June 17, 2005, 05:39:37 am
I will sort out the PSI Corps transport. Since it just appears to be a slightly bigger PSI shuttle with some dock points on the bottom. Naff I know but it's not our fault.
Title: Models awaiting geometry
Post by: Primus on June 17, 2005, 06:34:44 am
I haven't found any pics of it. And many people confuse it to the mothership.

Can I ask why Mav only does LOD0? :)

[EDIT] Sorry for the off-topic posting. :)
Title: Models awaiting geometry
Post by: IPAndrews on June 17, 2005, 08:15:45 am
Generally as a mod we do LOD0 first, texture that, and then move onto the lower LODs. There's an explanation for why we do this in the "contributing" thread. In Mavericks case though he's a swiss army knife. He uvmaps and textures himself. So the reason he only does LOD0 is that he gets bored and likes to move onto something else ;). I'm not judging. I used to do the same. Doing LODs is necessary but dull.
Title: Models awaiting geometry
Post by: I_E_Maverick on June 17, 2005, 05:43:37 pm
yep, i am a bored person :)

no, i do all stuff myself but actually LODs are very boring. because you have to model the same thing again, at least very often you have to do the model again, and you have to uvmap, again. that is not very funny. but in some cases i do even LOD1 or 2, but not really intentional, sometimes the models are just too low poly, look at the firs vpk ship for example.

anyway, maybe there is someone who wants to do the lower LODs for me?;)
Title: Models awaiting geometry
Post by: Prophet on June 20, 2005, 01:47:42 am
Shouldn't someone be doing a hyperspace probe and/or a generig satellite thingy? I'm not talking about some lame nav blob nor stupid sentry gun platform. But a normal looking satellite! It's a incredibly important model! The real space is already full of those! :hopping:

I can think of more uses to a satellite than I can for a Hyperion.

BTW. Why is everyone so obsessed with warships? I'm still waiting for the Cotton class fleet tender...:cool:
Title: Models awaiting geometry
Post by: Lt.Cannonfodder on June 20, 2005, 10:18:44 am
This just for you, Prophet. Be happy :D

(http://img166.echo.cx/img166/7495/hyperbeacon00028xb.th.jpg) (http://img166.echo.cx/my.php?image=hyperbeacon00028xb.jpg)

I can do the textures once someone uvmaps it.
Title: Models awaiting geometry
Post by: Prophet on June 21, 2005, 01:37:27 am
:yes: I thank you and am very pleased. :nod:

Thought it does look like Nomad from the original Star Trek....
Title: Models awaiting geometry
Post by: I_E_Maverick on July 11, 2005, 11:35:30 am
LODs and debris now done for ISA Victory, VE Planetkiller and CRRutarian!
Title: Models awaiting geometry
Post by: Pnakotus on July 16, 2005, 11:26:27 pm
Is there a reason the poly counts are kept low?
Title: Models awaiting geometry
Post by: I_E_Maverick on July 17, 2005, 05:29:16 am
because everyone should be able to play it, not just people with high end machines.
you surely want to play with an acceptable framerate, not with 5 or 6 fps ;)
Title: Low end pc users rejoice...
Post by: aipz on July 17, 2005, 11:08:42 am
As the TBP is extremely CPU friendly!
You don't need x GB of DDR RAM to play it or a x.x Ghz CPU with x> 256 MB graphic card!

My humble PC (Celeron 600 Mhz                384 MB SDRAM 133 Mhz with GeForce $4 MX 440 64 MB DDR) would like to thank the makers of TBP for the possibility of playing on 640*480 with most high graphic settings on without any slowdowns!

The game's should have spirit (sth special), not only amuse...
Such is the TBP!

And for that I honour with this post the whole TBP staff ;) !
Title: Models awaiting geometry
Post by: IPAndrews on July 18, 2005, 03:43:00 am
Quote
Originally posted by Pnakotus
Is there a reason the poly counts are kept low?


Lots of ships > few high poly ships.
Title: Models awaiting geometry
Post by: Trivial Psychic on July 18, 2005, 12:06:53 pm
I recall hearing that someone has a Hi-poly Aurora awaiting conversion, and that there are plans for a hi-poly Nova class (ie. no more 4-sided "round" turret barrels).  I also watched S5 "A Paragon of Animals" recently, and noticed some closeup, hi-detail shots of the Zyphers that could be used for the creation of a hi-poly model.
Title: Models awaiting geometry
Post by: IPAndrews on July 18, 2005, 01:36:52 pm
What did I just say? :)
Title: Models awaiting geometry
Post by: I_E_Maverick on July 20, 2005, 06:54:05 pm
IPAndrews, can you edit your to do list at the beginning?

the ISAVictory and CRRutarian are finished, VEPlanetkiller should be finished, too. I think DK Cruiser, too.

right now i am working on the DK Mothership, the maintance Bot and the EA Explorer.
DK Mothership has LOD0 mostly done, maintance bot has LOD0 and textures, EA Explorer has LODs but no textures yet.
Title: Models awaiting geometry
Post by: IPAndrews on July 24, 2005, 03:09:33 pm
Yeah sure. Anyone got any requests for ships they'd like to see added to the list? I've added the Brakiri Riva (because personally I quite like it).
Title: Models awaiting geometry
Post by: Raapys on July 24, 2005, 03:49:10 pm
I would like to see more races. And more non-combat ships like transports, etc,. This is hard to do, though, since we don't get to see many non-earth-alliance non-combat ships in the show. And I'm not sure how you feel about creating new ships.

Anyways, the amount of different EA ships, and ships in general, is getting really impressive, good work!
Title: Models awaiting geometry
Post by: I_E_Maverick on July 24, 2005, 03:51:25 pm
i will do my best :)

btw, i started the Bluestar, explorer LOD0 is finished and the avenger too ;)
Title: Models awaiting geometry
Post by: karajorma on July 24, 2005, 04:14:50 pm
FA could use a narn transport of some kind. Apparently most people have been using EA Shuttles cause there is nothing suitable to use for the Narn.
Title: Models awaiting geometry
Post by: IPAndrews on July 24, 2005, 04:18:43 pm
Sigma was supposed to be texturing the Narn Transport :D
Title: Models awaiting geometry
Post by: Raapys on July 24, 2005, 04:23:08 pm
Is it just me or is Maverick working inhumanely fast? :p
Title: Models awaiting geometry
Post by: IPAndrews on July 24, 2005, 04:40:38 pm
All that's slowing him down is the somewhat picky Max pof exporter. Once he gets that sussed you can pretty much call this whole mod complete.
Title: Models awaiting geometry
Post by: Fodder on July 25, 2005, 08:52:56 am
A spacesuit with a PPG and a briefcase nuke.  2m tall is not a lot of polys right?
Title: Models awaiting geometry
Post by: Fury on July 25, 2005, 09:49:01 am
Quote
Originally posted by IPAndrews
All that's slowing him down is the somewhat picky Max pof exporter. Once he gets that sussed you can pretty much call this whole mod complete.

So it seems...
I don't pay attention to this thread for a while and Maverick just completed like half of the ships on a whim. Way to go! ;)
Title: Models awaiting geometry
Post by: IPAndrews on July 25, 2005, 02:34:59 pm
Styxx has now offered to help us out with the pof exporter too.
Title: Models awaiting geometry
Post by: I_E_Maverick on July 27, 2005, 04:55:48 pm
bluestar finished
Title: Shadow Death Cloud...
Post by: aipz on September 22, 2005, 07:50:55 am
Quote
SH Death Cloud (needs LOD0) (not sure how to approach this, ideas anyone?)


The Death Cloud should have a skeleton superstructure inside and a cloud of particles that surround it /forming
an unpenetrable cloud using sight only/

In the inner structure there should be a heavily armed control center (as seen in the A call to arms) and the main motors
along with the thermonuclear missle launchers...

The size of that thing will have to be tremendous, at leat similar to the current VPK or even bigger:nervous:
EDIT: also capships will have to be able to fly inside the Death Cloud which makes things tricky...:doubt:

That will be it i guess;)
Title: Models awaiting geometry
Post by: Fade Rathnik on September 22, 2005, 01:17:26 pm
well my call on the SH death cloud... with how large it is, you might at well make it a nebula when you are fighting inside it because its so big, i mean lets think about it. Any mission that has a SH death cloud might as well be broken down into two missions, the first with the death cloud on approach, even then it never really approaches is just phases in around its enemy. So it could just be red alerted in.
Title: Models awaiting geometry
Post by: Prophet on September 22, 2005, 02:16:56 pm
You want to hear my opinion? Thats ok, I'll tell it anyway...

I think we should consider should we actually model the deathcloud. I may not be fully aware whats going on in the SCP department and what is the engine capable of nowdays. But unless the deathcloud can be implement so that it really works and looks like on TV, then don't waste time and effort. At least not yet.

There still are many ships that need to be done. And that have more uses than the deathcloud. Just face it, it really didn't appear that many times during the war without destroying everything...
(dunno about the first Shadow war though)

Here's my suggestion... Should the deathcloud be needed, use backgrounds. Should not be too hard to make it look like in the battle of Coriana 6... (Witohut the goofy "structure" that I always considered to be a bit silly). And since there is some effort directed towards animated backgrounds in SCP, the result should be quite good actually...
Title: Models awaiting geometry
Post by: aipz on September 22, 2005, 02:53:04 pm
Prophet's idea is the most CPU friendly...:)
It definetly is not a top priority craft...
Besides the death cloud would be implemented in just 1-3 missions...
Title: Models awaiting geometry
Post by: Roanoke on September 22, 2005, 03:49:32 pm
Quote
Originally posted by karajorma
FA could use a narn transport of some kind. Apparently most people have been using EA Shuttles cause there is nothing suitable to use for the Narn.


how about a de-armed Raider Battle Wagon ?
Title: Models awaiting geometry
Post by: Trivial Psychic on September 22, 2005, 06:50:58 pm
That's a narn frieghter conversion.  The transport is much smaller, capable of entering docking bays.  A most noteable example of this ship is in S1 "By Any Means Necessary", but it doesn't stay intact long. :D
Title: Models awaiting geometry
Post by: IPAndrews on September 23, 2005, 02:32:50 am
I believe the Raider Battlewagon is a Narn freighter conversion.
Title: Models awaiting geometry
Post by: Prophet on September 23, 2005, 04:29:56 am
So I hear... But what exactly in it is Narnish?

It's made of two boxes, engine and a spinning thingy.

The boxes look more like EA lego design.
Engine is the same kind as in other EA freighters.
The spinning thingy is ofcourse not needed in a freighter, but is only there for the Zephyrs...

What does it have that indicates that it is Narn design? Other than people who say it is...

Granted, the older Narn vessels have certain roughness that is found in EA vessels, but they still have the "sleekness" that is characteristic to Narns ships. Two boxes, engine and a spinning thingy are not sleek.

If it is to be made in to a freighter. I vote for a universal crapheap that all races use for low value freight.
Title: About universal crapheap...
Post by: aipz on September 23, 2005, 05:44:35 am
Quote
If it is to be made in to a freighter. I vote for a universal crapheap that all races use for low value freight.


I would say it could fit the Narn and League of Non-aligned worlds...
As those factions already use similar missles ;)

The freighters should be bulky and cumbersome as they can carry more cargo...:lol:
Title: Models awaiting geometry
Post by: Prophet on September 23, 2005, 05:59:00 am
Quote
Originally posted by aipz
The freighters should be bulky and cumbersome as they can carry more cargo...:lol:

True... As many FS freighters are. But how much wasted surface does the EA freighter have? It could easily carry twice the amount of pods. (I think Buda5 raider campaign had nice superfreighter, anyone remember that?)
Title: Models awaiting geometry
Post by: karajorma on September 23, 2005, 06:37:59 am
Quote
Originally posted by Roanoke
how about a de-armed Raider Battle Wagon ?


Far too big. Launching one of those from the launch bay of a G'Quon would look somewhat silly :D
Title: Models awaiting geometry
Post by: Trivial Psychic on September 23, 2005, 09:32:33 am
Quote
Originally posted by Prophet
So I hear... But what exactly in it is Narnish?

It's made of two boxes, engine and a spinning thingy.

The boxes look more like EA lego design.
Engine is the same kind as in other EA freighters.
The spinning thingy is ofcourse not needed in a freighter, but is only there for the Zephyrs...

What does it have that indicates that it is Narn design? Other than people who say it is...

Granted, the older Narn vessels have certain roughness that is found in EA vessels, but they still have the "sleekness" that is characteristic to Narns ships. Two boxes, engine and a spinning thingy are not sleek.

If it is to be made in to a freighter. I vote for a universal crapheap that all races use for low value freight.


You're getting mixed up between the Raider Carrier and the Raider Battlewagon.  You're describing the carrier, but its the battlewagon that's supposedly a converted narn freighter.
Title: Models awaiting geometry
Post by: ShockWave on September 23, 2005, 09:33:36 am
Quote
Originally posted by karajorma


Far too big. Launching one of those from the launch bay of a G'Quon would look somewhat silly :D


If you're looking for a small Narn transport, there's one in the episode where the TV crew come to Babylon 5 - I think it's Series 2, "And Now for a Word".

The craft looks like the front half of a Narn Heavy Fighter fitted to a boxy rear end (makes sense for a cargo vessel), has 4 engines and a pair of cannon (I think; it's been a while since I've seen the episode).  The craft attacks a Centauri transport carrying weapons outside Babylon 5 (and is filmed by the IGN news crew) before being splashed by a Starfury (anyone remember the "Fox Five" call made during that attack..?  :)  )

ShockWave
Title: Models awaiting geometry
Post by: Trivial Psychic on September 23, 2005, 09:43:24 am
THAT's the Narn transport.  As I already said, it was also seen in S1 "By Any Means Necessary".
Title: Models awaiting geometry
Post by: karajorma on September 23, 2005, 10:34:36 am
Yep. That is the one I was on about needing :)
Title: Models awaiting geometry
Post by: Fabbro on September 23, 2005, 11:47:14 am
Isnt the battlewagon the round one? Because that looks pretty narnish, with the red and black strips going down it.
Title: Models awaiting geometry
Post by: aipz on September 23, 2005, 11:55:12 am
So we might say we're considering 2 ships here:
1. Narn transport seen in those eps mentioned above
2. Some closer not identified Narn freighter on which the Raider Battlewagon was based
As I assume :)
Title: Models awaiting geometry
Post by: Prophet on September 23, 2005, 12:03:28 pm
Quote
Originally posted by Trivial Psychic
You're getting mixed up between the Raider Carrier and the Raider Battlewagon.  You're describing the carrier, but its the battlewagon that's supposedly a converted narn freighter.

:eek2: But... I... ****.
Meh. Smoeone must have edited the post after I read it... Yes, that must be it. This is a conspiracy! You are all after me!
But you cant harm me. For I have a watermelon! Yes! And inside that watermelon is a troll... It is a troll that can destroy people with a mere thought! HAH! Yes it can! So stay away from me! All of you!
*runs away laughing* :dizzy: