Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: 2FB on June 03, 2005, 10:02:53 am
-
I need to prove that FS or FSCP can handle more ships than the initial battle of Episode 3, can some one point me to an of in game action that can help me prove that
-
...FRED? And some caffeine?
-
um i don't think that the fs engine can handle that many ships and work correctly anyways, even with scp. there is a limit to how much collision data can be stored and if this limit is exceeded weird things begin to happen. i'm not sure how many ships were in the openning battle of ep 3 but including fighters and drones it looked like several hundred
-
There's a ship limit of 50 IIRC, for some strange reason.
-
Originally posted by WMCoolmon
There's a ship limit of 50 IIRC, for some strange reason.
IIRC it was far more than that... Around 120 or so simultaniously maybe? I wouldent have more than 15-20 caps simutaniously though, runs like a friggin slideshow. I'ts not a good idea to make über-BOEs. In those missions the player's actions really have little to no outcome on the final result, unless its a recon-scanning mission or something.
If youre trying to re-create a space battle with over 300 fighters and at least 60 caps, like the Ep.3 Opener, I would look into using backrounds to simulate a far-away battle. Is there any way to create a moving backround, like a repeating animation?
-
If you have a nice beastified system like my friend, you can battle close to 20 capships with beams and flak and about 80 fighters. It starts getting jittery a little over that. As computers continue to become more advanced however things could change.
-
I'm sure its possible to make a screenshot of it on a normal powered computer. But playing it would be impossible.