Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: JoeLo on June 05, 2005, 04:12:54 pm

Title: Finish Targeting Laser
Post by: JoeLo on June 05, 2005, 04:12:54 pm
There is a semi-completed weapon in the .tbl file called targeting laser, after holding it down on a ship for say 15 seconds a message appears saying "Now Firing Artillery" it was dropped, but never fully removed. You guys should finish it some how if possible.
Title: Finish Targeting Laser
Post by: WMCoolmon on June 05, 2005, 04:17:48 pm
:welcome:

Look up ssm.tbl
Title: Finish Targeting Laser
Post by: Bobboau on June 05, 2005, 05:55:06 pm
and fighter beams
Title: Finish Targeting Laser
Post by: Nuke on June 05, 2005, 09:42:40 pm
it worked in vanilla if you knew how to enable it.
Title: Finish Targeting Laser
Post by: Deepstar on June 06, 2005, 04:26:15 am
Hmm.. i remember this feature.. i'm glad that i have a fully operational Player Ship Beam.

But that Artillery.. i remember this text, but i don't know how it's work in SCP and never test it in Vanilla FS2.
Title: Finish Targeting Laser
Post by: Rson on June 06, 2005, 09:06:48 am
What does it do?  So far I think it's like a sort of TAG missile in a beam.
Title: Finish Targeting Laser
Post by: redsniper on June 06, 2005, 10:36:11 am
You shoot it at a ship for a few seconds and then a helios jumps in and tries to hit your target.