Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Raystream on June 07, 2005, 03:26:49 pm
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I don't know exactly were to post this so I posted it in a few different forums. I know this question is insane, but what are the possibilities of a port to PocketPC? Games such as Anthelion (//www.Antheliongame.com) show that the performance and quality is there especially since alot of the new PocketPCs have a 400MHz-520MHz processor! All thoughts and opinions are gladly welcome.
Raystream
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Why....would you want to?
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crossposting is bad, m'kay?
:welcome:
Other than that, why? And i doubt it's as easy as one'd think...
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i think i brought this up before. i think it was decided that modern pdas didnt have the 3d capabilities to run something like this. ive seen a version of descent2 that will run on a pda though :D
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I suspect you could do it but I doubt any of the current devs would be interested.
Plus you'd need a fair amount of storage space for all the media files.
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Originally posted by Nuke
i think i brought this up before. i think it was decided that modern pdas didnt have the 3d capabilities to run something like this. ive seen a version of descent2 that will run on a pda though :D
Oh the possibilites are there. Did you look at www.Antheliongame.com? Plus PDAs such as the Dell x50v really have some graphics performance. http://cubeengine.com/index.php4
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Originally posted by WMCoolmon
I suspect you could do it but I doubt any of the current devs would be interested.
Plus you'd need a fair amount of storage space for all the media files.
I do hope someone would be interested... In any sort yes you would need a very large amount of storage space. But with games such as Atlantis Redux for the PocketPC that requires 110MB on a storage card and other games that require a couple hundred MBs I think it would be expected. :p So what does everyone think about scaleing things down to 320x240 (QVGA Screen) and 640x480 (VGA Screen)?
Raystream
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The things needed on any platform are really good floating point performance, hardware accelerated 3D with full DX8 or OGL 1.3 support, at least 400meg of storage, 640x480 min resolution, plenty of memory. There is no longer a software renderer so hardware accelerated 3D is a must. The storage count comes from getting rid of all hi-res art and movies. You would need plenty of RAM or a complete revamp of the texture and bitmap systems to take images directly off of the disk (very slow since it has the read and process everytime). Scaling down to a lower resolution would be crappy and make most screens almost entirely unreadable.
Anthelion doesn't even compare since it was written from the start for PocketPC. Also the control system for the FS2 engine is based on mouse and joystick support. The io code would pretty much have to be entirely rewritten to work on a PDA.
So the chances of it being possible are slim but not zero. The amount of work needed to pull it off though would put the chances at less than zero. Of course that's really ignoring SCP code and working from the original Volition source release. You'd pretty much have to start there to get it done but it would still take a considerable amount of work.
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i think pdas have sdl capabilities. thats what the d2x uses, and it runs on pda. nvdia has an accelerator for pdas and cell phones but im not sure if its used in enough pdas to make a difference.
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And what about Symbian? I have heard about a port of SDL library. There are some 3D games for Symbian cellular phones.
Like Tomb Raider.
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I think - IIRC - mobile phones have really low memory space, for one thing.