Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Boomer on June 13, 2005, 04:47:06 pm
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If I ever find out where the main HQ of Caligari resides....
How the **** do you glue a turret to the hull model in TS?!?!
I tried the Glue as Child tool but nothing happended!
A little help before I do something socially unacceptable to my computer? Please?
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wich version of truespace are you useing?
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3.2
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hehehehehehehe
its all a matter of drag and drop in the kfe, at least in versions after 4 :D
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Check the turreting tutorial of my FAQ.
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Do it with TrueView. Check IPs tutorial (http://underworld.fortunecity.com/pacman/106/fs2mods/shipcreationguide/creatingyourmodelusingts.html) for info how to.
EDIT: Or read kara's turreting tutorial :nod:
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*Lifts sledgehammer to smash computer*
*Reads FAQ's*
*Forgets about the sledge hammer*
*Sledge falls on foot*
Thank You! You have saved my computer from complete destruction!
Truespace is nice but it can be a pain in the lower posterior anatomical region.
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Originally posted by Boomer
Thank You! You have saved my computer from complete destruction!
Though there was nothing we could do for yor foot it seems... :)
Originally posted by Boomer
Truespace is nice but it can be a pain in the lower posterior anatomical region.
Indeed it can... ever tried Max? :thepimp:
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hell im so good with truespace 6 i rarely find time to want to actually put up with max.
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You got that the wrong way round there dude
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i have 3ds max 7 and can't use it. :p
meh, you should try Blender. I swear by it. :D
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did you glue it to a light, then glue the light to the ship?
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meh, you should try Blender. I swear by it.
I use Blender for modeling too. Does it work for texturing?
did you glue it to a light, then glue the light to the ship?
:confused:
I thought you glued the light to the turret, then the turret to the ship.
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Originally posted by Boomer
I use Blender for modeling too. Does it work for texturing?
Good on you then. ;) But no, not really on the textures. :(
Even if you can get the ship textured up in blender, chances are you'll loose part or all of the textures during the transfer to TS, so that's not much use.
I find the best combo is Blender for the mesh itself, TS as the heirarchy editor and conversion launch platform, and lithunwrap for UV mapping used in conjunction with Paint Shop Pro or Photoshop to draw the textures themselves.
Anyways, in ultra brief summary: glue a light to the turret gemoetry as a sibling, and drag & drop that group onto the hull's group/geometry via Trueview. :)
hell im so good with truespace 6 i rarely find time to want to actually put up with max.
Crikey, he's a modest one this one! :p