Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Styxx on July 17, 2001, 09:57:00 pm
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So, here is it, straight from the Machina Terra ovens (yes, we bake our ships). It's still on texturing stage - this is more of a placeholder until my computer stops crashing every 15 seconds - so bear with me, please.
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
(http://terra.sourceforge.net/preview/a02pic01.jpg)
And yes, the name means that it's a fighter capable of both space and atmospheric flight (like the Thunderbolt on B5)...
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the design looks cool, lets see if the texures live up to it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Nice work as usual Styxx, you got the terran look nicely.
MT just seems to get more and more interesting (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Hi Ho, Hi Ho, it's handgrenades we throw...
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I don't think it lives up to your other work, but I'll hold out untill you texture it.
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Bobboau, bringing you products that work.............. in theory
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Reminds me of the Ordos Advanced Carryall only its blue and not green in colour. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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I want a better title!!! (http://freespace.volitionwatch.com/excellence/Crazy.gif)
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NeoHunter< [b][email protected][/b] >
Not to mention a FREDder! :)
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How many polies is it? Because, if you could, I think the cocpit needs to be rounder...
Just a suggestion. Looks real good, tho. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Sie ist der hellste Stern von allen, und wird nie vom Himmel fallen.
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Pretty nice. But maybe there should be a rule that if the name is longer than the ship, you need to trim a few designations...
j/k. It's cool.
[This message has been edited by Stryke 9 (edited 07-17-2001).]
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
...awaiting texes. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Sorry. I'm not in a nice mood tonight. You know, it kinda looks like the Descent plane (I think, never bought the game). maybe you should talk to whoever it was making a series of Descent mods...
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Originally posted by Stryke 9:
Pretty nice. But maybe there should be a rule that if the name is longer than the ship, you need to trim a few designations...
That was my fault actually. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
He told me to give him a name, so I gave him 'P-117 Raptor IV'. The 'Transat Fighter' is simply a description.
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Slightly improved textures:
(http://terra.sourceforge.net/preview/a02pic02.jpg)
Thanks for all the feedback up to now. I know the texture is not yet at an acceptable level, but I'm improving. As you may imagine, it's the first time I ever mapped a fighter model (only worked on capships up to now), and it's way different from what I'm used to.
I appreciate any suggestions about the textures, but the model is exactly how I wanted it to be (sorry if I disappointed anyone here), so I won't mess with it...
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Woah. I'm gone for lunch and you did a great job with the textures.
Why donb't you render it in a nice picture with backgrounds like nebulas and planets and stars? Most of us here do it. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) It wil really make your fighter stand out.
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I want a better title!!! (http://freespace.volitionwatch.com/excellence/Crazy.gif)
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
Not to mention a FREDder! :)
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Nice ship dude! Good textures now as well.
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Originally posted by Thunder:
Nice ship dude! Good textures now as well.
:d
How lovely is your curdled priest!
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I love it. That's exactly the kind of texture I've (unsuccessfully) tried to make for some of my fighters.
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Originally posted by Jabu:
I love it. That's exactly the kind of texture I've (unsuccessfully) tried to make for some of my fighters.
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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I want a better title!!! (http://freespace.volitionwatch.com/excellence/Crazy.gif)
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
Not to mention a FREDder! :)
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Okay, here's a tiny little render I did in 15 mins (the scene was alread done, I just put the fighters in):
(http://terra.sourceforge.net/preview/a02pic03.jpg)
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SWEET! I like it!
How do you import textures on TS1 anyway?
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hes using 3ds max
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One more update to the maps:
(http://terra.sourceforge.net/preview/a02pic04.jpg) [/B][/quote]
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VERY nice =)
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Incredible. Except I liked the dark cockpit.
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Yeah.. the textures are almost TOO clean. It looks a lot more like a GI Joe toy than a real fighter, although I'm not exactly sure why.
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*Kazan's jaw hits the floor* teach me!
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It looks like a toy because the lines are too "deep", try lightening them a little and reducing their width. Use real aircraft for reference if it helps and for mercy's sake keep it up!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Hi Ho, Hi Ho, it's handgrenades we throw...
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No no, if he used real aircraft it would be robin's-egg blue all over, perhaps slightly darker on the top, and there'd be no lines on it, as bumps and ridges would play merry hell with aerodynamics.
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The textures would look better if a minor fill was done to give the metal the look of stress lines. (i.e. look at Volition's textures and look at the grain lines of the metallic hull)
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Ace
Staff member FreeSpace Watch
http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
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Originally posted by Ace:
The textures would look better if a minor fill was done to give the metal the look of stress lines. (i.e. look at Volition's textures and look at the grain lines of the metallic hull)
Now I'm lost. What are you talking about? In English please? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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I want a better title!!! (http://freespace.volitionwatch.com/excellence/Crazy.gif)
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
Not to mention a FREDder! :)
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Originally posted by Styxx:
(http://terra.sourceforge.net/preview/a02pic03.jpg)
That looks... really, really nice... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Shrike:
No no, if he used real aircraft it would be robin's-egg blue all over, perhaps slightly darker on the top, and there'd be no lines on it, as bumps and ridges would play merry hell with aerodynamics.
I think that for a plane in FS universe, the aerodynamism isn't really important, because the shield will suffr all the contraints.
For my part, I would apply a metalic layer over the whole thing (with a very low opacity of course, between 5 and 10) to make it look less "plastic".
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I'm trying to do that, but as I said it's the first time I ever do a fighter skin from scratch - so I'm taking an incremental approach. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
[edit: if anyone knows of good tutorials for doing this on Paint Shop Pro, please tell me (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)]
[This message has been edited by Styxx (edited 07-19-2001).]
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Superb!
Look at what difference some good textures make! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)
Originally posted by Styxx:
(http://terra.sourceforge.net/preview/a02pic01.jpg)
(http://terra.sourceforge.net/preview/a02pic04.jpg) [/B][/quote]
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Distortion
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Originally posted by venom2506:
I think that for a plane in FS universe, the aerodynamism isn't really important, because the shield will suffr all the contraints.
Actually, that's wrong. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) Notice in the nebula that you can see contrails coming off the tips of the wings on most fighters? That wouldn't happen if the nebular gas was impacting the sheild and not the hull.
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That is actually a little interesting... if the shield stops solid projectiles like missiles and kinetic rounds then it has to be opaque to solid matter, and if its blocking other primary shots it has to be opaque to the particles that make up the energy shots (photons for laser beams, various ions for particle accellerator guns) Either way if a shield is going to defend against weapons it OUGHT to be pushing the nebula gasses away too. The other confusing thing, now that I think about it... if beams are laser weapons(photon beam cannon) , then if they can block lasers like the Subach they should block beams too.
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Lookin good. If the textures are as good as the model, it will be a fine ship indeed (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by morris13:
That is actually a little interesting... if the shield stops solid projectiles like missiles and kinetic rounds then it has to be opaque to solid matter, and if its blocking other primary shots it has to be opaque to the particles that make up the energy shots (photons for laser beams, various ions for particle accellerator guns) Either way if a shield is going to defend against weapons it OUGHT to be pushing the nebula gasses away too. The other confusing thing, now that I think about it... if beams are laser weapons(photon beam cannon) , then if they can block lasers like the Subach they should block beams too.
Then I guess the same can be said for pilots who love to bang their fighters against capital ships and other fighters then. The damage from the collision should impact on the fighter shields, not the hull.
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I want a better title!!! (http://freespace.volitionwatch.com/excellence/Crazy.gif)
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
Not to mention a FREDder! :)
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i've explained why beams are not blocked on the VBB a long time ago... want me to explain it again?
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I wasn't talking about the colors of a RL plane, just the way the lines between surfaces on the body look.
Hmmmm, this is probably even more confusing (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Kazan:
i've explained why beams are not blocked on the VBB a long time ago... want me to explain it again?
Yep, plus I'de like to know why sunshine is not stopped by the shields, too...