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Off-Topic Discussion => General Discussion => Topic started by: Unknown Target on June 16, 2005, 12:35:13 pm

Title: Holy **** - this is Unreal Tournament?
Post by: Unknown Target on June 16, 2005, 12:35:13 pm
Check this out. This is from an Unreal Tournament mod, called Ultima Unreal.

(http://giggsy.3d-diggers.de/epos/e107_plugins/custompages/enginepics/eposterrain01.jpg)

(Mod profile on the moddb):
http://mods.moddb.com/214/
Title: Holy **** - this is Unreal Tournament?
Post by: Taristin on June 16, 2005, 12:39:22 pm
Why is that an evil place? :nervous:
Title: Holy **** - this is Unreal Tournament?
Post by: Clave on June 16, 2005, 12:40:50 pm
I've seen better....
Title: Holy **** - this is Unreal Tournament?
Post by: Slanker_MT on June 16, 2005, 12:41:46 pm
Actually, it has been an Unreal Tournament mod, but they started using a different engine... that screenshot is from that new engine, btw.
Title: Holy **** - this is Unreal Tournament?
Post by: Unknown Target on June 16, 2005, 12:48:28 pm
Aw damn. Still, pretty amazing looking. Never mind then! :D
Title: Holy **** - this is Unreal Tournament?
Post by: aldo_14 on June 16, 2005, 05:01:22 pm
I'm not sure; you can achieve that look in a very simple way by using simple flat mapped planes for trees; unless you have alternate views, it'll look the same as something far more detailed.
Title: Holy **** - this is Unreal Tournament?
Post by: Swamp_Thing on June 16, 2005, 05:48:20 pm
That looks like a skybox to me.
Title: Holy **** - this is Unreal Tournament?
Post by: aldo_14 on June 16, 2005, 05:50:45 pm
Quote
Originally posted by Swamp_Thing
That looks like a skybox to me.


I think it is actually do-able.  I forget the technical name (imposters?), but it works by using a sort of procedural rendering; distant 3d objects are rendered as 2d sprites rather than models (because the distance of the view means you can't change perspective enough to notice).
Title: Holy **** - this is Unreal Tournament?
Post by: phreak on June 17, 2005, 02:13:29 am
Quote
Originally posted by aldo_14


I think it is actually do-able.  I forget the technical name (imposters?), but it works by using a sort of procedural rendering; distant 3d objects are rendered as 2d sprites rather than models (because the distance of the view means you can't change perspective enough to notice).


billboarding.
Title: Holy **** - this is Unreal Tournament?
Post by: Anaz on June 17, 2005, 03:00:42 am
Hmm. The close trees look pretty billboarded too. The edges look slightly wonky.
Title: Holy **** - this is Unreal Tournament?
Post by: Knight Templar on June 17, 2005, 03:09:13 am
I agree. The whole thing looks two dimensional, just layered well. Save the sky. Sky is nice.
Title: Holy **** - this is Unreal Tournament?
Post by: aldo_14 on June 17, 2005, 04:19:51 am
Quote
Originally posted by PhReAk


billboarding.


Nope, impostoring; I remember off of the muckyfoot website, which is archived here; http://web.archive.org/web/20021026003743/www.muckyfoot.com/downloads/tom.html

(it's used for plants in the Startopia biodeck section, incidentally)

The link is, of course, broken - I'm not sure if there's a mirror elsewhere.  Shame, really; that webpage was a bit unique in giving lots on interesting teccy info as to what went behind the game.

EDIt; no it's not; here's a link http://web.archive.org/web/20021028041240/www.muckyfoot.com/downloads/tomsimposters.html
Title: Holy **** - this is Unreal Tournament?
Post by: TopAce on June 17, 2005, 07:13:35 am
It's like a photo. I bet it's 2D.
Title: Holy **** - this is Unreal Tournament?
Post by: Grug on June 17, 2005, 09:18:16 am
FarCry uses similar technology.