Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Black Wolf on June 18, 2005, 12:29:12 pm

Title: Just an innocent Screenshot
Post by: Black Wolf on June 18, 2005, 12:29:12 pm
No clandestine Feature suggestions in here at all... :nervous:

And yes, I know I'm kind of flooding the Forum a little atm, but I am trying to keep the ideas/suggestions/requests relatively straightforward to code (Note trying - I really only have a vague idea about what is and isn't difficult to do) and as generally applicable as possible. I also realize much of what I would like to see will not be implemented for a long time/until the code freeze is over/ever. Just kind of throwing ideas out there as they come to me.

Not that this is one...:nervous:
Title: Just an innocent Screenshot
Post by: Grug on June 18, 2005, 12:57:38 pm
:lol:

But yes, that would come in handy. :yes:
Title: Just an innocent Screenshot
Post by: Unknown Target on June 18, 2005, 01:32:45 pm
If you're cylcing through enemy fighters or bombers, that could pose a problem. Why not just make "Alt-B" a shortcut telling everyone to bomb it instead?
Title: Just an innocent Screenshot
Post by: Black Wolf on June 18, 2005, 01:44:17 pm
It would be in the same vein as Auto Target - targetting incoming bombs, not targetting ships to be bombed.
Title: Just an innocent Screenshot
Post by: AqueousShadow on June 18, 2005, 04:22:41 pm
That would make bomb-intercepting missions much easier...lol

But would it conflict with the existing auto-hostile? Or would the auto-bomb take precedent over targeting an enemy?
Title: Just an innocent Screenshot
Post by: Goober5000 on June 18, 2005, 04:37:42 pm
I assume it would take precedence over auto-hostile.

Sure, this looks like it would be very simple to add.  Make the interface art and it'll go in as soon as the freeze is over. :p
Title: Just an innocent Screenshot
Post by: Bobboau on June 18, 2005, 04:47:02 pm
maybe we should consiter the ability to add a way to make an entier priority list for what gets targeted
hostile/frendly warships, fighters, bombers, bombs, closest to you, atacking an escort ship.
Title: Just an innocent Screenshot
Post by: FireCrack on June 18, 2005, 05:26:45 pm
^That would be neat, but certianly a more advanced feature. Probably best go alongside the f3 menu.
Title: Just an innocent Screenshot
Post by: Nuke on June 18, 2005, 05:27:29 pm
i like! :D
Title: Just an innocent Screenshot
Post by: Unknown Target on June 18, 2005, 07:18:25 pm
Ohhh...well, in that case, you should name it something else, because "Auto Bomb" is pretty misleading :) But it's a good idea :D
Title: Just an innocent Screenshot
Post by: pyro-manic on June 18, 2005, 07:29:34 pm
"Auto Bomb" suggests having a wing of Ursas nuking everything in sight when you switch it on...

Interesting idea, though you only have to press B to get the same effect...
Title: Just an innocent Screenshot
Post by: Solatar on June 18, 2005, 08:05:59 pm
You only have to press H to get the same effect as auto target.
Title: Just an innocent Screenshot
Post by: Setekh on June 18, 2005, 09:02:18 pm
Quote
Originally posted by Unknown Target
you should name it something else, because "Auto Bomb" is pretty misleading :)


While we're going for non-clandestine requests, how about an "Auto Shoot Down Dragon" toggle?
Title: Just an innocent Screenshot
Post by: Black Wolf on June 18, 2005, 11:55:46 pm
Quote
Originally posted by Goober5000
I assume it would take precedence over auto-hostile.

Sure, this looks like it would be very simple to add.  Make the interface art and it'll go in as soon as the freeze is over. :p


As far as I can tell, you don't need interface art - all that's sitting in the HUD directory of sparky is the black/white square that serves for both auto hostile and auto speed. I'd say that the text is dynamically generated, though if it isn't I can do it up sharpish - All I'd rally have to do is extract and negativize the shot on the screenie, then presumably play with the colours a bit.

However, when making the screenie, I had to move the kills indicator and the ETS over by 4 pixels to the left. (ETS was just so the whole thing stayed looking neat). Dunno if that'll complicate things at all?
Title: Just an innocent Screenshot
Post by: phatosealpha on June 19, 2005, 12:35:55 am
Interesting idea.  Functionality question though.  Does it immediately switch when a bomb is launched, or does it merely target the next nearest bomb after the currently targeted object is destroyed?

IE, I'm targeting a fighter.  A nearby bomber bombs  Does it instantly go to the bomb, or does it wait til I destroy the fighter?
Title: Just an innocent Screenshot
Post by: AqueousShadow on June 19, 2005, 02:00:21 pm
Well, on a bombing mission, it'd be smart to toggle this thing on.

I'd assume that the bombs are a much more critical target, seeing as it's faster and more deadly than a fighter. You can always go back to shooting the fighter, but the bombs'll screw over your escortee.
Title: Just an innocent Screenshot
Post by: Axem on June 19, 2005, 02:11:26 pm
Or how about instead of selectively targetting the bomb, it passively targets them? Like what happens when you press F5 to target your wing and the the fighters not targetted gets white brackets around them. Then you'd also get the lead recticle so you could more easily pick off the bombs.
Title: Just an innocent Screenshot
Post by: StratComm on June 20, 2005, 12:12:55 pm
Quote
Originally posted by phatosealpha
Interesting idea.  Functionality question though.  Does it immediately switch when a bomb is launched, or does it merely target the next nearest bomb after the currently targeted object is destroyed?

IE, I'm targeting a fighter.  A nearby bomber bombs  Does it instantly go to the bomb, or does it wait til I destroy the fighter?


Ideally it would switch straight to the bomb I think, but practically it would probably just look around when your target is destroyed.  You can press 'B' once when you know bombs are in the area, then it would take it from there (like you can press 'H' to target that recently-launched fighter wing from the destroyer that you are attacking).  Also, it'd get painfully confusing if you switched to bomb the instant it was launched EVERY time.
Title: Just an innocent Screenshot
Post by: Mongoose on June 20, 2005, 07:24:42 pm
I'll put in a vote for Axem's suggestion. :)
Title: Just an innocent Screenshot
Post by: FireCrack on June 20, 2005, 07:31:09 pm
That's why you can toggle it on and off.
Title: Just an innocent Screenshot
Post by: Fenrir on June 20, 2005, 07:56:39 pm
Quote
Originally posted by Axem
Or how about instead of selectively targetting the bomb, it passively targets them? Like what happens when you press F5 to target your wing and the the fighters not targetted gets white brackets around them. Then you'd also get the lead recticle so you could more easily pick off the bombs.


Not a bad idea... I say they should do that.
Title: Just an innocent Screenshot
Post by: Drew on June 20, 2005, 08:10:28 pm
that would make escourt missions easy as **** though
Title: Just an innocent Screenshot
Post by: Axem on June 20, 2005, 08:50:48 pm
Well, maybe not a lead reticle then. That way normally targetting bombs still has an advantage. The "Auto-Bomb" thing would be a way more easily identifing where the bombs are.

Or to make it even more ingeniously complex, only make it mark the bombs of the friendly ship you have targetted.
Title: Just an innocent Screenshot
Post by: phreak on June 21, 2005, 01:43:07 am
we're going to need a separate set of training missions for all this new stuff we're planning on putting in.  :v: dedicated a good portion of the early training missions to auto-target and auto-speed
Title: Just an innocent Screenshot
Post by: Black Wolf on June 21, 2005, 07:16:01 am
Quote
Originally posted by PhReAk
we're going to need a separate set of training missions for all this new stuff we're planning on putting in.  :v: dedicated a good portion of the early training missions to auto-target and auto-speed


You implement the feature, I'll edit the training missions as required.
Title: Just an innocent Screenshot
Post by: Hippo on June 21, 2005, 08:09:27 am
How about a way to put all bombs in white brackets (like the asteroids) when you press B? One would still be red; the closest, but you would know where the rest were... :nervous:
Title: Just an innocent Screenshot
Post by: StratComm on June 21, 2005, 10:45:16 am
Also remember that 'b' will target the nearest bomber if no bombs are in the field.  I still think auto-bomb should work like auto-target; (when your current target is destroyed, do the same thing that would happen if you pressed 'h'), only with 'b'.
Title: Just an innocent Screenshot
Post by: EtherShock on June 21, 2005, 10:59:35 am
That would be a nice feature. :yes:

While we're on this, it'd be nice to have an "attack wing" command like in XWA. Fighters would attack the designated wing until it stopped respawning or you gave them new orders. It would help with escorts, especially against bombers.
Title: Just an innocent Screenshot
Post by: Admiral LSD on June 21, 2005, 11:29:22 am
Quote
Originally posted by Setekh


While we're going for non-clandestine requests, how about an "Auto Shoot Down Dragon" toggle?


That's the best idea in this thread :D
Title: Just an innocent Screenshot
Post by: Mongoose on June 22, 2005, 02:19:15 pm
Quote
Originally posted by EtherShock
While we're on this, it'd be nice to have an "attack wing" command like in XWA. Fighters would attack the designated wing until it stopped respawning or you gave them new orders. It would help with escorts, especially against bombers.

That is a very, very good idea. :D