Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Black Wolf on June 18, 2005, 12:29:12 pm
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No clandestine Feature suggestions in here at all... :nervous:
And yes, I know I'm kind of flooding the Forum a little atm, but I am trying to keep the ideas/suggestions/requests relatively straightforward to code (Note trying - I really only have a vague idea about what is and isn't difficult to do) and as generally applicable as possible. I also realize much of what I would like to see will not be implemented for a long time/until the code freeze is over/ever. Just kind of throwing ideas out there as they come to me.
Not that this is one...:nervous:
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:lol:
But yes, that would come in handy. :yes:
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If you're cylcing through enemy fighters or bombers, that could pose a problem. Why not just make "Alt-B" a shortcut telling everyone to bomb it instead?
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It would be in the same vein as Auto Target - targetting incoming bombs, not targetting ships to be bombed.
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That would make bomb-intercepting missions much easier...lol
But would it conflict with the existing auto-hostile? Or would the auto-bomb take precedent over targeting an enemy?
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I assume it would take precedence over auto-hostile.
Sure, this looks like it would be very simple to add. Make the interface art and it'll go in as soon as the freeze is over. :p
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maybe we should consiter the ability to add a way to make an entier priority list for what gets targeted
hostile/frendly warships, fighters, bombers, bombs, closest to you, atacking an escort ship.
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^That would be neat, but certianly a more advanced feature. Probably best go alongside the f3 menu.
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i like! :D
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Ohhh...well, in that case, you should name it something else, because "Auto Bomb" is pretty misleading :) But it's a good idea :D
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"Auto Bomb" suggests having a wing of Ursas nuking everything in sight when you switch it on...
Interesting idea, though you only have to press B to get the same effect...
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You only have to press H to get the same effect as auto target.
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Originally posted by Unknown Target
you should name it something else, because "Auto Bomb" is pretty misleading :)
While we're going for non-clandestine requests, how about an "Auto Shoot Down Dragon" toggle?
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Originally posted by Goober5000
I assume it would take precedence over auto-hostile.
Sure, this looks like it would be very simple to add. Make the interface art and it'll go in as soon as the freeze is over. :p
As far as I can tell, you don't need interface art - all that's sitting in the HUD directory of sparky is the black/white square that serves for both auto hostile and auto speed. I'd say that the text is dynamically generated, though if it isn't I can do it up sharpish - All I'd rally have to do is extract and negativize the shot on the screenie, then presumably play with the colours a bit.
However, when making the screenie, I had to move the kills indicator and the ETS over by 4 pixels to the left. (ETS was just so the whole thing stayed looking neat). Dunno if that'll complicate things at all?
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Interesting idea. Functionality question though. Does it immediately switch when a bomb is launched, or does it merely target the next nearest bomb after the currently targeted object is destroyed?
IE, I'm targeting a fighter. A nearby bomber bombs Does it instantly go to the bomb, or does it wait til I destroy the fighter?
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Well, on a bombing mission, it'd be smart to toggle this thing on.
I'd assume that the bombs are a much more critical target, seeing as it's faster and more deadly than a fighter. You can always go back to shooting the fighter, but the bombs'll screw over your escortee.
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Or how about instead of selectively targetting the bomb, it passively targets them? Like what happens when you press F5 to target your wing and the the fighters not targetted gets white brackets around them. Then you'd also get the lead recticle so you could more easily pick off the bombs.
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Originally posted by phatosealpha
Interesting idea. Functionality question though. Does it immediately switch when a bomb is launched, or does it merely target the next nearest bomb after the currently targeted object is destroyed?
IE, I'm targeting a fighter. A nearby bomber bombs Does it instantly go to the bomb, or does it wait til I destroy the fighter?
Ideally it would switch straight to the bomb I think, but practically it would probably just look around when your target is destroyed. You can press 'B' once when you know bombs are in the area, then it would take it from there (like you can press 'H' to target that recently-launched fighter wing from the destroyer that you are attacking). Also, it'd get painfully confusing if you switched to bomb the instant it was launched EVERY time.
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I'll put in a vote for Axem's suggestion. :)
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That's why you can toggle it on and off.
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Originally posted by Axem
Or how about instead of selectively targetting the bomb, it passively targets them? Like what happens when you press F5 to target your wing and the the fighters not targetted gets white brackets around them. Then you'd also get the lead recticle so you could more easily pick off the bombs.
Not a bad idea... I say they should do that.
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that would make escourt missions easy as **** though
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Well, maybe not a lead reticle then. That way normally targetting bombs still has an advantage. The "Auto-Bomb" thing would be a way more easily identifing where the bombs are.
Or to make it even more ingeniously complex, only make it mark the bombs of the friendly ship you have targetted.
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we're going to need a separate set of training missions for all this new stuff we're planning on putting in. :v: dedicated a good portion of the early training missions to auto-target and auto-speed
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Originally posted by PhReAk
we're going to need a separate set of training missions for all this new stuff we're planning on putting in. :v: dedicated a good portion of the early training missions to auto-target and auto-speed
You implement the feature, I'll edit the training missions as required.
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How about a way to put all bombs in white brackets (like the asteroids) when you press B? One would still be red; the closest, but you would know where the rest were... :nervous:
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Also remember that 'b' will target the nearest bomber if no bombs are in the field. I still think auto-bomb should work like auto-target; (when your current target is destroyed, do the same thing that would happen if you pressed 'h'), only with 'b'.
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That would be a nice feature. :yes:
While we're on this, it'd be nice to have an "attack wing" command like in XWA. Fighters would attack the designated wing until it stopped respawning or you gave them new orders. It would help with escorts, especially against bombers.
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Originally posted by Setekh
While we're going for non-clandestine requests, how about an "Auto Shoot Down Dragon" toggle?
That's the best idea in this thread :D
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Originally posted by EtherShock
While we're on this, it'd be nice to have an "attack wing" command like in XWA. Fighters would attack the designated wing until it stopped respawning or you gave them new orders. It would help with escorts, especially against bombers.
That is a very, very good idea. :D